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Thread: Scotland Mod

  1. #1

    Default Scotland Mod

    Based on HusserlTW's startpos that unlocked emergent factions, I have made a Scottish mod package.

    What's in the mod?:

    1. Start Position
    It begins in 1700 with a hypothetical situation in which the former king of Great Britain, James II has been restored to the Scottish throne. (Historically this is not too far fetched as James was still alive, in exile, in 1700 and was still technically King James VII of Scotland).

    Scotland begins in a position of disadvantage as there is a lot of internal dissent, with many people unhappy about James being restored to the throne. England would like to see the union of Great Britain restored and poses a strong threat to an independent Scotland.

    Victory conditions include not only survival, but the restoration of some of the overseas colonies such as Nova Scotia and Panama where Scotland had an interest before the separation from England.




    2. Units

    As the game begins with a hypothetical situation in which the Stuart monarchy has been restored, I have not included any of the historically well known Scottish units such as the Royal Scots or the Black Watch as these units came into being because of the failure of the Jacobite cause and were very much shaped by the union with England. Instead, I have made a range of geographically based Scottish units, with each unit reflecting the type of troops that might reasonably have been recruited in that area (eg infantry from the highlands, light cavalry from the borders).

    There are twelve Scotland specific units in the mod. All of them are only recruitable in Scotland and all have limits on the numbers that can be recruited. So, for example, you cannot recruit Highlanders in New York (though you can replenish an existing unit). If you want to send a new Scottish unit to the colonies you have to recruit it at home and ship it out.

    Here are some of the units:


    Blue Bonnets


    Argyll Highlanders


    Lochalsh Highlanders


    Grey Dragoons


    Glasgow Fencibles


    Lothian Watch


    3. Sounds and Names
    Apart from throwing in a bit of bagpipe music when units march into battle, I have changed some of the campaign and battle sound files so that they respond with Scottish rather than English accents. This will show up as a lot of conflicts with vanilla if you're using Mod Manager, but don't worry it's just the Scottish voice files superceding the originals.

    And finally, I've tried to put Scottish names in where possible. For example, you should no longer be able to build a ship in Glasgow only to find that the program has named it the London or the Hampshire.


    This is my first attempt at a mod, so please excuse if it's a little rough here and there. I have tested it for about twenty turns with no problems. I would test it some more, but I want to get on with playing it just for fun.

    Thanks
    Thanks to Emperor Batman999 for the use of his Highlander Warband and to Danova for the beautifully textured Independent Highlanders (here reborn as the Dornoch Highlanders).

    Thanks to just about everyone who's ever written a tutorial (becuase I've probably read it), and in particular The Phenom, Torque and Mr Thib for the tutorials on unit creation. And, of course, to Lt Chambers for the incredibly useful mod manger and PFM (yes, I will try to get my head around DBEditor).

    Most of all, thanks to HusserlTW for the startpos that got the ball rolling.

    If you like the mod, rep these guys too.

    Download here - install instructions included in the download
    Link removed
    For those who want a Darthmod compatible version, download and install the files from the link above, but replace the scotland_mod.pack with dm_scotland_mod.pack

    dm_scotland_mod.pack can be downloaded here:
    Link removed

    To uninstall, (which you will need to do if you want to load any previously saved games) restore your original regions.esf and startpos.esf, and remove scotland_mod.pack and scot_loc.pack from your ETW\data folder.

    DOWNLOAD LINKS HAVE BEEN REMOVED AS THE MOD IS NOT COMPATIBLE WITH ETW 1.4. I WILL RESTORE THEM IF AND WHEN I GET TIME TO UPDATE.
    Last edited by Ludo; September 30, 2009 at 08:11 PM.

  2. #2

    Default Re: Scotland Mod

    I'm downloading this now this seems awesome. + rep.
    Got nothing...

  3. #3

    Default Re: Scotland Mod

    Excellent work Ludo +rep !




  4. #4
    red_dragon's Avatar Civis
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    Default Re: Scotland Mod

    is this darthmod compatible?
    is it possible to make a darthmod version??

  5. #5

    Default Re: Scotland Mod

    Looks very cool.

