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September 30, 2009, 03:36 PM
#1
Texturing issues
Here is the place to post questions and knowledge about texturing.
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September 30, 2009, 03:48 PM
#2
Re: Texturing issues
Just found out that grandmaster makanyane has wrote a tutorial about it today! Pls rep her for that as it makes things much easier!
http://www.twcenter.net/forums/showthread.php?t=299867
One thing makanyane forgot to mention: to work with your texture files you first have to unpack your vanilla data folder, this is to be done by using CA's own unpacker which you find in data\tools\unpacker. Read the readme instructions carefully to avoid CTD's afterwards! (Btw I'm a bit unsure about the mentioned created batch-file, have tried it without and seems to work for me...)
Last edited by Meister Röhrich; October 02, 2009 at 03:01 AM.
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October 02, 2009, 03:36 PM
#3
Re: Texturing issues
...finally got time to test...
Well, I tried using the DXTBmp tools, but all my attempts to use that resulted in a .texture that opened properly, but CTD's the game. I have no idea what the problem is. I'll try with KnightErrant's tools next...convert to DDS and then back to .texture.
What did you use, DerArtzeFan?
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October 03, 2009, 02:29 AM
#4
Re: Texturing issues
Hmm, as I understand its not necessary to deal with the world files unless you want to change only one settlement level, I changed a texture of se_castle but didn't seem to have any effect in-game. Right now, I'm trying to find out which textures are loaded for the castle, maybe I just changed the wrong one, problem is: I don't know where this log file is, I have only the system log but it displays nothing more than always.
Last edited by Meister Röhrich; October 03, 2009 at 04:11 AM.
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October 03, 2009, 04:19 AM
#5
Re: Texturing issues
you have to use texture2DDs tool, thats work fine.
http://www.twcenter.net/forums/downloads.php?do=file&id=1347
good luck!
d.
EDIT: LINK MODIFYD!
Last edited by dome; October 03, 2009 at 04:22 AM.
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October 03, 2009, 05:40 AM
#6
Re: Texturing issues
Thank you! But when I open the dds files and change them, in which exact format do I have to save them afterwards so that I get the right compression and the converter can change them to texture again? I mean the dxt 5 or so that you can choose when you want to save it. (I use gimp)
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October 03, 2009, 06:41 AM
#7
Re: Texturing issues
DXT5 ARGB 8 bpp | interpolated alpha
2d texture
generate MIP maps -YES
and select from the bar - ALL
it works for Ps and I guess for gimp too.
d.
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October 03, 2009, 07:15 AM
#8
Re: Texturing issues
Thank you very much friend, I'll try it out!
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