Ok, now I reexplain.
- the code is right. No error, this script is the same as these used in vanilla and other mods.
- I agree, in TATW this script doesn't work. Very strange thing, I guess there are some interactions with bugged monitors.
Ok, now I reexplain.
- the code is right. No error, this script is the same as these used in vanilla and other mods.
- I agree, in TATW this script doesn't work. Very strange thing, I guess there are some interactions with bugged monitors.
How come this isn't added to the Destroy the One Ring Sub Mod?
On his it's a matter of the Ring disappearing after the bearer general is killed in battle by another general, the Ring ends up in the Settlement/Region it was lost?
EDIT: Read Nirneath's response, never mind.
Maybe the Ancillary Slot you replaced the Vanilla Ancillary with the One Ring isn't scripted to transfer from General to General in battle conditions?
Maybe use 'find' on text for the script that does do that and cut/paste the Ring location sub mod script with that.
Last edited by 2-D Ron; September 17, 2009 at 07:46 PM.
EDIT: ignore this, sorry. / moderator delete
Last edited by Shrapnel; December 26, 2011 at 08:05 PM. Reason: x