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Thread: OFFICIAL - Bug Reports & Technical help

  1. #321
    britishballer's Avatar Shisai
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    Default Re: 2.1 Bug Reports

    not sure if this is IS or empire delux mod or just my game, but when a menu pops up or i have an opened message in game, it flashes a bit in the background...almos tlike a graphical glitch. again, i dont know what to attribute it to.

    thx!
    Religion is excellent stuff for keeping common people quiet.

    - Napoleon Bonaparte

  2. #322
    Dogmeat's Avatar Shuei
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    Default Re: 2.1 Bug Reports

    Quote Originally Posted by pwf224 View Post
    Small bug, not sure if this is IS or vanilla, but sometimes when two armies engage on the campaign map, someone will say "enemy fleet ahead" or something along those lines, instead of talking about an army. Nothing to fret about, but thought it was worth pointing out
    Ive had the same problem, with IS2 and other mods, so it could be vanilla or an issue thrown up by some mod making tool glitch since 1.5. Re you running any other mods other than IS2?


    LordNooke Not making navies sounds not good any1 else experience this? Just wondering what version IS2 / stratpos are you running.
    Last edited by Dogmeat; October 22, 2009 at 12:12 AM.

  3. #323
    Akaboshi
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    Default Re: 2.1 Bug Reports

    Quote Originally Posted by Dogmeat View Post
    Ive had the same problem, with IS2 and other mods, so it could be vanilla or an issue thrown up by some mod making tool glitch since 1.5. Re you running any other mods other than IS2?


    LordNooke Not making navies sounds not good any1 else experience this? Just wondering what version IS2 / stratpos are you running.
    I'm using your FX5Lite mod, but that is supported by IS and I doubt it's causing the glitch.

  4. #324
    Dogmeat's Avatar Shuei
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    Default Re: 2.1 Bug Reports

    Yup FXlite wont touch anything Sound related. (i took out all the sound stuff just in case)

    Did you upgrade IS2 version mid campaign maybe? Maybe when mod packs get updated some weird glitch arises - its only small but i agree its kinda annoyin.

    Wierdest thing is i removed it once by unpacking and repacking the mod - how that makes sense i got no idea.

  5. #325
    Akaboshi
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    Default Re: 2.1 Bug Reports

    No I did a fresh install due to a CTD I was getting in all my campaigns 5-20 turns in during the AI's turn. I figured I must have messed something up and in my experience, a fresh install will fix most oddities. Since then, I haven't had a CTD yet (except in loading up a battle once, but then I reloaded my save, played the same battle, and it worked fine. Must have been ETW being moody or something )

  6. #326
    Afromike's Avatar Ashigaru
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    Default Re: 2.1 Bug Reports

    Russia trading bug
    When I look at the trade screen (next to the ministers screen) it says that almost all of my trade routes are by land except that they are NOT. I read earlier that someone found a bug where the AI diplomacy doesn't recognize the first or any of the ports owned by Russia and so this may be the reason why its not working. It even says I'm using a land route to trade with Britain (P.S. Britain has no territory near me)

  7. #327
    Space Wolves's Avatar Jukutatsu shita
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    Default Re: 2.1 Bug Reports

    Is this a bug? My swedish 16pounder howitzer can't fire shells, its always stuck on melee, when i do tell it to fire, say the ground they do the fire animation, but nothing comes out...Has someone mentioned this bug already or no?..

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  8. #328
    Yari-hei
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    Default Re: 2.1 Bug Reports

    Playing as Savoy, about 30 turns in. France has declared war on me and attacks my home region. However, every time I try to fight the battle, the game freezes and doesn't unfreeze. I have 1st level fortifications if that has anything to do with it. Up until this point the game works as usual.

  9. #329
    The Vicar's Avatar Akaboshi
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    Default Re: 2.1 Bug Reports

    Quote Originally Posted by Afromike View Post
    Russia trading bug
    When I look at the trade screen (next to the ministers screen) it says that almost all of my trade routes are by land except that they are NOT. I read earlier that someone found a bug where the AI diplomacy doesn't recognize the first or any of the ports owned by Russia and so this may be the reason why its not working. It even says I'm using a land route to trade with Britain (P.S. Britain has no territory near me)
    This is not a Russia trading bug, but rather an Ingria trading bug. Sweden gets it too, because of that Trading Port in Ingria. No idea why.

    Quote Originally Posted by Space Wolves View Post
    Is this a bug? My swedish 16pounder howitzer can't fire shells, its always stuck on melee, when i do tell it to fire, say the ground they do the fire animation, but nothing comes out...Has someone mentioned this bug already or no?..
    Are you running the Hotfix? If you are, then let me know. I thought I squashed this one already.
    Every day takes figuring out all over again how to live.

