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Thread: Bug reports for new RC/RR compilation

  1. #681
    themoob's Avatar Centenarius
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    Default Re: Bug reports for new RC/RR compilation

    It's normal. By turn 50 I had about 80k florins as Novgorod without even going beyond Russia, but that number is starting to decrease as buildings get more expensive and as I can recruit more expensive units.

  2. #682
    Efix's Avatar Tiro
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    Default Re: Bug reports for new RC/RR compilation

    Roman Empire
    Early Era
    Latest RC/RR Compilation
    Right after the "/$"%?&&?* venetian crusade

    Venetian motherer crusade crash all my save .... i play with 4 save each one 2 turn after the previous one and the only one who still can be load is the one before the venetian crusade ( 2 hours before my autosave ffs ). Any one have a tricks i dont give a about the venetian crusade can i just deleted it to keep burning the fatimid to the ground and make the pope fear the roman army coming to claim Rome back.
    (english is not my first language O.o)

  3. #683
    Efix's Avatar Tiro
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    Default Re: Bug reports for new RC/RR compilation

    KJ
    Early Era
    Latest RC/RR Compilation
    1126 (27)


    I have started a new game with KJ killed the sultan and right after i have conquered Cairo, the next turn my king Baldwin have been crown Sultan of fatimide maybe its correct because i got their capital so i can claim the trone and the land ...... but i found this a bit weird ...

  4. #684
    Lord Derfel's Avatar Biarchus
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    Default Re: Bug reports for new RC/RR compilation

    Quote Originally Posted by Efix View Post
    Roman Empire
    Early Era
    Latest RC/RR Compilation
    Right after the "/$"%?&&?* venetian crusade

    Venetian motherer crusade crash all my save .... i play with 4 save each one 2 turn after the previous one and the only one who still can be load is the one before the venetian crusade ( 2 hours before my autosave ffs ). Any one have a tricks i dont give a about the venetian crusade can i just deleted it to keep burning the fatimid to the ground and make the pope fear the roman army coming to claim Rome back.
    (english is not my first language O.o)
    PB come back to SS and release the patch. I have not played an SS campaign for months fearing a save game crash.

  5. #685
    Gorrrrrn's Avatar Citizen
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    Default Re: Bug reports for new RC/RR compilation

    The venetian crusade crash can be eliminated by removing the relevant lines from the campaign script.

    This is NOT and never will be save game compatible as the saved game contains the campaign script it started with.

    there are good arguments for removing it from the game anyway - why have only this crusade scripted?
    and the fact that it was only a specific set of circumstances that triggered it historically.

  6. #686
    Efix's Avatar Tiro
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    Default Re: Bug reports for new RC/RR compilation

    Quote Originally Posted by Rozanov View Post
    The venetian crusade crash can be eliminated by removing the relevant lines from the campaign script.

    This is NOT and never will be save game compatible as the saved game contains the campaign script it started with.

    there are good arguments for removing it from the game anyway - why have only this crusade scripted?
    and the fact that it was only a specific set of circumstances that triggered it historically.
    OK i vote to remove the /%??&*&() venetian crusade and can u show me how to remove the good line in the script i dont want to mess it up .... guess ill need to start a new game zzzzzzz

  7. #687

    Default Re: Bug reports for new RC/RR compilation

    Quote Originally Posted by Efix View Post
    KJ
    Early Era
    Latest RC/RR Compilation
    1126 (27)


    I have started a new game with KJ killed the sultan and right after i have conquered Cairo, the next turn my king Baldwin have been crown Sultan of fatimide maybe its correct because i got their capital so i can claim the trone and the land ...... but i found this a bit weird ...

    That's due to the Crown Mod. If your faction leader spends a turn in the original capital of a dead faction he will be crowned its leader too and gain beneficial traits. Note that your faction leader is not automatically crowned king of your own faction and he also has to spend a turn in your own original capital.