  6. #6

    Default Re: Scotland Mod

    Quote Originally Posted by red_dragon View Post
    is this darthmod compatible?
    is it possible to make a darthmod version??
    I've been running it with Darthmod, but with my new units at normal size. It runs OK. I'm just now making a version with bigger DM size units, and I'll post it up when I've tested it a bit more.

  7. #7
    carricanta's Avatar Going Nowhere Fast!
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    Default Re: Scotland Mod

    Greaaaaaaaat! Alba Rules!

  8. #8
    red_dragon's Avatar Civis
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    Default Re: Scotland Mod

    thanks alot Ludo! looks like a great mod. Now the only thing needed are some of spanky's flags!

  9. #9
    Laetus
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    Default Re: Scotland Mod

    Looks great! Can't wait to give it a go.

  10. #10
    EmperorBatman999's Avatar I say, what, what?
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    Default Re: Scotland Mod

    Nice job! Eager to here that "oy-uh-buh-krotchen! I'm from Scotland!" accent.
    But I noticed, when I start a canpaign as Scotland, it crashes, any reason why? I didn't load the regions.esf, isa that why?
    Last edited by EmperorBatman999; September 04, 2009 at 07:08 PM.

  11. #11

    Default Re: Scotland Mod

    Quote Originally Posted by EmperorBatman999 View Post
    Nice job! Eager to here that "oy-uh-buh-krotchen! I'm from Scotland!" accent.
    But I noticed, when I start a canpaign as Scotland, it crashes, any reason why? I didn't load the regions.esf, isa that why?
    You have to use regions.esf of the mod.




  12. #12
    EmperorBatman999's Avatar I say, what, what?
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    Default Re: Scotland Mod

    ok, now it works, added the regions esf, I was afraid of what would happen with the Dannebrog mod and the game not exitting right.
    Also, can you change the GB flag to the flag of St. Geoge then rename it to England? The flag is used in game by the Virginia Colonists. Also, on another note, can you make the emergents (excluding Scotland Ireland) protectorates to the factions that used to hold that territory, like Norway would be protectorate of Dennemark, etc.

  13. #13

  14. #14
    EmperorBatman999's Avatar I say, what, what?
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    Default Re: Scotland Mod

    May I suggest getting some "Highland Grenadiers" wth better stats to normal grenadiers for Scotland, theres a good skin used in ToonTotal War's mod with plaid pants, just ask for permission to use it then chnge the coat from Red to Blue.

    Here they are.

    Spoiler Alert, click show to read: 


    Also, another unit that may interest you are North Carolina Highlanders in Toon's mod, too, which are a colonial unit.
    Spoiler Alert, click show to read: 

    Last edited by EmperorBatman999; September 04, 2009 at 11:46 PM.

  15. #15

    Default Re: Scotland Mod

    Quote Originally Posted by EmperorBatman999 View Post
    May I suggest getting some "Highland Grenadiers" wth better stats to normal grenadiers for Scotland, theres a good skin used in ToonTotal War's mod with plaid pants, just ask for permission to use it then chnge the coat from Red to Blue.

    Also, another unit that may interest you are North Carolina Highlanders in Toon's mod, too, which are a colonial unit.
    Yes, I've seen these. I think I'll let the mod for a run for a while before adding any more.

  16. #16
    ♔Pom♔'s Avatar Ducenarius
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    Default Re: Scotland Mod

    Great looking mod,Rep.

  17. #17
    MorganH.'s Avatar Finis adest rerum
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    Default Re: Scotland Mod

    Great Work,was looking forward to this since TWE came out!
    +rep
    Cheers

  18. #18

    Default Re: Scotland Mod

    Some reason computer freezes whenever i run this. Might not be save compatible?
    Got nothing...

  19. #19

    Default Re: Scotland Mod

    Absolutely excellent mod. +rep for this one!! Already started my invasion of England

  20. #20

    Default Re: Scotland Mod

    Quote Originally Posted by pericles_plato View Post
    Some reason computer freezes whenever i run this. Might not be save compatible?
    Save compatible with what?




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