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Thread: Bug reports for new RC/RR compilation

  1. #281
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Bug reports for new RC/RR compilation

    Quote Originally Posted by Balbor View Post
    has anyone experience even not happening and therefor not being able to recruit late era units and fixed the problem?
    Have you checked that disable_events in both SS and M2TW config files is set to 0?

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  2. #282

    Default Re: Bug reports for new RC/RR compilation

    Quote Originally Posted by Caesar Clivus View Post
    Have you checked that disable_events in both SS and M2TW config files is set to 0?
    In the medieval2.preference file the disable_events is set to 1, i cannot find a similar file for SS?
    Balbor

    Former Creative Director
    Former Head Unit Modeller and Texture
    Fourth Age:Total War

  3. #283

    Default Re: Bug reports for new RC/RR compilation

    The Stainless_Steel_Kingdoms.CFG files doesn't have a disable_events line but i guess I could add one under the [game] header as that is were it is on the medieval2.preference and set them both to 0

    I'm going test it out
    Balbor

    Former Creative Director
    Former Head Unit Modeller and Texture
    Fourth Age:Total War

  4. #284

    Default Re: Bug reports for new RC/RR compilation

    yep that fixed it cheers Caesar Clivus
    Balbor

    Former Creative Director
    Former Head Unit Modeller and Texture
    Fourth Age:Total War

  5. #285

    Default Re: Bug reports for new RC/RR compilation

    Glad you got it worked out

  6. #286

    Default Re: Bug reports for new RC/RR compilation

    Quote Originally Posted by Benyi View Post
    I've the same problem as jason (see some posts above). This is my packed log:

    I've been having the exact same situtation as Benyi and Jason as well...on a fresh re-installation of Stainless Steel to boot. I've followed the installation directions as well.

    Seeing as this mini-mod's most recent version has been out for so long, I can't see why this error is surfacing so recently. There don't seem to be any fix anywhere on either this or the main RR/RC threads. Does anyone know what the problem is? Or the solution?

    ...I'll note that I'm using Windows 7 with administrator access.

  7. #287

    Default Re: Bug reports for new RC/RR compilation

    how long before the Mongol hordes are fixed? I just started a new campaign but i don't really want to spend too long playing it as they just get ridicules and totally destroy the eastern factions
    Balbor

    Former Creative Director
    Former Head Unit Modeller and Texture
    Fourth Age:Total War

  8. #288
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Bug reports for new RC/RR compilation

    Quote Originally Posted by Balbor View Post
    yep that fixed it cheers Caesar Clivus
    No worries mate. I had the same problem with my SS about a year ago. It was only after 3 reinstalls of M2TW and kingdoms AND Stainless Steel that I saw the disable_events option. While I was happy it was working, I was rather annoyed it was so simple

    retep219: Have you turned UAC off? Can you post your system.log.txt file from M2TW\logs.

    benyi: Can you go into your SS config file and turn error & trace off (put a semi-colon ( ; ) in front of both lines) in the [log] section and then repost your log? That 40 meg of data is making it very hard to see what the problem actually is.
    Last edited by Caesar Clivus; January 05, 2010 at 08:29 PM.

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  9. #289

    Default Re: Bug reports for new RC/RR compilation

    does anyone know what files to edit to stop Mongol armies spawning?

    I'm guessing its the following entry in the custom_script file

    Spoiler Alert, click show to read: 
    monitor_event FactionTurnStart FactionType mongols
    and not FactionIsLocal

    if I_EventCounter DifficultyLevel <= 2
    spawn_army
    faction mongols
    character random_name, named character, age 20, x 502, y 160, family
    traits Supplies 1 , Turnsaway 3 , LoyaltyStarter 1 , MilitaryInclination 1 , Military_Edu 2 , GoodCommander 2 , ReligionStarter 1
    unit Keshikten Bodyguard exp 2 armour 0 weapon_lvl 0
    unit Nukeri Horse Archers exp 3 armour 0 weapon_lvl 0
    unit Nukeri Horse Archers exp 3 armour 0 weapon_lvl 0
    end
    end_if

