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Thread: IB2 Patch III Additions

  1. #1

    Default IB2 Patch III Additions



    WIP I'll be adding to this:
    We are in the final stages of testing


    IB2 Beta Patch III

    -New Units
    New IB2 units: midnite
    --------------
    WRE
    -----------
    Pedites Bucellarius: Pedites Bucellarius were elite foot troops and sworn retainers for their lord.
    Equites Bucellarius: Equites Bucellarius were elite cavalry troops and sworn retainers for their lord.
    Domesticorum Pedites: This is an infantry guard unit normally based in Rome

    Vandals
    -----------
    Vandal Nobles are heavily armed and armoured cavalry warriors who are expected to charge into enemies and hack them to pieces.
    Vandal Heavyspearmen: In the 5th century Western Roman Empire cavalry may be king, but Vandal heavyspearmen are the regicides!
    -----------
    Visigoths
    -------------
    Gardingi: A warlord leads a personal guard of able and fierce warriors
    Saiones: The Visigoth Saio was a sworn retainer exclusively to his lord.
    Gardingi Infantry: These men are noblemen. As such they are better armed and trained, ready to be thrown into the fight at the moment of decision.
    -----------
    Suebi and
    Mercenary units
    -----------------
    Mercenary Pedites Romanii: Mercenary Pedites Romanii are equipped, and fight, in the same fashion as 'proper' Romans - and indeed, they see themselves as being Roman rather than Barbarian. They are hard, dedicated warriors, determined to defend their people and homes.
    Sarmatian Western Argaragantes: Argaragantes are the warrior elite among the Sarmatians. Although, for several generations living within the Roman Empire, they are at heart steppe warriors, with all that implies about their skills as horsemen and archers!
    Mercenary Steppe Infantry: Mercenary Steppe Swordsmen fight on foot with swords bows, shields and some armour protection. They are not quite heavy infantry, but are certainly too well armed to be considered light troops and too experienced to be not taking seriously.
    Uzgilesun Skuzzon: Chosen Archers are highly prized for their skills as excellent bowmen, being fleet of foot and expert hunters. They are armed with self bows and melee weapons.
    Barduwarja: Every tribe needs its heroic warriors: men who stand head and shoulder above the rest. Men who laugh at danger! Men who show no fear no matter what the odds!

    -Units armour upgraded
    -new unit textures
    -retexturing units
    -unit balancing
    -game balancing
    ________

    New Traits and Scrips: TNZ
    -Added Authority Level Traits
    Removed traits
    -Remove Faction Leader And Heir export_vnvs
    -Remove Faction Leader & Heir Traits And Triggers
    -Remove Exheir Trait And Triggers
    Altered traits
    -Trigger barbarian_faction_heir_converts
    -Trigger barbarian_faction_heir_converts_effects
    -Trigger nomad_faction_heir_convert
    -Trigger carthaginian_faction_heir_converts
    -Trigger carthaginian_faction_heir_converts_effects
    New campaign script and relgious modifications: TNZ
    Spawned Characters
    -Seubie, Visigoths, Romans, spawning character leaders
    1. Adding a campaign script that stops a faction from building temples not of their religion but without remove the building from the export_descr_buildings file.
    It works by adding event counters to the temple buildings in the export_descr_buildings file.
    2. Adding the orthodox religion bonus to the barb city hall and hinterland kings castle buildings.
    3. Removed churches from the settlements of non-catholic factions in the descr_strat file.
    4. Diplomats: new files with the traits and ancillaries for diplomats changed back to using Influence.
    -Script that spawns more Generals for the Vandalorum, Gothum and Suebian factions.
    -Script that on the first turn sets the religion of the Vandalorum, Gothum and Suebian faction settlements to 35 percent orthodox.

    New Buildings Riothamus:
    -Buildings Modified to reflect a darkening age(as it was in the west in terms of decaying technologies and exodus city populations)
    -Added certain prescribe buildings
    -Buildings economically modified to reflect the era..
    -New buildings...and some redone
    Government Buildings:
    a-Provincial Civil Governor
    b-Senate
    -Banks- Guilds: increase econ and infra structure
    a-Tabernae Argentariae
    b-Curiales Guilds
    c-Royal Mint
    d-Empires Treasury
    Merc Buildings: recruit units
    a-Mercenary Fort
    b-Mercenary Fortress
    -Kings Fort Buildings: Barbarian branch off from urban area.. Recruit elite units
    a-Treasure Chest
    b-Hall of Heroes
    c-Kings Castle
    d-Kings Court
    -Mithras building info pics added
    -More hun hordes
    -Infra structure needed a slight tweak..Increased econ for all factions
    -More barb units at the start
    -Vandals financially benefit from port taverns(piracy)..a meeting place
    -Game Balancing
    -Population modification: Displaying the urban exodus on a minor scale
    -The economic impact of the Curiales Guilds and the Provincial Civil Government on buildings within the edb
    -Descriptions of units and unit cards(some descriptions used from julianus heraclius mod, INVASIO BARBARORVM: SOMNIUM APOSTATAE IULIANI.
    http://www.twcenter.net/forums/forumdisplay.php?f=253
    -Unit balancing
    Last edited by Riothamus; October 16, 2009 at 10:53 AM.

    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

  2. #2
    midnite's Avatar Citizen
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    Default Re: IB2 Patch III Additions

    I will add to Rio's thread

    The new sarmatian knights look for patch 3, or close to it

    memory of Midnite, Pumpkin, Bear, Pip and Pepper -- 4/2/10, 5/24/10, 11/27/17, 11/11/18 and 1/15/19

    Under the esteemed patronage of Elrond

  3. #3
    SeniorBatavianHorse's Avatar Tribunus Vacans
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    Default Re: IB2 Patch III Additions

    Wonderful work everyone! I really need to upgrade my PC to play this beautiful mod . . .

  4. #4

    Default Re: IB2 Patch III Additions

    Cool!
    looking forward.

    Roma Surrectum Greek/Spartan Researcher/Tester.

  5. #5

    Default Re: IB2 Patch III Additions

    Looks great guys!

  6. #6
    Legio's Avatar EMPRESS OF ALL THINGS
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    Default Re: IB2 Patch III Additions

    loving the sarmatians.

  7. #7

    Default Re: IB2 Patch III Additions

    Simply Amazing!Again! Your guys make great work!

  8. #8

    Default Re: IB2 Patch III Additions

    The Domesticorum Pedites should kick arse!

  9. #9

    Default Re: IB2 Patch III Additions

    great work waiting to play patch 3

  10. #10
    gaunty14's Avatar Vicarius
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    Default Re: IB2 Patch III Additions

    oooo

    "will help build battle station for food" - or rep

  11. #11
    midnite's Avatar Citizen
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    Default Re: IB2 Patch III Additions

    Very, very soon. just trying to kill some more bugs
    memory of Midnite, Pumpkin, Bear, Pip and Pepper -- 4/2/10, 5/24/10, 11/27/17, 11/11/18 and 1/15/19

    Under the esteemed patronage of Elrond

  12. #12
    Teutonic's Avatar Ordinarius
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    Default Re: IB2 Patch III Additions

    Great! With TA 1.3 coming soon it will be a busy time...

  13. #13

    Default Re: IB2 Patch III Additions

    Wow! Sarmatians, great!

  14. #14

    Default Re: IB2 Patch III Additions

    I should add and will in the read me Imperiumiv help with beta testing

    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

  15. #15

    Default Re: IB2 Patch III Additions

    So its coming soon?

    Roma Surrectum Greek/Spartan Researcher/Tester.

  16. #16
    Hesus de bodemloze's Avatar The Gaul
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    Default Re: IB2 Patch III Additions

    Wonderful.
    Horum omnium fortissimi sunt Belgae :
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