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Thread: Bug reports for new RC/RR compilation

  1. #221
    Gorrrrrn's Avatar Citizen
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    Default Re: Bug reports for new RC/RR compilation

    Battle CTDs are sometimes caused by insufficient video memory
    or by a unit missing skins
    or by having the graphics detail up too high.

    I think the current RC/RR compo is very memory hungry - I found I could only play for an hour on my 1GB RAM system before it crashed.
    the newer skins for some units seem to use a lot more memory too.

    (I suspect there's a limit to the RAM the game engine can address?)

  2. #222

    Default Re: Bug reports for new RC/RR compilation

    I always thought a game or process would use as much as possible and then part of the page file is necessary.

  3. #223

    Default Re: Bug reports for new RC/RR compilation

    <a href="http://s290.photobucket.com/albums/l...ent=glitch.jpg" target="_blank"><img src="http://i290.photobucket.com/albums/l...e42/glitch.jpg" border="0" alt="Photobucket"></a>

    This is an example of what I was talking about Rozanov. As you can see I have adequate funds, facilities and the appropriate traits for the recruiting general, yet Viking Raiders are nowhere to be found. It's like this for any local unit of any faction. I have never had any problem remotely like this, and I'm kinda at a loss as what could be causing it.

  4. #224

    Default Re: Bug reports for new RC/RR compilation

    Hi! to all, fellow players.
    I'm mainly an EB fan, but recently I started to appreciate MW2 thanks to this wonderful mod and the RC/RR changes.

    I'm sorry to say that my first post is about a CTD.
    Playing with Byzantium, after the bulgarian uprising, the game CTD every time I try to load a save. Will I have the same (or similar) problem with other factions?

  5. #225
    Gorrrrrn's Avatar Citizen
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    Default Re: Bug reports for new RC/RR compilation

    Scorpio Caesar - known bug, PB is working on a fix. no simple solution. your saved game is stuffed.
    you can edit the campaign script to comment out the Bulgarian uprising, the Venetian crusade and probably the Teutonic emergence by placing
    a semi-colon at the start of each line (use notepad or notepad++) of the relevant section.
    no ETA on proper fix that I'm aware of.

    --

    thehuscarl48 - looks like the installation is faulty - you shouldn't be having roman peasant image representing Drengjar.
    try re-installing.

  6. #226

    Default Re: Bug reports for new RC/RR compilation

    Quote Originally Posted by Rozanov View Post
    known bug
    Oops, sorry. It's better if I learn quickly how to use the search function. Thanks

  7. #227

    Default Re: Bug reports for new RC/RR compilation

    are the events Bulgarian uprising, the Venetian crusade and Teutonic emergence always causing CTD or only in some cases?
    Balbor

    Former Creative Director
    Former Head Unit Modeller and Texture
    Fourth Age:Total War

  8. #228

    Default Re: Bug reports for new RC/RR compilation

    I tried a late era champaign as England, I checked the EDB and it says longbowmen cannot be recruited until after FULL_PLATE_ARMOR 1 event (I assume 1 mean on) in the descr_events file, that event doesn't happen until date 160_180 (late 14th c) although this would be historically incorrect for longbows which were adoped by the English in the late 13th c

    also

    was playing the early era campaign and never got any new units, i'm sure i should of gained Trebs at some point
    i checked the edb and Trebuchets and I should be recruit them after the event_counter first_rudder 1, the first_rudder even takes place after 80 turns, although i played for over 100 turns and it never happened, or if it did i didn't enable me to build Trebuchets

    i changed the turns to 1 turn per year but as the even was linked to turns i don't think this would of made a difference?
    Last edited by Balbor; December 31, 2009 at 12:05 PM. Reason: more info relating to post
    Balbor

    Former Creative Director
    Former Head Unit Modeller and Texture
    Fourth Age:Total War

  9. #229
    Loose Cannon's Avatar Primicerius
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    Default Re: Bug reports for new RC/RR compilation

    @Balbor-Actually the FULL_PLATE_ARMOR event is dated turns 280-300. There is no event with a "1" after it in the descr_events files. Maybe that's the problem. There also is an ENGLISH_ARCHERS event at 170-190 but what does that do? I don't play early era that far.
    Old age and treachery will always beat youth and exuberance-David Mamet

    Old age and forgetfullness makes it . . .er, I forgot-Loose Cannon

  10. #230

    Default Re: Bug reports for new RC/RR compilation

    Quote Originally Posted by Loose Cannon View Post
    @Balbor-Actually the FULL_PLATE_ARMOR event is dated turns 280-300. There is no event with a "1" after it in the descr_events files. Maybe that's the problem. There also is an ENGLISH_ARCHERS event at 170-190 but what does that do? I don't play early era that far.
    i think the 1 simply means 'on' i.e the even has passed, all the events listed in the EDB has a 1 at the end of it

    you're right 'ENGLISH_ARCHERS' has no unit recruitment condition links in the EDB, all longbow men are linked to the FULL_PLATE_ARMOR event (in the late era campaign its 160 180), if it was linked to the ENGLISH_ARCHERS event (50 70 turns late campaign- it would be historically accurate) perhaps it is a mistake, can anyone confirm?

    do some events happen without triggering an event message at the start of the turn?

    quite a lot of units have 'and not event_counter HEAVY_MAIL_ARMOR 1' after them
    Balbor

    Former Creative Director
    Former Head Unit Modeller and Texture
    Fourth Age:Total War

  11. #231
    Gorrrrrn's Avatar Citizen
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    Default Re: Bug reports for new RC/RR compilation

    soulson
    you're quite right about the prog caching stuff.
    however how much it can cache is dependent on the size of the page file.
    I checked and found mine was 4GB so upped it to 4-8GB (min-max)
    I don't know if it solved my problem but a mysterious CTD that I couldn't sort out
    suddenly disappeared afterwards.

  12. #232

    Default Re: Bug reports for new RC/RR compilation

    i just realised that some units seem to have 3 officers as standard, will these units cause CTD if a captain is forced to join them?
    Balbor

    Former Creative Director
    Former Head Unit Modeller and Texture
    Fourth Age:Total War

  13. #233

    Default Re: Bug reports for new RC/RR compilation

    Rozanov,
    That was good thinking about the page file, I changed mine to 5-10GB but mysteriously the battle CTDs even quicker now.
    I tried a custom battle with one unit of everything in the army that is causing the CTD, but that went OK.
    Is there any way to tell (like a toggle_fow) what the composition of the enemy army is?
    It seems like my system.log is consistently ending with:

    17:43:46.093 [system.io] [info] exists: directory non-existant: mods/stainless_steel_6/data/unit_models/_units/lithuania/lith_late_cavalry/textures/pole_late_cavalry_armor.texture__unit_models/_units/lithuania/lith_late_cavalry/attachmentsets

    which is weird, because I don't even have any Lithuanian specific units in the army involved, some Polish Retainers, Magyar Cav, and Pechenegs, but that's it.

  14. #234

    Default Re: Bug reports for new RC/RR compilation

    the directory non-existant could be the problem
    Balbor

    Former Creative Director
    Former Head Unit Modeller and Texture
    Fourth Age:Total War

  15. #235

    Default Re: Bug reports for new RC/RR compilation

    where r the hotfixs which fix Galway and Cork having no garrison at the start of a late campaign?
    Balbor

    Former Creative Director
    Former Head Unit Modeller and Texture
    Fourth Age:Total War

  16. #236

    Default Re: Bug reports for new RC/RR compilation

    Quote Originally Posted by Balbor View Post
    are the events Bulgarian uprising, the Venetian crusade and Teutonic emergence always causing CTD or only in some cases?
    My game was suffering from the save game corrupting CTD bug that many other people are suffering from. What I did was edit all the lines with "siege_settlement" in them (in the campaign_script) file out with a ";". I have not had a single ctd problem since, and what's more is that I still get the Bulgarian uprising, the Teutonic emergence, mongols, you name it. No problems at all once the siege_settlement scripts were disabled.

  17. #237

    Default Re: Bug reports for new RC/RR compilation

    Quote Originally Posted by Balbor View Post
    i just realised that some units seem to have 3 officers as standard, will these units cause CTD if a captain is forced to join them?
    Have you tried a custom battle with said unit as captain?

  18. #238

    Default Re: Bug reports for new RC/RR compilation

    (moving this post to the RR/RC bugs thread)

    Hi all,

    I've a problem with your great mod and I need some help.

    Since the last update (30 Oct.), I'm not being able to start a Late Era Campaign, (the other campaigns work well) when I select a faction and click "Start", it gets me back to Campaign selection screen. I've the UAC turned off, all files and folders with administrator permissions and all the things that are explained in the posts about Vista.

    I've tried to reinstall RR/RC several times and it does nothing.

    My game is a Kingdoms 1.5 + SS 6.1 + RR/RC 30 Oct. Comp.

