Ok, so the previous thread about multiplying unit stats was pretty much a huge failure, how about we try this:
Simply increasing unit stats by a value. I have already (again) made a tool that automatically does that, so, no precious time tweaking stats lost.
The effect would lessen the importance of experience, while still somewhat maintaining the balance between units.
What would you guys think of this?
So far I've thought of increasing all attack values by 8 and total defense +12, though, taking account the extra features of the tool (multiplying+increasing/decreasing), it can be even more complex.