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Thread: So the Roman reforms do not work in 1.6?

  1. #1

    Default So the Roman reforms do not work in 1.6?

    Quote Originally Posted by RedFox View Post
    It seems that the background script was broken in the later versions and the reforms script was never reached. I have fixed the problem and in 1.07, the reforms will trigger in 90 turns.
    So is RedFox basically saying the reforms are broken? If they are broken, why is there not a quick fix?

  2. #2
    RedFox's Avatar When it's done.™
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    Default Re: So the Roman reforms do not work in 1.6?

    So is RedFox basically saying the reforms are broken? If they are broken, why is there not a quick fix?
    Because it was only fixed a few days ago and it's not an immediate issue. There are still lots of other small bugs that need ironing out. Plus a few new units...

  3. #3

    Default Re: So the Roman reforms do not work in 1.6?

    Quote Originally Posted by RedFox View Post
    Because it was only fixed a few days ago and it's not an immediate issue. There are still lots of other small bugs that need ironing out. Plus a few new units...
    o0o0o0 new units! Bactria could use some more units..



  4. #4

    Default Re: So the Roman reforms do not work in 1.6?

    And the Acheans finally getting a worthy Sacred Band
    Big "Diadochi:Total War" fan! Click HERE to download the full game, and the latest patch!

    Quote Originally Posted by Mythos_Ruler View Post
    "Lesbians" are people from Lesbos. The reason we call homosexual women "lesbians" today was because of the famous poet Sapho from Lesbos who extolled the virtues of female love. Just some FYI.

  5. #5

    Default Re: So the Roman reforms do not work in 1.6?

    The new Sacred Bands are really awesome!


  6. #6
    Civis
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    Default Re: So the Roman reforms do not work in 1.6?

    yeah. and for baktria, some awesome new cataphracts?


  7. #7

    Default Re: So the Roman reforms do not work in 1.6?

    In Maraxus we trust!


  8. #8

    Default Re: So the Roman reforms do not work in 1.6?

    What do you do to the BK script to fix the Polybian reforms?
    I really want to try those new units.

  9. #9

    Default Re: So the Roman reforms do not work in 1.6?

    It seems there are problems with the conditionals and counters in reform section. Now that the BK script has been split it's much easier to hunt down bugs, but there are still issues that prevent the reform from happening.


  10. #10

    Default Re: So the Roman reforms do not work in 1.6?

    Ah, okay.

  11. #11
    RedFox's Avatar When it's done.™
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    Default Re: So the Roman reforms do not work in 1.6?

    Try v1.07

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