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Thread: Roma Surrectum II: New Battlemap Environment (2)

  1. #101

    Default Re: RS2: New Battlemap Environment - Preview 2

    Open temperate forest - winter:









    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  2. #102
    dmesa's Avatar Biarchus
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    Default Re: RS2: New Battlemap Environment - Preview 2

    wow, thats what i call a 'real forest'...
    i normally don't like playing on forests because i'm almost blind and can't see a thing...but this will be perfect...i love forests like this one

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  3. #103

    Default Re: RS2: New Battlemap Environment - Preview 2

    Somewhere in the deep offices of CA, someone is waiting for this mod to be finished.

    Two months later, CA announces Rome II: Total War, featuring these graphics and buggier diplomacy

    Crusades
    Historical fiction - Fifty Tales from Rome


    Can YOU dance like the Cookie Man?
    Improbe amor quid non mortalia pectora cogis? - The Aeneid
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  4. #104

    Default Re: RS2: New Battlemap Environment - Preview 2

    Damn, I can't wait to ambush in the Germanic and Dacian forests...

  5. #105

    Default Re: RS2: New Battlemap Environment - Preview 2

    Is there anyway to ensure the troops don't become sprites when the Camera isn't near?

  6. #106

    Default Re: RS2: New Battlemap Environment - Preview 2

    Set the detail to Highest. Then sprites won't ever be used. But it'll strain your computer, of course.

  7. #107

    Default Re: RS2: New Battlemap Environment - Preview 2

    The dense forest will probably be a bit denser than this in terms of tree canopies. It'll be based the ancient Hercynian forest that occupied much of modern Germany and Poland, which Pliny describes as being full of huge oaks, unlike the vanilla Germanic forests which are mainly conifers ( a more modern change).

    If you set detail to highest you'll see a significant slow down with RS2 as we have no level of detail models....I'll produce an alternative version of the DMB that sets the sprite distance to further away (probably more like 100m) for those with higher spec systems.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  8. #108

    Default Re: RS2: New Battlemap Environment - Preview 2

    I have no more adjectives to describe it!

  9. #109
    mastaace's Avatar Ordinarius
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    Default Re: RS2: New Battlemap Environment - Preview 2

    Quote Originally Posted by tone View Post
    Are you talking about the alpine forest there?


    With these new forests it's difficult to give a good impression of things just with screenshots - the whole experience is very immersive. You'll generally be bringing the camera below the canopy so it feels like you're in the forest, but you'll have a reasonably good view of what's going on...particularly with this open forest.
    i was referring to the photo algorath posted.
    he already answered with this:
    Quote Originally Posted by algorath
    yeah me too...maybe there could be spots of forest that are inaccessible. Just for the looks


  10. #110

    Default Re: RS2: New Battlemap Environment - Preview 2

    I'll see what I can do but ultimately it's a bit of a balancing act with frame rates and so on.....too many trees will bring too much lag.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  11. #111

    Default Re: RS2: New Battlemap Environment - Preview 2

    It looks fantastic, but aren't the trees a bit too big? Or is that just me?
    Vale,

  12. #112

    Default Re: RS2: New Battlemap Environment - Preview 2

    I'd say they're the right sort of height



    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  13. #113
    dmesa's Avatar Biarchus
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    Default Re: RS2: New Battlemap Environment - Preview 2

    I agree, they have the right size, but the thing i like the most is that this kind of forest has more open space on it. I feel more inmersed, its realistic and beautiful =)

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  14. #114

    Default Re: RS2: New Battlemap Environment - Preview 2

    I'm hoping the dense forest will come out something like this:



    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  15. #115

    Default Re: RS2: New Battlemap Environment - Preview 2

    Some nice screenshots from Brusilov:





    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  16. #116

    Default Re: RS2: New Battlemap Environment - Preview 2

    mon dieu!

  17. #117

    Default Re: RS2: New Battlemap Environment - Preview 2

    Quote Originally Posted by tone View Post
    I'm hoping the dense forest will come out something like this:


    I think it need some fog effect to get that.
    - REVENGE!!!
    - A NEW DYNASTY!!!

  18. #118

    Default Re: RS2: New Battlemap Environment - Preview 2

    Message to tone :

    Get some sleep ! You may die if you don't get some .

    An important lesson , that is

  19. #119

    Default Re: RS2: New Battlemap Environment - Preview 2

    very nice duude

  20. #120
    Fruddy's Avatar Laetus
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    Default Re: RS2: New Battlemap Environment - Preview 2

    Tone? Are you even human? ... this is awesome..

    btw. What about some rivers?

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