  8. #688
    Ducenarius
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    Default Re: Bug reports for new RC/RR compilation

    oops sorry
    wrong forum






  9. #689

    Default Re: Bug reports for new RC/RR compilation

    OK I am overseas on business for 2 weeks, BUT have my laptop with latest files on and will try to release something in next few days, that is at least stable for early era campaign. Just have to add AW's new peasants in and then its good to go. TATW has sucked up all my modding time! Complain to Sauron.

  10. #690

    Default Re: Bug reports for new RC/RR compilation

    Eastern European Cites/Castles not appearing on the Campaign Map

    I'm using the April 11th update and I just noticed that Polish/Hungarian cities are not appearing on the campaign map. They're just represented by a flag. The game is working fine and other cultures' cities/castles (Western Europe, Southern Euope, Muslim ect) all appear on the campaign map without issue. So I assume I'm missing the files for Eastern European cities. Can somone give me the names of those files so I can manually install them?


    UPDATE:

    Forget it. Problem solved. Agate's city/castle mod is part of RR/RC, but I found my Stainless Steel folder, which was supposed to have the files for the city/castles, was empty. I have no idea how that happened, but I simply downloaded Agate's mod, put the files in the correct folders, and everything appears to be working fine.
    Last edited by MKeogh; May 19, 2010 at 04:36 PM.

  11. #691
    Graeme's Avatar Tiro
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    Default Re: Bug reports for new RC/RR compilation

    RESOLVED. Cut pasted the original ancils text file from the extracted MAR21 fix folder over the one in the game folder. Ancils changes must be save game compatible then, I must of deleted something when cut/pasting ancils into a descr_strat.


    Noticed a strange one today. Playing an Early Byzantine/Roman game, Im 53 turns in and its been business as usual, no issues. I havent played for a week as the in laws have been visiting but I loaded my game up tonight.

    All the Governor Titles have changed randomly for some reason. My men had proper titles, like Corinth, Thessaloniki etc now they have random ones like Despot of Mystras, Algarve, Corsica etc. Its also affected my saved games, as I save every couple of turns.

    Anyone got any ideas to fix it? It takes the edge off the realism a bit when Emperor Alexios is the Duke of Winchester when he has only been as far as Greece. Id like to even take all their town titles away and then move them into the towns again if there is some cheat/shell command for that.
    Last edited by Graeme; May 21, 2010 at 02:49 PM.

  12. #692
    Gorrrrrn's Avatar Citizen
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    Default Re: Bug reports for new RC/RR compilation

    changing ancils, traits mid-game will cause all manner of oddness.

    best to start a new campaign if changing them.

  13. #693

    Default Re: Bug reports for new RC/RR compilation

    I'm having trouble recruting troops. I'm playing as England and it's not possible for me to get Billmen, retinue longbowmen, Miles, Foot Men at arms and so forth. When I tjeck the building sheet it dosn't make a differen if I have the last tier barrack cause the units are the same. Is it a bug or have I just missed something ? I'm just missing a lot of units if I look at http://www.mtw2.nosaintshistory.com/...d/England.html site. :/

    Is it because they are Late professional units ? When can I get them then ? I'm new to the system.
    Last edited by Vizze; May 22, 2010 at 05:16 PM.

  14. #694

    Default Re: Bug reports for new RC/RR compilation

    Tmutarakan: we cannot play battle there: every time I try to siege city or defend it - all must be proceeded by automatic ressolve. When I try to play manually - game quits to Windows (CTD error)

  15. #695
    mfdoom's Avatar Civis
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    Default Re: Bug reports for new RC/RR compilation

