Page 3 of 27 FirstFirst 12345678910111213 ... LastLast
Results 41 to 60 of 527

Thread: Roma Surrectum II: New Battlemap Environment (2)

  1. #41

    Default Re: RS2: New Battlemap Environment - Preview 2

    Quote Originally Posted by Mr.Blackadder View Post
    Dam , you really put a lot of work in this mod : Skins , Models , map textures , vegetation , ...
    Yeah, you're telling me!....oh and don't forget the unit stats
    I for one will be really glad once it gets released. I might finally get some proper sleep.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  2. #42

    Default Re: RS2: New Battlemap Environment - Preview 2

    Quote Originally Posted by tone View Post
    Yeah, you're telling me!....oh and don't forget the unit stats
    I for one will be really glad once it gets released. I might finally get some proper sleep.
    Ok when are you gonna start on the alps? Already had mountain climbing training?

    Vlaanderen de leeuw

  3. #43

    Default Re: RS2: New Battlemap Environment - Preview 2

    Quote Originally Posted by tone View Post
    Yeah, you're telling me!....oh and don't forget the unit stats
    I for one will be really glad once it gets released. I might finally get some proper sleep.
    With sleep i assume a minimum of 2 hours per day ? Cause a modder can't have more

    Nor a social life or a gf/wife ^^

  4. #44
    Caligula Caesar's Avatar Horse Lord
    Join Date
    Dec 2008
    Location
    England
    Posts
    5,510

    Default Re: RS2: New Battlemap Environment - Preview 2

    Quote Originally Posted by Me View Post
    This is awesome! Who should I rep?

    After RS2 is released, will you allow other mods to use this? I can imagine a lot will want to. It is amazing!
    It seems my question was buried under other discussions
    RTR-VII Team Leader and Leader of Fortuna Orbis, an RTR Submod

    "History has only one concern and aim, and that is the useful; which again has one single source, and that is truth." -Lucian of Samosata

    Fortuna Orbis Beta is released!

  5. #45
    intel's Avatar Protector Domesticus
    Join Date
    Sep 2009
    Location
    Poland
    Posts
    4,687

    Default Re: RS2: New Battlemap Environment - Preview 2

    Quote Originally Posted by Caligula Caesar View Post
    It seems my question was buried under other discussions
    Well, I don't think that it will be released separately, at least not freshly after release of RSII. Battlemap Environment is unique feature, a trade mark of RSII. Maybe after a while, to some mods. Given the good relationship between RTR team and RS team I think that after year or two... Oh, nevermind, I'm not the developer anyway

  6. #46
    Elendil of Númenor's Avatar Campidoctor
    Join Date
    Nov 2008
    Location
    Jászberény, Hungary
    Posts
    1,644

    Default Re: RS2: New Battlemap Environment - Preview 2

    I think DVK or Tone said that they would release a kind of tutorial as to how you can do that to the environment - but this... I think this is unique, copyrighted trademark that makes RSII stand out from all other mods.

  7. #47
    Brusilov's Avatar Local Moderator
    Citizen

    Join Date
    Sep 2005
    Location
    Dublin, ROI
    Posts
    18,587

    Default Re: RS2: New Battlemap Environment - Preview 2

    Well, once the mod is released to the public then it's only a matter of time before someone works out what's been done. I would presume like most mods other developers can use what's in the mod so long as they acknowledge who did the original work.

    Local Forum Moderator (Total War: Eras Technical Help, Shogun 2: Total War, RSII, RTR, World Of Tanks) - please no PMs

    War Thunder TWC Player Names: here


  8. #48
    Indefinitely Banned
    Join Date
    Dec 2006
    Posts
    1,640

    Default Re: RS2: New Battlemap Environment - Preview 2

    Quote Originally Posted by Brusilov View Post
    Well, once the mod is released to the public then it's only a matter of time before someone works out what's been done. I would presume like most mods other developers can use what's in the mod so long as they acknowledge who did the original work.
    ok

  9. #49
    Visiar's Avatar Centenarius
    Join Date
    Jul 2009
    Location
    Miscellaneous
    Posts
    845

    Default Re: RS2: New Battlemap Environment - Preview 2

    Awesome work simply stunning




    "I've read the last page of the Bible. It's all going to turn out all right"
    -Billy Graham
    When did you become interested in politics?
    The very instant I became old.

  10. #50
    dmesa's Avatar Biarchus
    Join Date
    Jul 2007
    Location
    Medellin
    Posts
    657

    Default Re: RS2: New Battlemap Environment - Preview 2

    Awsome ...the enviroment is beautifull...i feel sad because those nice flowers will be covered with blood

    Sig made by Haeressiarch...+Rep me if you want to...

  11. #51
    Brusilov's Avatar Local Moderator
    Citizen

    Join Date
    Sep 2005
    Location
    Dublin, ROI
    Posts
    18,587

    Default Re: RS2: New Battlemap Environment - Preview 2

    Quote Originally Posted by dmesa View Post
    Awsome ...the enviroment is beautifull...i feel sad because those nice flowers will be covered with blood
    Not unless someone puts in a blood mod....

    Local Forum Moderator (Total War: Eras Technical Help, Shogun 2: Total War, RSII, RTR, World Of Tanks) - please no PMs

    War Thunder TWC Player Names: here


  12. #52

    Default Re: RS2: New Battlemap Environment - Preview 2

    Is that possible with the RTW engine?

    Vlaanderen de leeuw

  13. #53

    Default Re: RS2: New Battlemap Environment - Preview 2

    Two ways of doing it...
    1) replace dust with blood
    2) replace flames with blood

    Neither works that well and you lose either dust or flames.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  14. #54
    Calvin's Avatar Countdown: 7 months
    Citizen

    Join Date
    May 2007
    Location
    UK, and USA soon enough
    Posts
    3,348

    Default Re: RS2: New Battlemap Environment - Preview 2

    Quote Originally Posted by Brusilov View Post
    Well, once the mod is released to the public then it's only a matter of time before someone works out what's been done. I would presume like most mods other developers can use what's in the mod so long as they acknowledge who did the original work.
    Quote Originally Posted by Banzai! View Post
    ok
    And gain permission from the team.
    Developer for Roma Surrectum 2 || Follow my move to the USA in Calvin's Corner
    Son of Noble Savage || Proud patron of [user]Winter[/user], [user]Lord of the Knights[/user] and [user]fergusmck[/user]

  15. #55

    Default Re: RS2: New Battlemap Environment - Preview 2

    Quote Originally Posted by Calvin View Post
    And gain permission from the team.
    It that really neccessary, I am aware of what banzai has done but do you really need to hold it against him sure don't let him beta test your mod but he simply said ok
    Last edited by sithlord447; October 02, 2009 at 01:55 PM.

  16. #56
    Calvin's Avatar Countdown: 7 months
    Citizen

    Join Date
    May 2007
    Location
    UK, and USA soon enough
    Posts
    3,348

    Default Re: RS2: New Battlemap Environment - Preview 2

    Yes, it is necessary. I am clarifying the point.
    Developer for Roma Surrectum 2 || Follow my move to the USA in Calvin's Corner
    Son of Noble Savage || Proud patron of [user]Winter[/user], [user]Lord of the Knights[/user] and [user]fergusmck[/user]

  17. #57

    Default Re: RS2: New Battlemap Environment - Preview 2

    thumbsup

  18. #58

    Default Re: RS2: New Battlemap Environment - Preview 2

    Just a few shots as I've been updating the alpine grass:







    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  19. #59

    Default Re: RS2: New Battlemap Environment - Preview 2

    damn those pics look great, maybe you should add more flowers to the other environments as well

  20. #60
    dmesa's Avatar Biarchus
    Join Date
    Jul 2007
    Location
    Medellin
    Posts
    657

    Default Re: RS2: New Battlemap Environment - Preview 2

    How many types of grass can you have on RTW?

    Sig made by Haeressiarch...+Rep me if you want to...

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •