This mod is based on Darth Mod values and techniques to get a better feeling and naval battle experience.
Before beginning I would like to give thanks to:
LtChambers and Alpaca, without their "modding tools" I could never made this mod.
Darthvader for his wonderful mod of that i used for some of the phisics (turning rates) and his help in times of need.
Swiss Halberdier for creating so many and wonderful units (some of which are now included into the mod) and his valuable tips about modding.
Naval Warfare Submod (Version 0.1):
-Changed Range value of most naval guns (The higher the caliber the farthest they shot for every ammo)
-Increase grape ammunition for higher caliber
-Grape damage reduced to 1 (You cant sink a ship with grape)
-Increased range of chain-shot (shorter than vanila, longer than Darth's)
-Decreased accuracy and velocity of chain-shots
Version (0.2)
-Changed name to Naval Warfare Mod
-Reworked some ranges
-+25 Range to heavy guns +24lbs
-Reduced Carronade ranges (400-450)
-Reduced grape damage to 0,5
-Reduced Reload times for 6-9lbs guns
Version (0.3)
-Increased chain ammo speed from 50 to 90
-Decreased chain ammo accuracy by half
-Decreased Chain ammo damage
Version (0.4)
-Increased Sloop/Brig speed
-Brig guns 6-9lbs instead of 9-18lbs
-Sloop guns 9-12Lbs instead of 9-18lbs
Version (0.5)
-Better reload times for 6-9lbs guns
-Slower reload times for 24-32-42lbs guns
Version (0.55)
-Increased build turns for heavy ships (up to 8 turns)
-Rebalance of Campaign Movement points (almost all MP have been tweaked):
*slower ship over, 1st rate (before 78, now 50)
*Fastets ship, Steam ships (before 78, now 85)
A fresh campaign would be needed.
Version (0.6)
-Reworked crew sizes
-All ships have more crew, mainly war ships.
-Over first rate get almost 450 crew
-Galleons get also more crew than other ships of same size
-Galleys get lots of seamen too, they were used to board ships (15 men is silly to that task)
-Reworked sail damage values
-Grape does almost no damage to sail
-Round ammo does little damage
-Chain does the highest ammount of damage against sail (it now worth to be fired if you want to slower your enemies)
-All damages are caliber dependant
Version (0.7)
-Tweaked Crew sizes, it seems i have added more crew than allowed, still working on that, meanwhile crew maxedout.
-Reworked speed
*All ships have speed between 11 (Over first Rate) and 16 (Steam Ships)
*Most ships have 12-14 speed
-New acceleration system
*Now speed isnt the key factor, but maneuveravility
*Small ships get max speed sooner and so they can turn faster than big ones
*Big ships could take a while to reach max speed, but it aslo take a while to stop them (now you can maneuver against wind using their momentum)
*Now 6th rates, sloops and brigs can barely flee from 4-5th rates when they reach max speed.
-Currenty working in a new Crew and a faction specific naval balance
Version (0.8)
-Reworked Speed (min 12 max 16)
-Accuracy set to 50 to all ships (working on new system)
-Reload Skill reversed (the smaller the ship the higher to simulate less cannon to manage and so less caos during battle)
-Added French, Spanish and english crew with their own unique stats (more to come)
-Tweaked Barbary and pirate crews
-Increase reload time diference between calibers.
-Reduced gun damage by half (round shots)
+working on faction specific values (Hulls, speed, accuracy, reload rates, crew...)
Version (0.85)
-Hulls, speed, accuraccy and reload changed to be faction specific.
-Now working on factional crew for major and minor naval powers.
Version (0.9)
-Hull hit points increased by 60%
-Tweaked some crews
-Increased sail damage for chain and round shots.
-Decreased chain-shot accuracy
-Tweaked some faction crew stats
-Reduced cost for merchant, brig and sloop ships.
Version (0.95)
-Tweaked some crews
-Added a few faction crews
-Tweaked accuracy to make long range shots less accurate
-Tweaked some ships speeds
Version (0.96)
-Increased reload time diference between calibers (light a bit faster, very heavy a bit slower, mid caliber the same)
-Increased ship battle speed
-Increased hull strength +20%
-Decreased ship campaign speed (light ships will be faster than heavy ones)
Version (0.98)
-Increased reload time diference between calibers again (from 16 (lightest) to 52 (heaviest))
-Tweaked some ship's speed
-Worked out a game's bug that prevents ships to use its maximun gun range (ie 1st and over 1st rate ships having way less range than 2nd rate ships)
-Greatly Decreased rocket accuracy
-Decreased overall accuracy for all ships and increased calibration area for less deadly long range duels
-Tweaked some gun damages (mainly against sails)
-Increase number of grape shot bullets per shot
-Increase diferences between factions (changed some gun compositions, more variety and diferent ship performance for main factions)
-Added 29 new ship models from AUM mod
Version (0.98b)
-Fixed unit table to make the mod works for those having CTDs when loading the game
-Tweaked some guns
-Revised some reload ratios
Version (0.98C)
-Fully compatible with patch 1.5
-Fully integrated AUM units
-Included AUM loc file
-Included userscript file
Version (0.98D)
-Fixed some gun issues
Version (0.98E)
-Reworked 6th rates gun composition
-Fixed the galley's issue (back to 2 turns to build them)
-Some minor tweaks
Version (0.98F)
-Fixed Late era guns
-Included new experience table to make experienced ships more valuable
-Added more faction crews (Austria, Russia, Morocco, Venice, Naples and others..)
-Changed experience thresholds according with new crew numbers on ships.
Version (0.98G)
-Fixed some cost/upkeep values
-Fixed some construction time values
-Some minor tweaks
Version (0.98H)
-Naval Upkeep = 20% of ship's cost
-Reviewed some Ship cost values
-Fixed Galley crews
-Reduced speed, accuracy and reload for all galleon class ships, to balance their cost/firepower values
-Reduced overall speed for all ships
-Added a non-AUM version for those who dont want or cant use AUM units
Version (0.99)
-Revised some naval hulls
-Increased morale +20%
-Fixed Some crew numbers
-Increased speed of bullets (the higher the caliber the higher the speed) to make bullets have lower trajectories (less damage to sail from round shots)
-Revised campaign speeds (increased speed diference between fast and slow ships)
Version (0.99A)
-Fixed british 4th rates movement points.
Version (1.0)
-Doubled campaign movement points for all ships.
-Increased grape shot accuracy and bullets.
-Minor tweaks for some ship values.
Version (1.0A)
-Minor tweaks and fix for some ship values for the AUM version.
Feedback is wellcomed.
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