    Turn 107 Early Era Seljuks:
    Spoiler Alert, click show to read: 
    pt.anc] [trace] Ancillary <siege_engineer> not added - chance 3, random 47
    07:17:26.439 [game.script.trigger] [trace] Trigger <emperors_seal_ai> fired
    07:17:26.444 [game.script.exec] [trace] exec <set_event_counter> at line 556 in mods/Stainless_Steel_6/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    07:17:26.448 [game.script.trigger] [trace] Trigger <Taxiarches_to_Droungarios> fired
    07:17:26.462 [game.script.exec] [trace] exec <console_command> at line 3493 in mods/Stainless_Steel_6/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    07:17:26.462 [game.script.exec] [trace] exec <console_command> at line 3563 in mods/Stainless_Steel_6/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    07:17:26.462 [game.script.exec] [trace] exec <create_unit> at line 5177 in mods/Stainless_Steel_6/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    07:17:26.463 [game.script.exec] [trace] exec <create_unit> at line 5178 in mods/Stainless_Steel_6/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    07:17:26.463 [game.script.exec] [trace] exec <set_event_counter> at line 5179 in mods/Stainless_Steel_6/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    07:17:26.464 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    07:17:26.464 [game.script.exec] [trace] exec <console_command> at line 3479 in mods/Stainless_Steel_6/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    07:17:26.464 [game.script.exec] [trace] exec <console_command> at line 3549 in mods/Stainless_Steel_6/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    07:17:26.464 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    07:17:26.465 [game.script.exec] [trace] exec <console_command> at line 3521 in mods/Stainless_Steel_6/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    07:17:26.465 [game.script.exec] [trace] exec <console_command> at line 3591 in mods/Stainless_Steel_6/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    07:17:26.465 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    07:17:26.465 [game.script.exec] [trace] exec <console_command> at line 3479 in mods/Stainless_Steel_6/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    07:17:26.465 [game.script.exec] [trace] exec <console_command> at line 3549 in mods/Stainless_Steel_6/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    07:17:26.465 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    07:17:26.466 [game.script.exec] [trace] exec <console_command> at line 3521 in mods/Stainless_Steel_6/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    07:17:26.466 [game.script.exec] [trace] exec <console_command> at line 3591 in mods/Stainless_Steel_6/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    07:17:26.466 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    07:17:26.466 [game.script.trigger] [trace] Trigger <0072_Governors_Religion> fired
    07:17:26.466 [game.script.exec] [trace] exec <console_command> at line 3514 in mods/Stainless_Steel_6/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    07:17:26.466 [game.script.exec] [trace] exec <console_command> at line 3584 in mods/Stainless_Steel_6/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    07:17:26.467 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    07:17:26.467 [game.script.exec] [trace] exec <console_command> at line 3521 in mods/Stainless_Steel_6/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    07:17:26.467 [game.script.exec] [trace] exec <console_command> at line 3591 in mods/Stainless_Steel_6/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    07:17:26.467 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    07:17:26.467 [game.script.exec] [trace] exec <console_command> at line 3528 in mods/Stainless_Steel_6/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    07:17:26.467 [game.script.exec] [trace] exec <console_command> at line 3598 in mods/Stainless_Steel_6/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    07:17:26.468 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    07:17:26.468 [game.script.exec] [trace] exec <console_command> at line 3493 in mods/Stainless_Steel_6/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    07:17:26.468 [game.script.exec] [trace] exec <console_command> at line 3563 in mods/Stainless_Steel_6/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    07:17:26.468 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    07:17:26.471 [game.script.exec] [trace] exec <while> at line 13972 in mods/Stainless_Steel_6/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    07:17:26.472 [game.script.exec] [trace] exec <while> at line 13977 in mods/Stainless_Steel_6/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    07:17:26.472 [game.script.exec] [trace] exec <while> at line 13982 in mods/Stainless_Steel_6/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    07:17:26.472 [game.script.exec] [trace] exec <while> at line 13987 in mods/Stainless_Steel_6/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    07:17:26.472 [game.script.exec] [trace] exec <while> at line 13992 in mods/Stainless_Steel_6/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    07:17:26.472 [game.script.exec] [trace] exec <while> at line 13997 in mods/Stainless_Steel_6/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    07:17:26.472 [game.script.trigger] [trace] Trigger <0093_Update_Normal_Difficulty> fired
    07:17:26.472 [game.script.trigger] [trace] Trigger <0049_P_Normalise_Non_catholic> fired
    07:17:26.472 [game.script.trigger] [trace] Trigger <0083b_Update_Allies> fired
    07:17:26.472 [game.script.trigger] [trace] Trigger <0084b_Update_Enemies> fired
    07:17:26.472 [game.script.trigger] [trace] Trigger <0085_Update_Religion> fired
    07:17:26.472 [game.script.trigger] [trace] Trigger <0096_Increase_Global_Standing_New_Turn> fired
    07:17:26.473 [game.script.trigger] [trace] Trigger <0108_Update_Untrustworthy_Factions_Minor> fired
    07:17:26.473 [game.script.trigger] [trace] Trigger <Byzantium> fired
    07:17:26.473 [game.script.trigger] [trace] Trigger <ByzantiumAI> fired
    07:17:26.473 [game.script.trigger] [trace] Trigger <ByzantiumBig> fired
    07:17:27.002 [game.script.trigger] [trace] Trigger <0068_T_Battle_Engagement> fired
    07:17:27.002 [data.transgression] [info] Applied transgression TC_BATTLE_ENGAGEMENT from transgressor faction 0FF0B14E against faction 0FF3FC9A
    07:17:27.002 [game.script.trigger] [trace] Trigger <0049_T_Attacking_Crusading_General> fired
    07:17:27.003 [data.transgression] [info] Applied transgression TC_ATTACKING_CRUSADING_GENERAL from transgressor faction 0FF0B14E against faction 0FF43576
    07:17:27.003 [game.script.trigger] [trace] Trigger <0049_T_Attacking_Crusading_General> fired
    07:17:27.003 [data.transgression] [info] Applied transgression TC_ATTACKING_CRUSADING_GENERAL from transgressor faction 0FF0B14E against faction 0FF41A26
    07:17:27.003 [game.script.trigger] [trace] Trigger <0049_T_Attacking_Crusading_General> fired
    07:17:27.003 [data.transgression] [info] Applied transgression TC_ATTACKING_CRUSADING_GENERAL from transgressor faction 0FF0B14E against faction 0FF0B92A
    07:17:27.004 [game.script.trigger] [trace] Trigger <0049_T_Attacking_Crusading_General> fired
    07:17:27.004 [data.transgression] [info] Applied transgression TC_ATTACKING_CRUSADING_GENERAL from transgressor faction 0FF0B14E against faction 0FF3FC9A
    07:17:27.004 [game.script.trigger] [trace] Trigger <0049_T_Attacking_Crusading_General> fired
    07:17:27.004 [data.transgression] [info] Applied transgression TC_ATTACKING_CRUSADING_GENERAL from transgressor faction 0FF0B14E against faction 0FF433AE


    It's Venetian Crusade right?

  16. #696

    Default Re: Bug reports for new RC/RR compilation

    Hi,

    Im having a major problem when conquering Greece. Every time i lay siege to any (literally ANY) castle or town in Greece and Bulgaria even (read Sofia), the game quits to desktop once i push the "Battle" button.
    In fact, the battle starts loading but after few seconds quits to desktop.
    Auto-resolve works but its not the solution for me. If i force the enemy to rush out on the field its OK, i just cant play any siege battles!! And even if i take a settlement it happens again when my enemy besiege. I cant play any siege battles there! It drives me mad! I had this problem before, decided to start a NEW game but its the same damned thing again, again and again!!
    Im playing Poland, Early Campaign and its turn 23 atm.
    Game version is 1.5 and SS is OCT 30 IIRC.
    I have no problem in other regions (Germany, Scandinavia, etc).

    Please someone help, pretty please.
    Last edited by vtec.dominion; May 23, 2010 at 09:33 AM.

  17. #697

    Default Re: Bug reports for new RC/RR compilation

    Quote Originally Posted by mfdoom View Post
    Turn 107 Early Era Seljuks:
    Spoiler Alert, click show to read: 
    pt.anc] [trace] Ancillary <siege_engineer> not added - chance 3, random 47
    07:17:26.439 [game.script.trigger] [trace] Trigger <emperors_seal_ai> fired
    07:17:26.444 [game.script.exec] [trace] exec <set_event_counter> at line 556 in mods/Stainless_Steel_6/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    07:17:26.448 [game.script.trigger] [trace] Trigger <Taxiarches_to_Droungarios> fired
    07:17:26.462 [game.script.exec] [trace] exec <console_command> at line 3493 in mods/Stainless_Steel_6/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    07:17:26.462 [game.script.exec] [trace] exec <console_command> at line 3563 in mods/Stainless_Steel_6/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    07:17:26.462 [game.script.exec] [trace] exec <create_unit> at line 5177 in mods/Stainless_Steel_6/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    07:17:26.463 [game.script.exec] [trace] exec <create_unit> at line 5178 in mods/Stainless_Steel_6/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    07:17:26.463 [game.script.exec] [trace] exec <set_event_counter> at line 5179 in mods/Stainless_Steel_6/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    07:17:26.464 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    07:17:26.464 [game.script.exec] [trace] exec <console_command> at line 3479 in mods/Stainless_Steel_6/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    07:17:26.464 [game.script.exec] [trace] exec <console_command> at line 3549 in mods/Stainless_Steel_6/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    07:17:26.464 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    07:17:26.465 [game.script.exec] [trace] exec <console_command> at line 3521 in mods/Stainless_Steel_6/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    07:17:26.465 [game.script.exec] [trace] exec <console_command> at line 3591 in mods/Stainless_Steel_6/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    07:17:26.465 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    07:17:26.465 [game.script.exec] [trace] exec <console_command> at line 3479 in mods/Stainless_Steel_6/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    07:17:26.465 [game.script.exec] [trace] exec <console_command> at line 3549 in mods/Stainless_Steel_6/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    07:17:26.465 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    07:17:26.466 [game.script.exec] [trace] exec <console_command> at line 3521 in mods/Stainless_Steel_6/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    07:17:26.466 [game.script.exec] [trace] exec <console_command> at line 3591 in mods/Stainless_Steel_6/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    07:17:26.466 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    07:17:26.466 [game.script.trigger] [trace] Trigger <0072_Governors_Religion> fired