  10. #330
    Dazo's Avatar Ishiyumi no shashu
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    Default Re: 2.1 Bug Reports

    Hello ,

    It surprised me the first time to get an inuit stack "teleported" near my new foundland colony (as the french) as I believed the sea was enough as a wall.
    Seems the straight between New Foundland and Inuit Nation territory still exists while there isn't the "golden arrow" path to cross it.
    At the opposite, the southern straight near Cree Capital (between huron territory and iroquois' michigan territory) doesn't exists while there is that "golden arrow" path. The western one towards wildlands works fine (as all the other ones I tried till now).
    Tried it with military units and agents (never know) it's the same (see below). Not big deal once you're aware of it ("just" graphics). Not even sure if it's an IS bug .


  11. #331
    Liquidj's Avatar Taihō no heishi
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    Default Re: 2.1 Bug Reports

    Does anyone has game freeze after Russia taking Rumdia?
    The key to problems is usually the ignition key

  12. #332
    Murakawa
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    Default Re: 2.1 Bug Reports

    2.1.2 issue :

    Excellent job guys, but the changes in 2.1.2 that affect penalties/bonus depending on the difficulty caused inversions. Prices for building/recruitment are more expensive in normal difficulty than Hard difficulty and more expensive in Hard than in Very Hard...

  13. #333
    The Vicar's Avatar Akaboshi
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    Default Re: 2.1 Bug Reports

    Ah, really?

    Dammit.

    Expect 2.1.3 soon then.

    Or a new version of 2.1.2. It's all fixed.

    This one supercedes any previous versions of 2.1.2 you might have downloaded prior to this time and date.
    Last edited by The Vicar; October 24, 2009 at 05:29 AM.
    Every day takes figuring out all over again how to live.

  14. #334

    Default Re: 2.1 Bug Reports

    Quote Originally Posted by Dazo View Post
    Hello ,

    It surprised me the first time to get an inuit stack "teleported" near my new foundland colony (as the french) as I believed the sea was enough as a wall.
    Seems the straight between New Foundland and Inuit Nation territory still exists while there isn't the "golden arrow" path to cross it.
    At the opposite, the southern straight near Cree Capital (between huron territory and iroquois' michigan territory) doesn't exists while there is that "golden arrow" path. The western one towards wildlands works fine (as all the other ones I tried till now).
    Tried it with military units and agents (never know) it's the same (see below). Not big deal once you're aware of it ("just" graphics). Not even sure if it's an IS bug .

    Yes I noticed the same.
    And in battles the native americans have got the British speech for orders and stuff

  15. #335
    Suzuki
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    Default Re: 2.1 Bug Reports

    playing long campaign as savoy. It's around year 1711 and have a big battle vs genoa, just outside the city genoa. At the battle loading screen, the bar is almost full but then CTDs.

    Autoresolve works ok, but it gives me a defeat which destroys my campaign of course.

    I started this campaign just now, after I downloaded yesterday's hotfix patch. Any ideas?

  16. #336

    Default Re: 2.1 Bug Reports

    Remove any mods other than IS you may have and try again?

  17. #337
    Suzuki
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    Default Re: 2.1 Bug Reports

    unfortunately I have only IS, plus its optional stuff (blood smoke & no trails). Perhaps I did not install something right from start, but I guess this would have shown already...

  18. #338
    britishballer's Avatar Shisai
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    Default Re: 2.1 Bug Reports

    im not sure if this is a bug, as i havent looked so often, but its around 1715 in my dutch campaign on VH/VH and i ahve research anglo-dutch firing drills. i was at a battle (actually a ton as france and spain are a bit nuts an invidae with a stack every other turn or so lol) but i was being charged by spanish cavalry, but the dutch infantry let off one volley and then just went into independent firing mode before being hit by the cavalry. they didn't even fire from the 2nd rank. kind of cost em a lot fo men. i dont know if it was the circumstances of the charge or what, but the 2nd rank didn't fire and that wasn't fun. thanks!
    Religion is excellent stuff for keeping common people quiet.

    - Napoleon Bonaparte

  19. #339
    Suzuki
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    Default Re: Imperial Splendour Technical Help

    I am reinstalling IS from start.

    Should I go thru the detailed instructions (sticky), and then patch up with the latest 2.1.2?

    or I can use 2.1.2 from start? thanks

  20. #340
    Murakawa
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    Default Re: 2.1 Bug Reports

    Quote Originally Posted by auth0ritarian View Post
    playing long campaign as savoy. It's around year 1711 and have a big battle vs genoa, just outside the city genoa. At the battle loading screen, the bar is almost full but then CTDs.

    Autoresolve works ok, but it gives me a defeat which destroys my campaign of course.

    I started this campaign just now, after I downloaded yesterday's hotfix patch. Any ideas?
    I think I have a similar problem, I did the same as Venice and also had a battle with Genoa that keeps causing a CTD on loading.

    I think its a problem with Genoa, after reloading I tried attacking the Ottomans in Greece instead and that battle was fine.

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