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Thread: Mongol invasion 0.5 released

  1. #1

    Default Mongol invasion 0.5 released

    This mod allows the mongols to be played , and gives them some extra game options like raiding buildings (spawns 1 unitof horse archers every turn you have the building) , or farm buildings (gives 500 florins each turn , if you build it) . You can choose to become farmers (or just normal) , or raiders (lots of stacks etc.)

    Download Link (7 MB)

    Unzip this in your Med2/mods folder . Default :

    C:/Program Files/SEGA/Medieval Total War II/mods

    Have fun !

    Known bugs/flaws :

    - Raiding/Farming buildings have RTW Barrack Building Icon .

    EDIT : Oh , and run it by double-clicking MongolI.bat
    Last edited by Killerbee; September 06, 2009 at 10:01 AM.

  2. #2

    Default Re: Mongol invasion 0.5 released

    Cool !+ rep

  3. #3

    Default Re: Mongol invasion 0.5 released

    Thx

    Please post any bugs/comments/feedback etc. here

  4. #4
    ♔Gollum♔'s Avatar Decanus
    Join Date
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    Default Re: Mongol invasion 0.5 released

    nice +rep. now please make the timmes playble

  5. #5

    Default Re: Mongol invasion 0.5 released

    I'll see

    Timmies are more work : Their elite units have no upkeep costs whatsoever , so i'd have to balance it and all , and i'm too lazy

  6. #6
    loet66's Avatar Senator
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    Default Re: Mongol invasion 0.5 released

    Hi,

    Very nice !

    + REP !

  7. #7

    Default Re: Mongol invasion 0.5 released

    Sorry if this is the wrong place to put this but here goes.
    I can't build the raiders building that spawns units each time. It isn't in the building planner either. otherwise the game works fine. There are a few extra things regarding the M2TW software that might be affecting it:
    • I downloaded it into the mods folder but the entire game is on a different spot on the hard drive
    • I have the gold edition for M2TW (this includes kindgoms)
    • I have the kingdoms grand campaign mod
    Would any of these affect it and if not, can the special raid building actually be built?
    daeth canfu choncrai

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  8. #8

    Default Re: Mongol invasion 0.5 released

    Well I'd expect not if the rest of the mod works fine, but i didn't make the mod.

  9. #9
    rungail's Avatar Foederatus
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    43

    Default Re: Mongol invasion 0.5 released

    like this stuff!

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