Archaon’s Scripting Commands Research and Guides. Tutorial The placement of units, Coded and Scripted Platform: M2TW 1.3 + / Kingdoms 1.6 / Gold Link: http://www.twcenter.net/forums/showthread.php?t=295610 Samples: YES Summery: Using spawn_army command with siege equipment and the siege_settlement command – and descr_strat.txt sieging options. How to spawn a navy through spawn_army command. How to spawn an agent through spawn_character command. Using garrisoned_army in descr_strat.txt so you can garrison settlements without know the tile the settlement is on. Research Command: restrict_autoresolve Platform: M2TW 1.5 + / Kingdoms 1.6 / Gold Link: http://www.twcenter.net/forums/showthread.php?t=279441 Samples: YES Summery: The goal here is to make the perfect script to conditionally remove the auto resolve battle option from the player, for an added level of difficulty as the conditional battle will need to be resolved on the battlefield only. Command: restrict_clickable_area Platform: M2TW 1.3 + / Kingdoms 1.6 / Gold Link: http://www.twcenter.net/forums/showthread.php?t=279461 Samples: YES Summery: This is a guide on how this command can be used to create an RPG style of gameplay. If used correctly, a script can make a region inaccessible when he wants it to be and accessible again all during one campaign regardless of terrain. File: descr_campaign_db.xml Platform: Kingdoms 1.6 / Gold Link: http://www.twcenter.net/forums/showthread.php?t=121255 Samples: YES Summery: This is not a vanilla file, it is modified to include all entries from the 4 Kingdoms campaigns. To make them all available in one mod folder or any of the vanilla games (modified). A guide would be made on how to use this file if the demand is sufficient. The Great Diplomacy Research Thread Platform: M2TW 1.5 + Kingdoms 1.6 / Gold Link: http://www.twcenter.net/forums/showthread.php?t=295898 Sample scripts: YES Summery: The goal here is to research all available events, conditions, commands, and console_commands relating to the diplomacy gameplay and put them to use where the result is scripted diplomatic and/or standings that raise difficulty for the player. Other Loyal Allies Modification Files Files: descr_cursor_actions.txt descr_cursor_tooltips_lookup.txt cursor_action_tooltips.txt Links: Original Thread for Third Age TW http://www.twcenter.net/forums/showthread.php?t=255238 M2TW & M2TW-K Vanilla Files http://www.twcenter.net/forums/showthread.php?t=291398 Summery: Allies cant attack one another! – read the thread Samples: YES, Many optional scripts available to enhance AI when using the mod. More to come! ~Archaon,
Last edited by Archaon; September 15, 2009 at 09:02 AM.
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