    if I_EventCounter DifficultyLevel >= 3
    spawn_army
    faction mongols
    character random_name, named character, age 25, x 498, y 157, label mongols4gen, family
    traits Supplies 1 , Turnsaway 3 , LoyaltyStarter 1 , MilitaryInclination 1 , Military_Edu 2 , GoodCommander 2 , ReligionStarter 1
    unit Keshikten Bodyguard exp 4 armour 0 weapon_lvl 0
    unit Disamounted Turhagut exp 3 armour 0 weapon_lvl 0
    unit Disamounted Turhagut exp 3 armour 0 weapon_lvl 0
    unit Disamounted Turhagut exp 1 armour 0 weapon_lvl 0
    unit Khabutu Archers exp 3 armour 0 weapon_lvl 0
    unit Khabutu Archers exp 3 armour 0 weapon_lvl 0
    unit Khabutu Archers exp 2 armour 0 weapon_lvl 0
    unit Nukeri Horse Archers exp 3 armour 0 weapon_lvl 0
    unit Nukeri Horse Archers exp 3 armour 0 weapon_lvl 0
    unit Turhagut Lancers exp 2 armour 0 weapon_lvl 0
    unit Turhagut Lancers exp 2 armour 0 weapon_lvl 0
    unit Hoschuchi Lancers exp 4 armour 0 weapon_lvl 0
    unit Hoschuchi Lancers exp 3 armour 0 weapon_lvl 0
    unit Hoshiga Horse Archers exp 2 armour 0 weapon_lvl 0
    unit Hoshiga Horse Archers exp 3 armour 0 weapon_lvl 0
    unit Hoshiga Horse Archers exp 3 armour 0 weapon_lvl 0
    unit Hoshiga Horse Archers exp 3 armour 0 weapon_lvl 0
    unit Hoshiga Horse Archers exp 4 armour 0 weapon_lvl 0
    unit ME Trebuchet exp 2 armour 0 weapon_lvl 0
    unit ME Trebuchet exp 2 armour 0 weapon_lvl 0
    end
    end_if

    terminate_monitor
    end_monitor
    Last edited by Balbor; January 05, 2010 at 08:52 PM. Reason: more info
    Balbor

    Former Creative Director
    Former Head Unit Modeller and Texture
    Fourth Age:Total War

  10. #290
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Bug reports for new RC/RR compilation

    Quote Originally Posted by Balbor View Post
    does anyone know what files to edit to stop Mongol armies spawning
    In the campaign script.

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  11. #291

    Default Re: Bug reports for new RC/RR compilation

    Quote Originally Posted by Caesar Clivus View Post
    No worries mate. I had the same problem with my SS about a year ago. It was only after 3 reinstalls of M2TW and kingdoms AND Stainless Steel that I saw the disable_events option. While I was happy it was working, I was rather annoyed it was so simple

    retep219: Have you turned UAC off? Can you post your system.log.txt file from M2TW\logs.

    benyi: Can you go into your SS config file and turn error & trace off (put a semi-colon ( ; ) in front of both lines) in the [log] section and then repost your log? That 40 meg of data is making it very hard to see what the problem actually is.
    UAC is off. I've followed your advice for Benyi to trim the log, it's attached.

    Here are the last set of lines that report what seems to be the problem; it appears to be a bug in the descr_strat.
    Spoiler Alert, click show to read: 
    20:49:57.444 [data.invalid] [error] World creation error: couldn't find unit description for unit type 'Berber Spearmen'.
    20:49:57.444 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/world/maps/campaign/custom/Late_Era_Campaign/descr_strat.txt, at line 5510, column 1
    Could not create(Berber Spearmen) from the unit database.
    20:49:57.444 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/world/maps/campaign/custom/Late_Era_Campaign/descr_strat.txt, at line 5510, column 1
    Unable to create new army

  12. #292

    Default Re: Bug reports for new RC/RR compilation

    ops i made some changes while you were posting

    if i'm playing a late era campaign then do i need to edit the custom_script in the campaign/custom/Late_Era_Campaign folder instead?
    Balbor

    Former Creative Director
    Former Head Unit Modeller and Texture
    Fourth Age:Total War

  13. #293
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Bug reports for new RC/RR compilation

    Quote Originally Posted by Balbor View Post
    ops i made some changes while you were posting

    if i'm playing a late era campaign then do i need to edit the custom_script in the campaign/custom/Late_Era_Campaign folder instead?
    Yep that's correct.

    retep: Now we're getting somewhere! Open up data\export_descr_units.txt in in SS folder and do a search for "Berber Spearmen"

