Not too sure how many can relate, but in 1987 a wonderful bluish-purple hardback appeared for the exhorbitant price of $35...none other than Warhammer 40,000: Rogue Trader. The binding sucked, the rules were convoluted, the equipment was diverse, and the vehicle rules were crap...but the drawings, diagrams and figures were beautiful! I was hooked from day 1.
WH40K in its infancy was ripe for the crafty player to exploit. This thread is all about our favorite dirty tricks. I'll start with my favorite:
Infra-red visors: can see through smoke, fog, etc. NOT through Blind grenades, however. Standard issue to 1st gen space marines.
Smoke grenades: ineffective against space marines, but cheaper than Blind grenades.
Now, imagine the chagrine of my brother and his Ork boyz...the first time I laid down a blanket of smoke and shot his sorry ass to pieces (through the cloud)! Of course, our next bout he bought IR visors for his entire army (ouch, expensive!). Naturally, I had upgraded to blind grenades...couldn't shoot through em, but I could lay down some heat then hide behind a wall of Blind...move up some dudes w chainswords, and let the real fun begin.
OK...one more trick.
Squats: space dwarves. Slow as hell, great close combat skills.
Powerboards: flying surfboards. pretty cheap too.
Krak grenades, Plasma grenades: the perfect bomb.
Put em all together, and you've got a zippy close combat model which can fly over enemies and drop bombs on their heads before engaging the rear (support) ranks. I carved the ends of popsicle sticks into powerboards, mounted the squats atop them, and stuck everything on the old-style clear plastic "flight" base. Painted everyone up in 80's glam surfer duds...anybody remember "Ocean Pacific"?
Any other almost-forgotten tactics, from the dawn of 40K?