-looking at them still ..The desert Chieftain sprites seemed ok. I could still see the horses under the rider as I scrolled away.
hm...i'm possitive that the rider dissapears, you have to zoom out and move the cam away from the unit.Then you will notice the change.
But thats not much of a prob,only the sprite thing is a little annoying playing with the berbers.
Alexander the great reported in 326BC india,that his men where afraid to go into the caves...because of the dragons living there
Even Herodotus wrote...that he saw wingend serpents in arabia.
The word Dinosaur wasn't in the english dictonary untill 1860...WHY??
Because now we question the existence of god...Thats exactly what the elite(nwo,bohemian club,bilderberg group and all the other sunworhippers) want.
Hollywood,the music and game industry are now ruled by the illuminati.Just check how many times you see a pyramid(satanic symbol),or 1 eye(the all-seeing eye of horus=satanic symbol),a checkered black and white floor or walls(masonic floor) in games,movies and cd covers.They hide messages in there products.
And dont accept the FEMA chip....its the mark of the beast
Hi Rio. First of all, thanks for this wonderful mods, the new government buildings really are fantastic.
Unfortunately, I once more have a large problem with crashes. Playing as the WRE in 486, whenever I click end turn, the AI factions have their turn and then the game crashes without even reaching the end of the AI factions.
I have attached the save file, maybe you can take a look at it.
I will fix this as I want to detail the mod better along with text(word)editing and 2d art in the very near future.
There is something not right here... and what jumped out at me was how where you able to start the construction of the vandal triumph building without the government center? I destroyed the construction of it and as it should the game wouldn't let me build the Vandal triumph until the gov. center was built first. Also the ctd I have narrowed down the the Gaels and possibly at their capital city. I'm carefully checking over Celtic files to make sure there aren't conflicts. I recommend that you reinstall the mod over again..and over a clean bi....I'm finding out ctds are resulting from faulty installs sometimes.
Sorry Rio - this was before the patch which included the government center. I should have clarified this.
First of all, congrats to Riothamus for renewing the IBFD experience once again The IBFD series being what BI should have been in the first place. I was playing IBFD-FD VII before but the file is corrupted and IMo BRG is way better.
I tried the Bulgars (new faction, nice!) & the Franks and now I'm experiencing that game-ruining BUG:
The BRGIII 4tpy script doesn't load anymore when I load a Save.
Same when I start a new campaign, no more script! I don't even have the advisor, It looks like It's permanently disabled (even if I put it back on my settings) & that must be the problem (no advisor displayed = no script activation button).
Please help. There must be a way to force a script loading.
Trying to figure This one out. I have Never come across this issue before..possibly the 64 bit is allowing it(the script or adviser) to load? Try manually clicking on the 4 turn script itself and copy and paste or drop it over the show_me folder: rio\data\scripts\show_me
The other issue that may be the true prob is the disabled adviser. I'm not sure why it would disable(permanently) Looking at this see if I can find anything
Here is what happened.
Clean BI folder copied, renamed Rio.
Installed the newest version of your mod.
Patch not installed as it was not available at that time.
I did not tinker with the game in any way, nor did I install the patch at any later time.
But the game still crashes.
I did not play an old game. I installed BRGIII, then played it with a new game, then it crashed. I did not install the assimilation and recruitment patch.
So it must have been a problem with BRGIII - was such a problem fixed in the patch?
Strangely, to me it also has happened so far during the franks and the saxon's turn. Maybe the computer had already calculated ahead and had not yet shown the appropriate faction insigna yet?
Anyway, I will try a clean reinstall and then figure out if this problem persists.
Another thing - the triumph ancillaries still do not work.
I've been experiencing some nasty CTDs after I installed BRG III. The CTDs occur only just before battle, when the loading screen should start. The game just crashes without an error message, only a 'Don't Send' message. I've had the problem fighting Vandals, Visigoths and possibly others. There doesn't seem to be a particular reason for the CTDs, they seem random. Could it be because I installed BRG III over BRG II? I'll try with a fresh install and report the result.
I reinstalled the mod on a clean BI install. I started a new campaign with a well prepared strategy to get my empire going. I fought 2-3 battles against the Vandals with no problem at all. I ambushed another Vandal army and I chose to fight the battle. The game crashed again! No message, same as before.
I don't have any idea what's causing this CTD. It isn't only related to the Vandals because I've experienced it fighting the Visigoths. I did see a small glitch in one of the Vandal cavalry units - they seemed to have some sort of strange extentions. (tongue) I don't think this has anything with the crashes of course, but just saying.
Anyway, any idea what to do now, Rio? Is the problem in my computer?
I'll check that out later today.
Edit: Unfortunately, I didn't have a savegame right before the battle so I loaded the most recent one. Again, I fought some battles with no problem against the Vandals, after which I decided to assault the rather weakly defended Turis. BI just crashed, same as before.
Also somehow I think if the problem was in a battle unit the game will at least show an error message. I base this assumption on unpleasant experiences with crashes in other mods. What can I try now? I'm thinking some custom battles with different Vandal army composition, but as I've already pointed out, I'm having crashes with the Visigoths also. It's almost always the third, maybe fourth battle when the game crashes. I don't have that much crashes with any other mod. I'm getting desperate here. An occasional CTD isn't the end of the world, but this is happening all the time and ruining the whole pleasure from playing the mod.
Last edited by Octavius-Augustus; October 20, 2009 at 02:43 PM.
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