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Thread: Roma Surrectum II: New Battlemap Environment (2)

  1. #21

    Default Re: RS2: New Battlemap Environment - Preview 2

    My eyes just jizzed in their pants......wait what?


    Absolutely incredible work here

    Just a taste before the Pergamon preview no doubt!
    Last edited by Gordon Freynman; September 27, 2009 at 12:00 PM.

  2. #22

    Default Re: RS2: New Battlemap Environment - Preview 2

    nice work !

  3. #23

    Default Re: RS2: New Battlemap Environment - Preview 2

    Spoiler Alert, click show to read: 


    this shot alone is a powerful testament of just how far this mod is from vanilla.


    leaps and bounds.
    Last edited by snuggans; September 27, 2009 at 01:30 PM.

  4. #24
    Scipio praeditus's Avatar Decanus
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    Default Re: RS2: New Battlemap Environment - Preview 2

    Looking great, the woods on the horizon floating 40 feet above the ground is a hard coded bug I presume?
    "The only question that remained was whether the founders knew the final result of their creation, or if they themselves where the victims of a misunderstanding.
    In the latter case it was the duty of any thinking human, to press himself into the front of this depraved movement, to perhaps still prevent the extreme, in the former case the founders of this peoples disease must have been true devils; for only in the brain of a monster - not of a human - could the plan for an organisation take meaningfull form, whose purpose must lead toward the end result of a collapse of human culture and thus to the desolation of the world.
    In this case only battle remained as a means of final delivery, battle with any weapons that the human mind, intellect and will are able to comprehend, regardless, of whom fate would gift with it's blessing."

  5. #25

    Default Re: RS2: New Battlemap Environment - Preview 2

    Wow. Simply amazing. Stunning. It's incredible what you've done with the RTW engine.

  6. #26

    Default Re: RS2: New Battlemap Environment - Preview 2

    Quote Originally Posted by snuggans View Post
    Spoiler Alert, click show to read: 


    this shot alone is a powerful testament of just how far this mod is from vanilla.


    leaps and bounds.
    Reminds me of Elder Scrolls Oblivion . . doesn't it?

  7. #27

    Default Re: RS2: New Battlemap Environment - Preview 2

    Well its going to be a shame to pile corpse's on theses stunning battlefields
    Great job
    LIVE WITH HONOUR DIE IN PAIN -Retired freelancer pilot and clan leader [HFU]Fianna
    FavouriteFactions/1. Armenia/2.Carthage/3.Dacia/4.Pergamum


  8. #28

    Default Re: RS2: New Battlemap Environment - Preview 2

    Holy crap, that looks amazing, its hard to believe thats rome total war.

  9. #29
    Caligula Caesar's Avatar Horse Lord
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    Default Re: RS2: New Battlemap Environment - Preview 2

    This is awesome! Who should I rep?

    After RS2 is released, will you allow other mods to use this? I can imagine a lot will want to. It is amazing!
    RTR-VII Team Leader and Leader of Fortuna Orbis, an RTR Submod

    "History has only one concern and aim, and that is the useful; which again has one single source, and that is truth." -Lucian of Samosata

    Fortuna Orbis Beta is released!

  10. #30

    Default Re: RS2: New Battlemap Environment - Preview 2

    Quote Originally Posted by Scipio praeditus View Post
    Looking great, the woods on the horizon floating 40 feet above the ground is a hard coded bug I presume?
    which screenshot are you referring to?

    i've looked them over again, it seems like you're talking about the trees in the horizon that are on a different elevation.

  11. #31
    intel's Avatar Protector Domesticus
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    Default Re: RS2: New Battlemap Environment - Preview 2

    Quote Originally Posted by snuggans View Post
    which screenshot are you referring to?

    i've looked them over again, it seems like you're talking about the trees in the horizon that are on a different elevation.
    Screenshot with Carnifex.

    regards

  12. #32

    Default Re: RS2: New Battlemap Environment - Preview 2

    ahhh, i see it now. is it possible it's a draw distance issue? i wonder if it would correct itself by moving the camera a few steps towards that direction.

  13. #33

    Default Re: RS2: New Battlemap Environment - Preview 2

    Probably is a draw distance issue.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  14. #34

    Default Re: RS2: New Battlemap Environment - Preview 2

    Quote Originally Posted by Hannibulluis Cullis View Post
    Well its going to be a shame to pile corpse's on theses stunning battlefields
    But they'll be stunning corpses... Preferably Roman ones Ala haet Roman. (Macedon Royal Pikemen as well, I guess)

    The flowers do look rather out of place to me - at least in the "infertile" grassland, but then I don't know the geography of the area. It looks Med2 quality, and in RTW ^__^

    Awesome work Now the land will *really* be worth fighting over!

  15. #35

    Default Re: RS2: New Battlemap Environment - Preview 2

    "Infertile" grassland means mainly the steppes and similar areas, and doesn't necessarily mean it's infertile, it's just the in-game name for it - the flowers I've included there are native species from that region.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  16. #36

    Default Re: RS2: New Battlemap Environment - Preview 2

    Do you also have researchers who inspect the local fauna and flora of each region ?


  17. #37

    Default Re: RS2: New Battlemap Environment - Preview 2

    No, just me.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  18. #38

    Default Re: RS2: New Battlemap Environment - Preview 2

    Quote Originally Posted by tone View Post
    No, just me.
    Dam , you really put a lot of work in this mod : Skins , Models , map textures , vegetation , ...

    And all with as much historical backup (and RL-screens) as possible

  19. #39
    intel's Avatar Protector Domesticus
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    Default Re: RS2: New Battlemap Environment - Preview 2

    Quote Originally Posted by Mr.Blackadder View Post
    Do you also have researchers who inspect the local fauna and flora of each region ?

    Quote Originally Posted by tone View Post
    No, just me.
    Don't you know that tone spent 2 months in wilderness just to imitate environment of deep temperate forest?

  20. #40
    Secret agent's Avatar Foederatus
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    Default Re: RS2: New Battlemap Environment - Preview 2

    They should make a statue for you guy's,those screens are stunning!!
    keep up the good work people.
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