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Thread: Warfare additions

  1. #1
    spanish_emperor's Avatar Baitai kihei
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    Sep 2007
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    Default Warfare additions

    So i heard that attrition will be included. I would love it if CA created a new feature in the campagin map which told you when you right click on the area what is in the area. Example, when you right click over a particular area of the map it could tell you that in this area there is abundant pasture for the horses, sufficient grain for the army, a river or lake which can provide clean water, a good defensive position, etc. right now i hate placing my army on an area and hoping that a good defensive position is available if i am outnumbered. How the hell am i supposed to find a good defensive position? i have to guess and because the campaign map tells you nothing apart from the basic such as your near very high mountains or on plains you loose most of the time. With attrition coming up i am gonna have the same problem and it would make the game MUCH LESS FRUSTRATING.
    It would also give something more to gameplay. Factions could actually make a war based on attrition and try to defend the best areas, force the enemy to battle or force him to retreat or starve. Much more interesting than move army here, do battle, win, continue and siege settlement, win, etc.

    This however brings up something else. At the moment, when you attack you automatically force the enemy to battle, even if it isn't convenient for the enemy. It shouldn't be like this. There should be an option to accept the battle or not unless its an ambush or surprise attack. Armies weren't forced to make battle. If the enemy wanted desperately to do battle it would attack the campsite which would be foolish because it would normally be well defended by natural and man made defenses. The AI should reject any battle proposition if it knows it is going to loose unless it is surrounded and cannot move or needs to do battle to get to that oasis and survive.

    Lastly, even if the enemy does offer battle he should be able to retreat in an orderly fashion and while most of his army retreats one or two stand in a defensive mode and prevent/slow down any attack from the enemy. And when he does retreat he should determine where to retreat to in the campaign map not be automatically decided upon by the AI and take you to the other side of the region. if anything it should be back to camp and ready to make battle again if the human player or AI wishes (on the same turn) to or simply retreat completely if capable.
    Last edited by spanish_emperor; September 30, 2009 at 08:19 AM.

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  2. #2
    drake546's Avatar Chinen
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    Default Re: Warfare additions

    Quote Originally Posted by spanish_emperor View Post
    So i heard that attrition will be included. I would love it if CA created a new feature in the campagin map which told you when you right click on the area what is in the area. Example, when you right click over a particular area of the map it could tell you that in this area there is abundant pasture for the horses, sufficient grain for the army, a river or lake which can provide clean water, a good defensive position, etc. right now i hate placing my army on an area and hoping that a good defensive position is available if i am outnumbered. How the hell am i supposed to find a good defensive position? i have to guess and because the campaign map tells you nothing apart from the basic such as your near very high mountains or on plains you loose most of the time. With attrition coming up i am gonna have the same problem and it would make the game MUCH LESS FRUSTRATING.
    It would also give something more to gameplay. Factions could actually make a war based on attrition and try to defend the best areas, force the enemy to battle or force him to retreat or starve. Much more interesting than move army here, do battle, win, continue and siege settlement, win, etc.
    There's not really been much info based on how they're implementing attrition. So we'll just have to wait a while.

    This however brings up something else. At the moment, when you attack you automatically force the enemy to battle, even if it isn't convenient for the enemy. It shouldn't be like this. There should be an option to accept the battle or not unless its an ambush or surprise attack. Armies weren't forced to make battle. If the enemy wanted desperately to do battle it would attack the campsite which would be foolish because it would normally be well defended by natural and man made defenses. The AI should reject any battle proposition if it knows it is going to loose unless it is surrounded and cannot move or needs to do battle to get to that oasis and survive.
    Maneuvering isn't really represented well. The AI never retreats right now because of a bug, previous total war games he often retreated. Turn based game limits our options to represent maneuvering.

    Lastly, even if the enemy does offer battle he should be able to retreat in an orderly fashion and while most of his army retreats one or two stand in a defensive mode and prevent/slow down any attack from the enemy. And when he does retreat he should determine where to retreat to in the campaign map not be automatically decided upon by the AI and take you to the other side of the region. if anything it should be back to camp and ready to make battle again if the human player or AI wishes (on the same turn) to or simply retreat completely if capable.
    Yes, it would be a lot nicer if there was more control over our armies withdrawing. Right now when they retreat its basically your men panicking and fleeing for their lives. I am happy they at least made "withdrawing" different from "routing" in this game. I always hated how they used the same mechanic before.

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