A small tutorial regarding strat models
This entry in descr_character (only the default model in this example):
Relates to descr_model_strat like this:faction venice
dictionary 15
strat_model catholic_priest ; default model
strat_model catholic_bishop ; medium level priest
strat_model catholic_cardinal ; advanced priest
Nowhere else!!!!!!!!type catholic_priest
skeleton strat_priest
scale 0.7
indiv_range 40
texture venice, models_strat/textures/catholic_priest_venice.tga
model_flexi_m models_strat/catholic_priest.cas, max
shadow_model_flexi models_strat/shadow_staff.CAS, max
To change the model, you have to change the CAS file (copy into data\model_strat folder) and it's associated textures (copy into data\model_strat\textures folder):
Note: the CAS file has always a default texture file. To determine it's name, open the CAS file with notepad and have a look at the bottom for the name of that texture. Example here from pagan_priest.cas:type catholic_priest
skeleton strat_priest
scale 0.7
indiv_range 40
texture venice, models_strat/textures/pagan_priest_venice.tga
model_flexi_m models_strat/pagan_priest.cas, max
shadow_model_flexi models_strat/shadow_staff.CAS, maxIf this texture is not present in the model_strat\texture folder, you will get a CTD with an 'out of video memory' error. The easiest way to avoid this, is to use it in the descr_model_strat file like this:n textures\pagan_priest_lithuania.tga €? €? €? €?
Next note: simply changing the name of the texture will not be enough, the correct (original) texture has to be in the model_strat\textures folder as name. You cannot rename the catholic_priest_venice.tga into pagan_priest_lithuania.tga and expect a proper result. There will be no CTD, but the skin will not fit.type catholic_priest
skeleton strat_priest
scale 0.7
indiv_range 40
texture venice, models_strat/textures/pagan_priest_lithuania.tga
model_flexi_m models_strat/pagan_priest.cas, max
shadow_model_flexi models_strat/shadow_staff.CAS, max





Reply With Quote








