The Stainless_Steel_Kingdoms.CFG files doesn't have a disable_events line but i guess I could add one under the [game] header as that is were it is on the medieval2.preference and set them both to 0
I'm going test it out
yep that fixed it cheers Caesar Clivus
Glad you got it worked out
I've been having the exact same situtation as Benyi and Jason as well...on a fresh re-installation of Stainless Steel to boot. I've followed the installation directions as well.
Seeing as this mini-mod's most recent version has been out for so long, I can't see why this error is surfacing so recently. There don't seem to be any fix anywhere on either this or the main RR/RC threads. Does anyone know what the problem is? Or the solution?
...I'll note that I'm using Windows 7 with administrator access.
how long before the Mongol hordes are fixed? I just started a new campaign but i don't really want to spend too long playing it as they just get ridicules and totally destroy the eastern factions
No worries mate. I had the same problem with my SS about a year ago. It was only after 3 reinstalls of M2TW and kingdoms AND Stainless Steel that I saw the disable_events option. While I was happy it was working, I was rather annoyed it was so simple
retep219: Have you turned UAC off? Can you post your system.log.txt file from M2TW\logs.
benyi: Can you go into your SS config file and turn error & trace off (put a semi-colon ( ; ) in front of both lines) in the [log] section and then repost your log? That 40 meg of data is making it very hard to see what the problem actually is.
Last edited by Caesar Clivus; January 05, 2010 at 08:29 PM.
does anyone know what files to edit to stop Mongol armies spawning?
I'm guessing its the following entry in the custom_script file
Spoiler Alert, click show to read:
Last edited by Balbor; January 05, 2010 at 08:52 PM. Reason: more info
ops i made some changes while you were posting
if i'm playing a late era campaign then do i need to edit the custom_script in the campaign/custom/Late_Era_Campaign folder instead?
do i just delete this?
if I_EventCounter DifficultyLevel >= 3
spawn_army
faction mongols
character random_name, named character, age 25, x 498, y 157, label mongols4gen, family
traits Supplies 1 , Turnsaway 3 , LoyaltyStarter 1 , MilitaryInclination 1 , Military_Edu 2 , GoodCommander 2 , ReligionStarter 1
unit Keshikten Bodyguard exp 4 armour 0 weapon_lvl 0
unit Disamounted Turhagut exp 3 armour 0 weapon_lvl 0
unit Disamounted Turhagut exp 3 armour 0 weapon_lvl 0
unit Disamounted Turhagut exp 1 armour 0 weapon_lvl 0
unit Khabutu Archers exp 3 armour 0 weapon_lvl 0
unit Khabutu Archers exp 3 armour 0 weapon_lvl 0
unit Khabutu Archers exp 2 armour 0 weapon_lvl 0
unit Nukeri Horse Archers exp 3 armour 0 weapon_lvl 0
unit Nukeri Horse Archers exp 3 armour 0 weapon_lvl 0
unit Turhagut Lancers exp 2 armour 0 weapon_lvl 0
unit Turhagut Lancers exp 2 armour 0 weapon_lvl 0
unit Hoschuchi Lancers exp 4 armour 0 weapon_lvl 0
unit Hoschuchi Lancers exp 3 armour 0 weapon_lvl 0
unit Hoshiga Horse Archers exp 2 armour 0 weapon_lvl 0
unit Hoshiga Horse Archers exp 3 armour 0 weapon_lvl 0
unit Hoshiga Horse Archers exp 3 armour 0 weapon_lvl 0
unit Hoshiga Horse Archers exp 3 armour 0 weapon_lvl 0
unit Hoshiga Horse Archers exp 4 armour 0 weapon_lvl 0
unit ME Trebuchet exp 2 armour 0 weapon_lvl 0
unit ME Trebuchet exp 2 armour 0 weapon_lvl 0
end
end_if
That would get rid of one instance of mongols spawning but I dont have a copy of the whole script with me as I'm at work so I can't tell if that's the only source of the infinite mongols.
Oh and it's always best to comment stuff out first (with ; at the start of each line) instead of deleting things outright. Always good for when things go pear shaped
that was taken from the section headed AI Reinforcements, mongols are the only ones to get a full stack army in that part, its starts with
monitor_event FactionTurnStart FactionType mongols
and not FactionIsLocal
then there are 2 armies a small one and the big one i posted above
then there is another which i think spawn a family member if there are no heirs
monitor_event FactionTurnStart FactionType mongols
and not FactionIsLocal
and I_NumberOfHeirs mongols < 4
spawn_army
faction mongols
character random_name, named character, age 20, x 502, y 160, family
traits MilitaryInclination 2 , Military_Edu 2 , NaturalMilitarySkill 2 , GoodCommander 1 , Loyal 2 , ReligionStarter 1
unit Keshikten Bodyguard exp 2 armour 0 weapon_lvl 0
end
terminate_monitor
end_monitor
then there are a lot of army spawns under the Golden Horde Emergent,
i've add the mods vanilla custom_script file
First, here are the relevant lines of the descr_strat, just in case it helps. The first line here is 5499, the last is 5534. 5510 is the one that includes the name Tariq al_Hakam.
Spoiler Alert, click show to read:
I then ran a search for "Berber Spearmen" in the EDU. Nothing came up. I also ran a search for "Berber". That didn't turn up anything either. Then, just to make sure, I ran a search for "Berber" in the descr_strat. That didn't turn up anything either! Now I'm really confused.
There is no mention of Berber spearmen anywhere in any file AFAIK.