NB - I posted this in Kingdoms Q+A, and I just reliased I had the wrong section, so here is a repost of it. Thanks in advance for any help.
Hi, I'm in the middle of creating a mod, and would like to know how far, and to what extent the limits of Ancillary and Trait effects go to.
I found the following effects in the descr_ files, and I was wondering if there is;a) any other way to either increase the list of effects,
b) I have the right use of the effect,
b) any I've missed out, and
c) the denominations (i.e is it Percentage, or a particular value).
InfluenceThis is obviously Diplomats. Increases his ability to pull off a successful diplomacy deal. Is there any real noticeable effect though?
ChivalryThis is for Generals and Family Members, opposite of dread. I believe it effects their authority when acting as Governer in addition to having an in battle effect when he is the armies General - higher Chivalry results in higher friendly troop morale (does this effect only his particular army, or any other's in an alliance?)
Piety
For Priests - increases Conversion rate, resistance to Inquisition, resistance to Heresy, and ability to denounce blasphemers.
CommandHigher Command means that your troops have a higher morale in battle. Again, does this effect only the Generals particular army, or those under a different general?
LoyaltyHow Resistant a character is to Bribery. Has no effect on Faction Leaders and Faction Heirs.
AuthorityFor Generals, how good they are at being a governer. A Higher Authority reduces the Squalor and Increases Public Order of any settlements they govern.
SubterfugeFor Spies and Assassins. Spies increases his ability at infiltrating a castle, and staying undetected, in addition to increase the chance of a gate opening during a siege. For Assassins, increases success rate of Sabotage and Asassinations.
FinanceFor Merchants. Increases the amount of money he is able to milk from a particular resource, and increases the success rate of your Merchant Successfully acquiring an opponents business.
CharmFor Princesses - increases Diplomacy rating like Influence, and also increases chance of marrying your daughter to an enemy general.
MagicI'm unsure of this. I have no idea.
ManagementI believe this is for Generals, as it increases Public Order, or decreases reasons for Population "de-growth".
TroopMoraleSimply for generals, increases all troops morale under them. Again, does it only work for units under the general, or for all friendly armies involved in the battle.
AttackUnsure. I think this may be bonus command points given when you are the attacker. Alternatively, is it anything to do with how strong the General and his Bodyguard actually is in combat?
Defence
Similar to before, but command points given when being the defender. Alternatively, does this increase the General and his bodyguards defence value?
SiegeAttackBonus Command Points given when the General is attacking a town, having laid siege to it. Doesn't require walls, only that the general has attacked a city or a castle. Does this include when defending against a Sally?
SiegeDefenceBonus Command Points given when the General is defending a city or castle to which a siege has been laid. Does include when sallying out?
AmbushBonus Command Points given when the General is Ambushing. Or does it apply even when the General is defending against an ambush?
NightBattleEnables the general to choose to fight a night battle if he attacked. Should the battle be fought (regardless of attacker) at night, the General will recieve an additional command star.
NavalCommandFor admirals. Increases the effectiveness of ships.
SiegeEngineeringIncreases the Build Points of any army commanded by a general with this by the set amount.
MovementPointsIncreases the models Movement Speed. Does this apply to all other units in the army?
LineOfSightIncreases the models vision into Fog of War.
PublicSecurityUnsure of difference between this and PersonalSecurity.
PersonalSecurityUnsure of difference between this and PublicSecurity.
ConstructionDiscounted Construction Costs, for Governers.
TradingFor governers, increasing the value of trade imports. Does it apply to exports as well?
LocalPopularityHigher values decreases Unrest.
BriberyIncreases costs required to Bribe.
BribeResistanceIncreases resistance to character being bribed.
TrainingUnitsDecreases training costs of units in a town or castle he is governing.
TrainingAgentsSame as above, but works only for agents.
FarmingGenerals - Increases the amount of money gained from farming if Governer.
MiningSame as above - but for mining, rather than farming.
TaxCollectionSame as above - but for Taxes.
FertilityIncreases chance of having children. Unsure if it increases the chance of certain traits passing over generations.
CavalryCommandGrants a Command Bonus while commanding Cavalry.
InfantryCommandSame as above - but for Infantry
SabotageIncreases Assassins success rate for sabotaging.
AssassinationSame as above - but for Assassinations.
LevelUnsure.
EligibilityUnsure. Something to do with the Princesses marriage success chances?
UnorthodoxyUnsure what it actually does, having never played an Orthodox faction.
PurityUnsure what bonuses it confers.
ViolenceUnsure what it does. Pope is more likely to accept targets for crusades, and issue targets for them as well.
Combat_V_Religion_faction
Grants a Command Bonus while fighting a particular faction?
HealthFor Generals, grants Public Order and Population Growth Bonus if governer.
SqualorFor Generals, reduces Public Order and Population Growth if Governer.
UnrestFor Generals, reduces Public Order if Governer.
LawFor Generals, increases Public Order if Governer.
Looting Unsure. Never had it personally. I assume for the Governor, reduces the amount of money brought in, or reduces public order.
HitPointsIncreases the Generals Hit Points. Unsure if it applies to generals bodyguards.
TrainingAnimalUnitsUnsure. Never had it. I assume works similar to Training Units/Agents, but for those who use animals, e.g Elephants?
BattleSurgeryFor Generals, increases the amount of casualties healed after a battle.
HeresyImmunityI assume for Priests, can denounce Heretics without the chance to become a Heretic.
GunpowderCommandWorks similar to other commands, but when commanding Gunpowder.
ArtilleryCommandThree guesses.
What I'd like to know are there any which have a direct battle effect - i.e increases specific units combat stats - i.e Attack bonuses, or modifying weapons etc.