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Thread: How to Destroy the Ring?

  1. #21
    Nirnaeth Arnoediad's Avatar Vive l'Empereur !
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    Default Re: How to Destroy the Ring?

    Ok, now I reexplain.
    - the code is right. No error, this script is the same as these used in vanilla and other mods.
    - I agree, in TATW this script doesn't work. Very strange thing, I guess there are some interactions with bugged monitors.

  2. #22
    2-D Ron's Avatar Campidoctor
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    Default Re: How to Destroy the Ring?

    Quote Originally Posted by OfficerJohn View Post
    Trigger one_ring
    WhenToTest PostBattle
    Condition WonBattle
    and IsGeneral
    and GeneralWithAncKilled one_ring

    AcquireAncillary one_ring chance 100

    ; If the general with the One Ring is killed, then the script gives him the One Ring.
    ; Congratulations.
    How come this isn't added to the Destroy the One Ring Sub Mod?
    On his it's a matter of the Ring disappearing after the bearer general is killed in battle by another general, the Ring ends up in the Settlement/Region it was lost?

    EDIT: Read Nirneath's response, never mind.

    Maybe the Ancillary Slot you replaced the Vanilla Ancillary with the One Ring isn't scripted to transfer from General to General in battle conditions?
    Maybe use 'find' on text for the script that does do that and cut/paste the Ring location sub mod script with that.
    Last edited by 2-D Ron; September 17, 2009 at 07:46 PM.

  3. #23
    Shrapnel's Avatar Civis
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    Default Re: How to Destroy the Ring?

    EDIT: ignore this, sorry. / moderator delete
    Last edited by Shrapnel; December 26, 2011 at 08:05 PM. Reason: x

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