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April 05, 2010, 11:40 AM
#521
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July 31, 2010, 09:51 PM
#522
Re: Roma Surrectum II: New Battlemap Environment (2)
Beautiful. One thing that really POPPED out at me was that when units are 'hiding' they actually look like the could blend in from far away. Unlike the original R:TW where it looked like they were trying to hide on a wide tile floor. The high grass really adds a realism to the hiding, and it just looks damn amazing! Once again, kudos, great job, amazing work, all those congratulatory, positive things you say to people.
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August 24, 2010, 01:55 PM
#523
Indefinitely Banned
Re: Roma Surrectum II: New Battlemap Environment (2)
I can't thank enough Tone for point me at this updated thread! I just saw the previous Roma Surrectum II: New Battlemap Environment and was amazed by what i experienced! And now this! More beauty more magic, even more perfection to the already perfect! Thank you so much RS team cause tonight you gave me endless hours of pure pleasure. I really had one of the best nights of my life.
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January 23, 2011, 06:04 AM
#524
Re: Roma Surrectum II: New Battlemap Environment (2)
Hey Guys, I read somewhere that I can use RS2 maps for RS1.6, I don't remeber exactly wich thread it was, could someone please help
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August 15, 2012, 01:50 AM
#525
Re: Roma Surrectum II: New Battlemap Environment (2)
The Face of Murder
"Have any of you ever felt your imagination going wild reading ancient lore?"
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February 02, 2013, 08:00 PM
#526
Libertus
Re: Roma Surrectum II: New Battlemap Environment (2)
An absolutely amazing game!
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September 29, 2016, 11:08 AM
#527
Re: Roma Surrectum II: New Battlemap Environment (2)
Why ins't the pictures showing anymore? I would like tot take a lookin the content of this thread.
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