    Some of my .log warnings:

    23:19:08.655 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/princesses/000.tga, using the default culture path if it exists
    and more of the same...
    23:19:08.652 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/priests/014.tga, using the default culture path if it exists
    and more of the same...
    23:19:08.645 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/merchants/000.tga, using the default culture path if it exists
    and more of the same...
    23:19:08.642 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/rogues/048.tga, using the default culture path if it exists
    and more of the same...
    23:19:07.353 [system.io] [warning] open: mods/Stainless_Steel_6/data/world/maps/campaign/custom/Late_Era_Campaign/map.wfc is missing
    23:19:07.353 [system.io] [warning] open: mods/Stainless_Steel_6/data/world/maps/campaign/custom/Late_Era_Campaign/map.rbm is missing
    23:19:07.307 [system.io] [warning] open: mods/Stainless_Steel_6/data/world/maps/campaign/custom/Late_Era_Campaign/descr_battle.txt is missing
    23:19:03.484 [system.io] [warning] open: mods/Stainless_Steel_6/data/world/maps/campaign/custom/Late_Era_Campaign/leader_pic_france.tga is missing
    23:19:03.482 [system.io] [warning] open: mods/Stainless_Steel_6/data/world/maps/campaign/custom/Late_Era_Campaign/leader_pic_france.tga is missing
    23:18:59.842 [system.io] [warning] open: mods/Stainless_Steel_6/data/world/maps/campaign/custom/Late_Era_Campaign/leader_pic_venice.tga is missing

    23:18:48.654 [system.io] [warning] open: data/menu/icons.tga.dds is missing
    23:18:48.619 [system.io] [warning] open: mods/Stainless_Steel_6/data/menu/unit_card.tga.dds is missing
    23:18:48.617 [system.io] [warning] open: data/menu/_M2_Selection_Glow.tga.dds is missing
    23:18:48.614 [system.io] [warning] open: data/menu/border_4pix_black_gold_selected.tga.dds is missing


    and a few more warnings about cursor, loading bar,slicer...

    Some of this errors are about Late Campaign, I've bolded it. Are they the reason of my problems??

  19. #239

    Default Re: Bug reports for new RC/RR compilation

    Quote Originally Posted by Balbor View Post
    I tried a late era champaign as England, I checked the EDB and it says longbowmen cannot be recruited until after FULL_PLATE_ARMOR 1 event (I assume 1 mean on) in the descr_events file, that event doesn't happen until date 160_180 (late 14th c) although this would be historically incorrect for longbows which were adoped by the English in the late 13th c
    This is just the longbowmen code from the just the practice range, note that it is different from the archery and marksmen's range:

    recruit_pool "Longbowmen" 1 0.67 4 0 requires factions { england, } and hidden_resource england and event_counter FULL_PLATE_ARMOR 1
    recruit_pool "Longbowmen" 0 0.34 2 0 requires factions { england, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource scotland or hidden_resource ireland or hidden_resource france
    recruit_pool "Longbowmen" 0 0.34 2 0 requires factions { venice, scotland, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, knights_templar, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource england and event_counter FULL_PLATE_ARMOR 1
    recruit_pool "Longbowmen" 1 0.5 3 0 requires factions { england, } and hidden_resource england and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1
    recruit_pool "Longbowmen" 0 0.25 1 0 requires factions { england, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource scotland or hidden_resource ireland or hidden_resource france
    recruit_pool "Longbowmen" 0 0.25 2 0 requires factions { venice, scotland, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, knights_templar, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource england and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1
    recruit_pool "Longbowmen" 1 0.34 2 0 requires factions { england, } and hidden_resource england and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1
    recruit_pool "Longbowmen" 0 0.17 1 0 requires factions { england, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 and hidden_resource scotland or hidden_resource ireland or hidden_resource france
    recruit_pool "Longbowmen" 0 0.17 1 0 requires factions { venice, scotland, france, portugal, spain, aragon, moors, milan, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, jerusalem, knights_templar, egypt, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource england and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1

    Please examine the above code in detail. As you can see there are a wide range of conditions under which they become available, the earliest being after the HEAVY_MAIL_ARMOR event, around 1220, which is actually pretty generous historically. Note that they are twice as available after FULL_PLATE_ARMOR event as after HEAVY_MAIL_ARMOR event for example. England is also rated 'strong' in archery units so their replacement rate has been boosted above normal. As I said at higher tiers the code changes quite a bit to accomodate better units such as Retinue Longbowmen, depending on what year it is. Longbowmen are are a Local AOR unit, so much of the code above is to handle that.
    Last edited by Point Blank; January 01, 2010 at 05:53 AM.

  20. #240

    Default Re: Bug reports for new RC/RR compilation

    but i changed the HEAVY_MAIL_ARMOR event to happen on turn 1 and nothing happened, also i nenevr got the first rudder even
    Balbor

    Former Creative Director
    Former Head Unit Modeller and Texture
    Fourth Age:Total War

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