Features
green= ready to go
blue= partially or mostly finished
red= haven't started on it yet
- Adds Novgorod to custom battles (this part is ready) and Grand Campaign
- Adds Sweden to custom battles and Grand Campaign
- Changes the campaign so that the Americas is discovered just like in the vanilla game
- Does NOT remove any factions from the game, just adds 2 new ones
- OPTIONAL: Real Combat 1.8
- Timurid Invasion
- Americas will be discovered as in Vanilla Medieval 2
- Add William Wallace to the campaign
- Rebels are more accurate and have realistic garrisons
Beta 0.1 Out Now!
Part 1: Link
Part 2: Link
Installation
1. Dowload both Part 1 and Part 2.
2. Extract the "data" folder in each download (for example: part 1/data) to your KGCM folder (ex C:\Program Files\SEGA\Medieval II Total War\mods\kingdoms_grand_campaign_mod) and click "yes" when asked to overwrite (WARNING: MAY NOT BE SAVE GAME COMPATIBLE!)
3. (optional). Instead of installing to "C:\Program Files\SEGA\Medieval II Total War\mods\kingdoms_grand_campaign_mod", I would suggest making a new folder and installing both parts there (and then copy the "packs" and "preferences" folders from the original folder to the new folder you just made). It will take a quite a bit of more room on your hard drive, but it'll let you continue your campaign and see what this mod has.
4. Enjoy!
If there are any issues installing this mod, just pm me and I'll help you out.
Bugs
1. Campaign does not work as of yet. I think it's because I have to add Novgorod to the campaign before it works. I'll try and get that done as soon as possible.
(Note: both factions will be added to the campaign in the future. Also, this mod uses a different custom battle menu set up. It allows you to have up to 30! factions available in custom battles instead of the usual 21. Same idea with the campaign menu)
Pics
Spoiler Alert, click show to read: