The SECOND official Full release of Diadochi - TW is here. It's still not perfect, but it ends the fiasco of previous patches, providing a clean base to play with. You can always visit the Screenshots thread for some visuals.
Appropriate Suggestions & Ideas, Bugs & Issues can be reported in their respective threads. And of course, you can discuss the current release in this Thread.
Without further adue:
DOWNLOAD v1.1 FULL RTW\BI\ALX + CUMULATIVE PATCH v1.16
Installing Diadochi - TW v1.1 + Patch 1.16
-) Options: There are three options included in the 1.1 Full version of DTW:
- Increased population growth - You should use this if you like to play on 200 unit size. This is to prevent settlements running out of people.
- Reduced AI Experience bonus - AI by default is quite useless, so I've given slight experience bonuses, so they will fare better in battles. Disable those if you want slightly less challenging AI. The experience bonus is not too severe and makes the game more challenging to play.
- Increase AI Experience bonus - If you're a hardcore veteran who exploits every known AI weakness and wants to give the AI a chance, then this option will give all AI units +6 exp by default. Be prepared for utterly unfair battles for the whole game.
-) Another install option is available during the installation of the 1.16 patch:
- 4 Turn per Year - Pretty much self explainatory.
If you don't like an option you have previously selected, you should reinstall the latest patch selecting the optional features you want.
-) Installation Directory
By default, the installer will check the registry for an appropriate installation directory, which should be the /Rome - Total War/ folder. If it doesn't, just manually point the installer to the directory where RomeTW.exe is found.
The installer will check whether the directory is correct or not and will prompt for abort if it cannot find RomeTW.exe (incorrect directory).
The mod will be installed in a mod-folder 'DTW'.
Playing Diadochi - TW
-) The Menu
At the start of a campaign, you will have to opportunity to toggle fatigue on/off and also change unit sizes to 25/50/100/200
Under Options -> Game Settings, you can find additional tweaks to adjust for best game experience.
It is also recommended to leave the advisor level at low.
-) Starting a new Campaign
With this release I included 4 independent campaigns. You have the option of selecting from a range of well balanced and fun to play factions. At the start of each game, an advisor will pop up to trigger the Diadochi TW Background script.
The available Campaigns in this release:
Spoiler Alert, click show to read:
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Here is a short description of some interesting factions to play with:
Spoiler Alert, click show to read:
-) Campaign, Custom And Multiplayer Battles
When starting a new Custom Battle, you have the option to toggle fatigue on/off and under advanced settings, unit size can be changed to 25/50/100/200.
Most units have been cost balanced resulting in well polished unit rosters, perfect for competitive Multiplayer play.
Every faction except Romans has a cheap levy unit that can be recruited in 0 turns (meaning you can stack 10 of them together in the recruitment pool and get them in 1 turn). This unit, though, is rather useless and poorly armoured. It is good to hold weak points of your line, where you need to keep the enemy busy. If they are faced against regular Heavy Infantry, they will get slaughtered.
Hoplite style units have very high defense in this mod, making them excellent troops to hold the battleline. Their attack though, is relatively weak, this means you will need to deploy excellent cavalry to accompany your Phalanx units, or you will not succeed. Flanking is very important.
Fatigue has been tweaked to reasonable limits, so having fatigue On, is no longer a hindrance, but provides decent realism.
The Greek unit roster has been completely remade, featuring many new excellent units. Kudos to Maraxus for his hard work on this!
-) Features
A small number of new features have been added to Diadochi. Here's a description of how to use those new features.
Wooden Walls: New level 2 walls are walkable and half the height of Stone Walls. These walls are still fragile and can be knocked down by rams, but provide extra tactics and new possibilities. It will also make defending settlements much more fun.
Colonies and Culture: Each region has its own cultural settings. Initially all cultures are divided to three groups: Western Civilized, Eastern Civilized and Barbarian Customs.
The easiest way to boost the spread of you own culture in any region is to either build Law Temples or bring in Generals with the proper culture trait.
The other way is to establish your own Colonies in the region - this is ultimately essential in any conquered regions. There are four basic groups of colonies: Small Colonies, Large Colonies, Independent Colonies and Native Colonies.
In order to build new faction specific buildings, you need the proper cultural colonies. A Native Settlement can build any factional buildings it has, but Small Colonies can only build basic structures.
As a special faction, Egypt has the ability to choose from 2 cultural paths - either the native Eastern, or the Ptolemaic Western culture. Depending on which culture is chosen, different units will be available.
Cultural Barracks: With the new implementation of cultural buildings, barracks have been adapted with the new system. There are essentially four groups of barracks:
- Auxiliary Barracks: Train region specific mercenaries and native units.
- Roman Barracks: For Roman factions
- Greek Barracks: For Greek, Baktrian and Egyptian factions
- Eastern Barracks: For Eastern, Carthaginian and Egyptian factions
- Barbarian Barracks: For all Barbarian factions
Each Barracks will require the presence of a certain Colony, so if you are playing as Greeks and conquer a barbarian territory, you will need to build Greek Colonies there, or you will not be able to advance the settlement. Building Colonies is easy, but takes time.
Auxiliary Barracks do not require any colonies, but are sometimes useless for there are no native units to train (yet).
There are 5 levels of barracks:
- Militia Barracks: Only Levy units can be trained
- City Barracks: Only City(+Levy) level units can be trained
- Army Barracks: Only Army(+City) level units can be trained
- Royal Barracks: Only Royal(+Army) level units can be trained
- Reform Barracks: Only Royal and Reform units can be trained
Each Barrack system will provide a different array of troops to recruit. Essentially you can have a properly functioning Levy army from the ground up, but its quality will not be as good.
With each level that is added, a different unit roster will be available, with only a small selection of previous level troops. In non-native areas, units will appear 1 level later. For example, a Militia Barracks unit will make its first appearance in City Barracks.
Once you have conquered a region, unless its of the same culture you are in (eg: Greek vs Greek), you will have to build new colonies and new barracks, specific to your culture only.
-) Additional Features
Diadochi - TW features 46 unique music tracks. A complete set of new skies. Beautiful new campaign map textures and completely new battlemap textures.
This alone revives the old RTW engine to a whole new level, not yet seen.
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-) Faction Unit Previews
Some miscellaneous units:
Spoiler Alert, click show to read:
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This is pretty much all there is to Diadochi - Total War v1.1 Full. All that is left to do, is to try this mod out and enjoy to its fullest!