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  14. #294

    Default Re: Bug reports for new RC/RR compilation

    do i just delete this?

    if I_EventCounter DifficultyLevel >= 3
    spawn_army
    faction mongols
    character random_name, named character, age 25, x 498, y 157, label mongols4gen, family
    traits Supplies 1 , Turnsaway 3 , LoyaltyStarter 1 , MilitaryInclination 1 , Military_Edu 2 , GoodCommander 2 , ReligionStarter 1
    unit Keshikten Bodyguard exp 4 armour 0 weapon_lvl 0
    unit Disamounted Turhagut exp 3 armour 0 weapon_lvl 0
    unit Disamounted Turhagut exp 3 armour 0 weapon_lvl 0
    unit Disamounted Turhagut exp 1 armour 0 weapon_lvl 0
    unit Khabutu Archers exp 3 armour 0 weapon_lvl 0
    unit Khabutu Archers exp 3 armour 0 weapon_lvl 0
    unit Khabutu Archers exp 2 armour 0 weapon_lvl 0
    unit Nukeri Horse Archers exp 3 armour 0 weapon_lvl 0
    unit Nukeri Horse Archers exp 3 armour 0 weapon_lvl 0
    unit Turhagut Lancers exp 2 armour 0 weapon_lvl 0
    unit Turhagut Lancers exp 2 armour 0 weapon_lvl 0
    unit Hoschuchi Lancers exp 4 armour 0 weapon_lvl 0
    unit Hoschuchi Lancers exp 3 armour 0 weapon_lvl 0
    unit Hoshiga Horse Archers exp 2 armour 0 weapon_lvl 0
    unit Hoshiga Horse Archers exp 3 armour 0 weapon_lvl 0
    unit Hoshiga Horse Archers exp 3 armour 0 weapon_lvl 0
    unit Hoshiga Horse Archers exp 3 armour 0 weapon_lvl 0
    unit Hoshiga Horse Archers exp 4 armour 0 weapon_lvl 0
    unit ME Trebuchet exp 2 armour 0 weapon_lvl 0
    unit ME Trebuchet exp 2 armour 0 weapon_lvl 0
    end
    end_if
    Balbor

    Former Creative Director
    Former Head Unit Modeller and Texture
    Fourth Age:Total War

  15. #295
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Bug reports for new RC/RR compilation

    That would get rid of one instance of mongols spawning but I dont have a copy of the whole script with me as I'm at work so I can't tell if that's the only source of the infinite mongols.

    Oh and it's always best to comment stuff out first (with ; at the start of each line) instead of deleting things outright. Always good for when things go pear shaped

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  16. #296

    Default Re: Bug reports for new RC/RR compilation

    that was taken from the section headed AI Reinforcements, mongols are the only ones to get a full stack army in that part, its starts with

    monitor_event FactionTurnStart FactionType mongols
    and not FactionIsLocal

    then there are 2 armies a small one and the big one i posted above

    then there is another which i think spawn a family member if there are no heirs
    monitor_event FactionTurnStart FactionType mongols
    and not FactionIsLocal
    and I_NumberOfHeirs mongols < 4

    spawn_army
    faction mongols
    character random_name, named character, age 20, x 502, y 160, family
    traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1
    unit Keshikten Bodyguard exp 2 armour 0 weapon_lvl 0
    end
    terminate_monitor
    end_monitor

    then there are a lot of army spawns under the Golden Horde Emergent,

    i've add the mods vanilla custom_script file
    Balbor

    Former Creative Director
    Former Head Unit Modeller and Texture
    Fourth Age:Total War

  17. #297

    Default Re: Bug reports for new RC/RR compilation

    Quote Originally Posted by Caesar Clivus View Post
    retep: Now we're getting somewhere! Open up data\export_descr_units.txt in in SS folder and do a search for "Berber Spearmen"
    First, here are the relevant lines of the descr_strat, just in case it helps. The first line here is 5499, the last is 5534. 5510 is the one that includes the name Tariq al_Hakam.