    07:17:26.466 [game.script.exec] [trace] exec <console_command> at line 3514 in mods/Stainless_Steel_6/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    07:17:26.466 [game.script.exec] [trace] exec <console_command> at line 3584 in mods/Stainless_Steel_6/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    07:17:26.467 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    07:17:26.467 [game.script.exec] [trace] exec <console_command> at line 3521 in mods/Stainless_Steel_6/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    07:17:26.467 [game.script.exec] [trace] exec <console_command> at line 3591 in mods/Stainless_Steel_6/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    07:17:26.467 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    07:17:26.467 [game.script.exec] [trace] exec <console_command> at line 3528 in mods/Stainless_Steel_6/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    07:17:26.467 [game.script.exec] [trace] exec <console_command> at line 3598 in mods/Stainless_Steel_6/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    07:17:26.468 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    07:17:26.468 [game.script.exec] [trace] exec <console_command> at line 3493 in mods/Stainless_Steel_6/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    07:17:26.468 [game.script.exec] [trace] exec <console_command> at line 3563 in mods/Stainless_Steel_6/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    07:17:26.468 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    07:17:26.471 [game.script.exec] [trace] exec <while> at line 13972 in mods/Stainless_Steel_6/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    07:17:26.472 [game.script.exec] [trace] exec <while> at line 13977 in mods/Stainless_Steel_6/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    07:17:26.472 [game.script.exec] [trace] exec <while> at line 13982 in mods/Stainless_Steel_6/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    07:17:26.472 [game.script.exec] [trace] exec <while> at line 13987 in mods/Stainless_Steel_6/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    07:17:26.472 [game.script.exec] [trace] exec <while> at line 13992 in mods/Stainless_Steel_6/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    07:17:26.472 [game.script.exec] [trace] exec <while> at line 13997 in mods/Stainless_Steel_6/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    07:17:26.472 [game.script.trigger] [trace] Trigger <0093_Update_Normal_Difficulty> fired
    07:17:26.472 [game.script.trigger] [trace] Trigger <0049_P_Normalise_Non_catholic> fired
    07:17:26.472 [game.script.trigger] [trace] Trigger <0083b_Update_Allies> fired
    07:17:26.472 [game.script.trigger] [trace] Trigger <0084b_Update_Enemies> fired
    07:17:26.472 [game.script.trigger] [trace] Trigger <0085_Update_Religion> fired
    07:17:26.472 [game.script.trigger] [trace] Trigger <0096_Increase_Global_Standing_New_Turn> fired
    07:17:26.473 [game.script.trigger] [trace] Trigger <0108_Update_Untrustworthy_Factions_Minor> fired
    07:17:26.473 [game.script.trigger] [trace] Trigger <Byzantium> fired
    07:17:26.473 [game.script.trigger] [trace] Trigger <ByzantiumAI> fired
    07:17:26.473 [game.script.trigger] [trace] Trigger <ByzantiumBig> fired
    07:17:27.002 [game.script.trigger] [trace] Trigger <0068_T_Battle_Engagement> fired
    07:17:27.002 [data.transgression] [info] Applied transgression TC_BATTLE_ENGAGEMENT from transgressor faction 0FF0B14E against faction 0FF3FC9A
    07:17:27.002 [game.script.trigger] [trace] Trigger <0049_T_Attacking_Crusading_General> fired
    07:17:27.003 [data.transgression] [info] Applied transgression TC_ATTACKING_CRUSADING_GENERAL from transgressor faction 0FF0B14E against faction 0FF43576
    07:17:27.003 [game.script.trigger] [trace] Trigger <0049_T_Attacking_Crusading_General> fired
    07:17:27.003 [data.transgression] [info] Applied transgression TC_ATTACKING_CRUSADING_GENERAL from transgressor faction 0FF0B14E against faction 0FF41A26
    07:17:27.003 [game.script.trigger] [trace] Trigger <0049_T_Attacking_Crusading_General> fired
    07:17:27.003 [data.transgression] [info] Applied transgression TC_ATTACKING_CRUSADING_GENERAL from transgressor faction 0FF0B14E against faction 0FF0B92A
    07:17:27.004 [game.script.trigger] [trace] Trigger <0049_T_Attacking_Crusading_General> fired
    07:17:27.004 [data.transgression] [info] Applied transgression TC_ATTACKING_CRUSADING_GENERAL from transgressor faction 0FF0B14E against faction 0FF3FC9A
    07:17:27.004 [game.script.trigger] [trace] Trigger <0049_T_Attacking_Crusading_General> fired
    07:17:27.004 [data.transgression] [info] Applied transgression TC_ATTACKING_CRUSADING_GENERAL from transgressor faction 0FF0B14E against faction 0FF433AE


    It's Venetian Crusade right?
    Not sure but I'll be releasing a patch in a day or 2 that will eliminate this problem.

  18. #698
    Germanicu5's Avatar Will buy spare time...
    Join Date
    Feb 2009
    Location
    Not Zee Germany
    Posts
    2,119

    Default Re: Bug reports for new RC/RR compilation

    Quote Originally Posted by vtec.dominion View Post
    Hi,

    Im having a major problem when conquering Greece. Every time i lay siege to any (literally ANY) castle or town in Greece and Bulgaria even (read Sofia), the game quits to desktop once i push the "Battle" button.

    Please someone help, pretty please.
    Upload a savegame for me please, I'll see if I can find anything. Log wouldn't hurt either.

    @marcius2000

    See above .

    Regards
    I have no memory of this place.

  19. #699
    TSD's Avatar Ordinarius
    Join Date
    May 2008
    Location
    Chicago, IL
    Posts
    725

    Default Re: Bug reports for new RC/RR compilation

    Wierd graphical issue, this is a Independant middle eastern style city. havent noticed this in any western cities. From a distance, there is a "whitewash" over the city (like silver surfer syndrome with normal maps). I dont know much about city/region editting, otherwise id dig in right away to attempt to fix it myself, any tips would be helpful.


  20. #700

    Default Re: Bug reports for new RC/RR compilation

    Quote Originally Posted by Germanicu5 View Post
    Upload a savegame for me please, I'll see if I can find anything. Log wouldn't hurt either.

    @marcius2000

    See above .

    Regards
    Savegame sent in PM. Hope you can help me good man
    Dont have logfile anymore, unfortunately, as i sent the whole thing to bin.
    Gotta re-install everything.
    Thanks for the efforts!

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