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Thread: Roma Surrectum II: New Battlemap Environment (2)

  1. #61

    Default Re: RS2: New Battlemap Environment - Preview 2

    Great job again tone !

  2. #62

    Default Re: RS2: New Battlemap Environment - Preview 2

    Tone is the grass set at Med. or high?

    Roma Surrectum Greek/Spartan Researcher/Tester.

  3. #63
    apple's Avatar Searching for 42
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    Default Re: RS2: New Battlemap Environment - Preview 2

    High.
    Son of Legio
    Father of Paedric & Remlap
    Roma Surrectum II, Ages of Darkness II, Rome Total Realism & RTR: Imperium Surrectum Developer

    Mundus Bellicus - TWC - ModDB - Discord - Steam

  4. #64

    Default Re: RS2: New Battlemap Environment - Preview 2

    fantastic. very amazing the new environment! hard to believe thats RTW. great job RSII team!
    The night was so black, as we planned to attack!

    2D Artwork - Coder

  5. #65

    Default Re: RS2: New Battlemap Environment - Preview 2

    amzing job! tone! fantastic details!

  6. #66

    Default Re: RS2: New Battlemap Environment - Preview 2

    Further improvements to the Alpine forests. I've been working on a lower poly spruce that uses about half the vertices / polys of its predecessor and that looks somewhat better in the lower dead branches - there are also going to be some dead trees thrown in there too....here's work in progress:














    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  7. #67

    Default Re: RS2: New Battlemap Environment - Preview 2

    fabulous! looks like a real photo!

  8. #68
    intel's Avatar Protector Domesticus
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    Default Re: RS2: New Battlemap Environment - Preview 2

    Believe me or not, there are far more photorealistic panoramas in RS 2 Such as redone germanic forest.

  9. #69

    Default Re: RS2: New Battlemap Environment - Preview 2

    I can't wait for my new computer; I'll be able to enjoy these new environments more thoroughly.

    <<Un collègue; un ami.>>

  10. #70

    Default Re: RS2: New Battlemap Environment - Preview 2

    Just a few more shots from this environment:









    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  11. #71

    Default Re: RS2: New Battlemap Environment - Preview 2

    brilliant stuff, i like how you made them lean to the sides. everything in the past was straight and stiff.

  12. #72

    Default Re: RS2: New Battlemap Environment - Preview 2

    Very true, makes quite the difference doesn't it . . .

  13. #73

    Default Re: RS2: New Battlemap Environment - Preview 2

    very nice

  14. #74

    Default Re: RS2: New Battlemap Environment - Preview 2

    Quote Originally Posted by dmesa View Post
    How many types of grass can you have on RTW?
    Thats proprietary exclusively for RS2. Notice there are multiple types of grass.

  15. #75

    Default Re: RS2: New Battlemap Environment - Preview 2

    Sorry I didn't see the question. Quite a few is the answer.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  16. #76

    Default Re: RS2: New Battlemap Environment - Preview 2

    Alpine winter dense forest:









    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  17. #77

    Default Re: RS2: New Battlemap Environment - Preview 2

    OMG!!!! awsome units and best graphical!!!!

  18. #78

    Default Re: RS2: New Battlemap Environment - Preview 2

    Nice work tone

  19. #79

    Default Re: RS2: New Battlemap Environment - Preview 2

    You almost feel like you could reach into your monitor and knock the snow off those pine branches! Great stuff.



  20. #80

    Default Re: RS2: New Battlemap Environment - Preview 2

    Now that's a forest. Reminds me of some that I like to walk through.

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