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Thread: Roma Surrectum II: New Battlemap Environment (2)

  1. #181

    Default Re: Roma Surrectum II: New Battlemap Environment (2)

    Thanks guys.
    Highland winter:















    Last edited by tone; October 19, 2009 at 07:35 AM.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  2. #182

    Default Re: Roma Surrectum II: New Battlemap Environment (2)

    phenomenal work Tone!

  3. #183

    Default Re: Roma Surrectum II: New Battlemap Environment (2)


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  4. #184

    Default Re: Roma Surrectum II: New Battlemap Environment (2)

    something a bit like that.....I think we can probably improve on them though. I'll get on and do something to that climate once I'm done with the "highland" one. Just a few shrubs and rocks and a little grass updating to do.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  5. #185

    Default Re: Roma Surrectum II: New Battlemap Environment (2)

    Amazing work! Any idea on when the graphic improvements will be completed?

    Art by Joar

  6. #186

    Default Re: Roma Surrectum II: New Battlemap Environment (2)

    Not sure...for some climates it's a question of tweaking the pattern and layout of trees (e.g. semi-arid, mediterranean), for others (fertile and infertile grassland) there's probably a few new trees that need to be made. Maybe another 2-3 weeks? I hope it's not any more than that. Cedars are something that need some improvement.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  7. #187

    Default Re: Roma Surrectum II: New Battlemap Environment (2)

    Quote Originally Posted by tone View Post
    Not sure...for some climates it's a question of tweaking the pattern and layout of trees (e.g. semi-arid, mediterranean), for others (fertile and infertile grassland) there's probably a few new trees that need to be made. Maybe another 2-3 weeks? I hope it's not any more than that. Cedars are something that need some improvement.
    Sounds good. I'll be looking forward to their completion; and once again, a very good job

    Art by Joar

  8. #188

    Default Re: Roma Surrectum II: New Battlemap Environment (2)

    Some of the environments are ready for shooting some of your videos already....dense forest, open forest at least.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  9. #189

    Default Re: Roma Surrectum II: New Battlemap Environment (2)

    Great work again tone

  10. #190
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    Default Re: Roma Surrectum II: New Battlemap Environment (2)

    Enjoy RSII forests are some of the best-looking forest in games overall Oblivion is waaayyy behind RSII. Even screenshots don't give RSII (and tone in particular) full credit.
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  11. #191

    Default Re: Roma Surrectum II: New Battlemap Environment (2)

    pssst. that forest you've got there is out of date! Looks like you've got the dense temperate forest climate which is now this:





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  12. #192

    Default Re: Roma Surrectum II: New Battlemap Environment (2)

    WOW... That's really a forest... Even after all those many screens, it's still amazing

  13. #193
    intel's Avatar Protector Domesticus
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    Default Re: Roma Surrectum II: New Battlemap Environment (2)

    Out of date? So it's even more beautiful?
    I believe that it's a different forest type and climate(coniferous forest rather than deciduous forest) But I'll check

  14. #194

    Default Re: Roma Surrectum II: New Battlemap Environment (2)

    A bit of an improvement to the snowy trees in the alpine climate:







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  15. #195
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    Default Re: Roma Surrectum II: New Battlemap Environment (2)

    Trees honestly sucked in RTW and now you've made them better than Med2, it's a true forest, good show!


  16. #196

    Default Re: Roma Surrectum II: New Battlemap Environment (2)

    I love the amount of effort that's been put in to create realistic battlefields. This really is a revolution in modding. I've honestly never seen a better looking environment in any game - I literally cannot think of one.

  17. #197

    Default Re: Roma Surrectum II: New Battlemap Environment (2)

    One word.


    CA should hire you.

    I dont know how many words that is though.

  18. #198

    Default Re: Roma Surrectum II: New Battlemap Environment (2)

    Thanks. As I was explaining to one of the team, all I'm trying to do is capture something of the beauty of God's creation.

    Maybe some of these games designers need to go out and do a bit of trekking!


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  19. #199

    Default Re: Roma Surrectum II: New Battlemap Environment (2)

    Quote Originally Posted by tone View Post
    Thanks. As I was explaining to one of the team, all I'm trying to do is capture something of the beauty of God's creation.

    Maybe some of these games designers need to go out and do a bit of trekking!
    That's really the best part - all these are true to life - or as true as the engine will allow. Seeing the natural world's diversity represented as faithfully as the factions - that is a wonderful thing.

  20. #200

    Default Re: Roma Surrectum II: New Battlemap Environment (2)

    what about the waters? Will ice be implemented or is that not possible?

    Also, will there be seasonal variation in buildings like snow covered roofs?

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