    Spoiler Alert, click show to read: 
    character Yazid al_Faradi, named character, male, age 31, x 41, y 95
    traits Supplies 1 , Turnsaway 3 , LoyaltyStarter 1 , MilitaryInclination 1 , NaturalMilitarySkill 1 , GoodCommander 2 , PublicFaith 2 , ReligionStarter 1
    army
    unit ME Bodyguard exp 1 armour 0 weapon_lvl 0
    unit Dismounted Arab Cavalry exp 0 armour 0 weapon_lvl 0
    unit Nubian Spearmen exp 1 armour 0 weapon_lvl 0
    unit Nubian Spearmen exp 0 armour 0 weapon_lvl 0
    unit Desert Archers exp 1 armour 0 weapon_lvl 0
    unit Desert Archers exp 1 armour 0 weapon_lvl 0
    unit Nubian Spearmen exp 1 armour 0 weapon_lvl 0

    character Tariq al_Hakam, named character, male, age 20, x 70, y 119
    traits Supplies 1 , Turnsaway 3 , LoyaltyStarter 2 , MilitaryInclination 1 , Energetic 1 , HaleAndHearty 2 , ReligionStarter 1
    army
    unit ME Bodyguard exp 1 armour 0 weapon_lvl 0
    unit Dismounted Arab Cavalry exp 0 armour 0 weapon_lvl 0
    unit Urban Militia exp 1 armour 0 weapon_lvl 0
    unit Urban Militia exp 1 armour 0 weapon_lvl 0
    unit Desert Raiders exp 2 armour 0 weapon_lvl 0
    unit ME Spear Militia exp 1 armour 0 weapon_lvl 0
    unit ME Crossbow Militia exp 0 armour 0 weapon_lvl 0
    unit ME Crossbow Militia exp 0 armour 0 weapon_lvl 0

    character Tabit ibn_Mufawwiz, named character, male, age 30, x 151, y 109
    traits Supplies 1 , Turnsaway 3 , LoyaltyStarter 2 , MilitaryInclination 1 , NaturalMilitarySkill 1 , PublicFaith 3 , ReligionStarter 2
    army
    unit ME Bodyguard exp 2 armour 0 weapon_lvl 0
    unit Nubian Spearmen exp 1 armour 0 weapon_lvl 0
    unit Nubian Spearmen exp 1 armour 0 weapon_lvl 0
    unit Desert Archers exp 1 armour 0 weapon_lvl 0
    unit Desert Archers exp 1 armour 0 weapon_lvl 0
    unit Desert Archers exp 1 armour 0 weapon_lvl 0
    unit Arab Cavalry exp 1 armour 0 weapon_lvl 0
    unit Arab Cavalry exp 0 armour 0 weapon_lvl 0
    unit Arab Cavalry exp 2 armour 0 weapon_lvl 0
    unit Arab Cavalry exp 1 armour 0 weapon_lvl 0


    I then ran a search for "Berber Spearmen" in the EDU. Nothing came up. I also ran a search for "Berber". That didn't turn up anything either. Then, just to make sure, I ran a search for "Berber" in the descr_strat. That didn't turn up anything either! Now I'm really confused.
    Last edited by retep219; January 05, 2010 at 09:37 PM.

  18. #298
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Bug reports for new RC/RR compilation

    Quote Originally Posted by retep219 View Post
    I then ran a search for "Berber Spearmen" in the EDU. Nothing came up. I also ran a search for "Berber". That didn't turn up anything either. Then, just to make sure, I ran a search for "Berber" in the descr_strat. That didn't turn up anything either! Now I'm really confused.
    I'm confused too. Is there an entry in the EDU for Nubian Spearmen?

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  19. #299

    Default Re: Bug reports for new RC/RR compilation

    Quote Originally Posted by Caesar Clivus View Post
    No worries mate. I had the same problem with my SS about a year ago. It was only after 3 reinstalls of M2TW and kingdoms AND Stainless Steel that I saw the disable_events option. While I was happy it was working, I was rather annoyed it was so simple

    retep219: Have you turned UAC off? Can you post your system.log.txt file from M2TW\logs.

    benyi: Can you go into your SS config file and turn error & trace off (put a semi-colon ( ; ) in front of both lines) in the [log] section and then repost your log? That 40 meg of data is making it very hard to see what the problem actually is.
    Added the disable_events line to .cfg file, but still fails...

    This is my new .log, now 8 mb. :

  20. #300

    Default Re: Bug reports for new RC/RR compilation

    There is no mention of Berber spearmen anywhere in any file AFAIK.

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