I tried to make a tool for experienced modders. Albeit this tool doesn't have a graphical user interface
(which makes coding a bit easier), it is still very functional.
This program should be placed into your mod-folder and it searches for data/export_descr_unit.txt
A new file named export_descr_unit_STAT.txt is generated based on the changes you made.
There are three settings which is all documented in the start-up display.
Only values that are not 0 will be modified. If a number calculated is 0, then the value defaults to 1.
1) Enter the value to change attack: X
Multiplication: *1; *0.66; *0,66; *1,5...
Regular addition: 4; 8; -2; -5; +2,5; 4,5...
All resulting values in the EDU will be integers
(no floating point, e.g. 5;+10;-12)
This setting will modify:
mount_effect
stat_pri
stat_sec
stat_ground
2) Enter the value to change defense: Y
Multiplication: *1; *0.66; *0,66; *1,5...
Regular addition: 4; 8; -2; -5; +2,5; 4,5...
All resulting values in the EDU will be integers
(no floating point, e.g. 5;+10;-12)
This setting will modify:
stat_pri_armour
stat_sec_armour
3) Enter the value to change lethality: Z
Multiplication: *1; *0.66; *0,66; *1,5...
Regular addition: -0,33; 0,33; +0,33...
All resulting values in the EDU will be double precision floating points
(0.00) and 0<
Z<1
After one pass, you have the option of either continue editing the new file 'E', or start from scratch 'R' if you messed up. There is also a settings file
edustat_settings.txt generated at first run if not present.
From there you can change the amounts with which the stats are changed in relation to the number you enter in the program. I believe it is quite well documented for people to understand.