<a href="http://www.game-advertising-online.com/" target="_blank">Game Advertising Online</a><br /> banner requires iframes
Page 3 of 4 FirstFirst 1234 LastLast
Results 41 to 60 of 63

Thread: Campaign AI Mod - It Begins!

  1. #41
    Archimonday's Avatar Kihei
    Join Date
    Jul 2008
    Location
    Massachusetts, United States
    Posts
    920

    Default Re: Campaign AI Mod - It Begins!

    well it shouldn't, you had to of done something. That version touches no hair on the startpos.esf's head


  2. #42
    A1_Unit's Avatar Baitai kihei
    Join Date
    May 2009
    Posts
    2,633

    Default Re: Campaign AI Mod - It Begins!

    I know that and yet only after I install the startpos doesn't work... But it's impossible for your mod to overwrite startpos...

  3. #43
    Archimonday's Avatar Kihei
    Join Date
    Jul 2008
    Location
    Massachusetts, United States
    Posts
    920

    Default Re: Campaign AI Mod - It Begins!

    well im at a bit of a dilema here. I want to release a new version but there was some startpos.esf editing that was involved, and I know that many people use other custom esf modifications...

    I don't feel like putting it up here and having people complain to me that their other mods don't work because of the startpos.esf. :| what to do.


  4. #44
    A1_Unit's Avatar Baitai kihei
    Join Date
    May 2009
    Posts
    2,633

    Default Re: Campaign AI Mod - It Begins!

    Well the good news is I got my old startpos.esf to work at gunpoint (re-downloaded). Also, the game CTD's when I start up the mod for the first time but after that it works I think (the game doesn't crash again but I can't tell if the mod is being used).

  5. #45
    Gorrrrrn's Avatar Citizen
    Join Date
    Jan 2007
    Location
    here
    Posts
    5,712

    Default Re: Campaign AI Mod - It Begins!

    I expect the personality stuff works much like it does in M2TW -
    it changes the balance of probability of a faction doing certain things - provided it doesn't decide to do something else
    (i'm in profound mood today!)

  6. #46
    Wimmer
    Join Date
    Mar 2009
    Posts
    157

    Default Re: Campaign AI Mod - It Begins!

    Quote Originally Posted by Archimonday View Post
    well im at a bit of a dilema here. I want to release a new version but there was some startpos.esf editing that was involved, and I know that many people use other custom esf modifications...

    I don't feel like putting it up here and having people complain to me that their other mods don't work because of the startpos.esf. :| what to do.
    Pls, release also with startpos changes, because for example it would work out with darthmod (he doesn´t change startpos, IS and Trom do...) so, it is a decision everybody can make for himself.

    I would love to try your new improvements soon.

    thank you for your work! I have seen very nice behaviour with AI naval operations (landing on land, not port i.e.).


    regards

    biber

  7. #47
    A1_Unit's Avatar Baitai kihei
    Join Date
    May 2009
    Posts
    2,633

    Default Re: Campaign AI Mod - It Begins!

    You know what, there needs to be a mod manager for startpos.esf's.

  8. #48
    Archimonday's Avatar Kihei
    Join Date
    Jul 2008
    Location
    Massachusetts, United States
    Posts
    920

    Default Re: Campaign AI Mod - It Begins!

    updated original post. Please read carefully!


  9. #49
    Murakawa
    Join Date
    Jun 2008
    Location
    USA
    Posts
    7

    Default Re: Campaign AI Mod - It Begins!

    Maybe I'm just blind, but I can't seem to find the link in the original post...would like to try it out

  10. #50
    tobi_808's Avatar Shashu
    Join Date
    Feb 2009
    Location
    Medieval Germany
    Posts
    150

    Default Re: Campaign AI Mod - It Begins!

    is this mod compatible to darthmod for instance ? or other mods, which adress gameplay ?

  11. #51
    Akhil_The_Great's Avatar Supai
    Join Date
    Jan 2009
    Posts
    328

    Default Re: Campaign AI Mod - It Begins!

    started a campaign has Russia, im friendly with like most of the world exept sweden, Ottomans and georgia.

    The enemy still sends raiding parties, not just one but like 5 at a time with 4 units inside them, but they seem to attack cities only when their empty

    Sweden was like mass producing ships nonstop every turn from st.petersburg, till i took it from them in 1716, Denmark and Poland are still my ally, Poland is like fighting a world war, with all of Europe vs them, and they seem to hold them off and expand,
    Vox populi, vox dei!!!
    "The voice of the people is the voice of God"

    http://www.youtube.com/watch?v=9xmpBWGJ1_Y

  12. #52
    Beastro's Avatar Taihō no heishi
    Join Date
    Apr 2009
    Posts
    469

    Default Re: Campaign AI Mod - It Begins!

    This mods got my interest, whats the eta on the latest version release?

    (I'll hold off my return to playing ETW and TROM till it comes out).

  13. #53
    Dracula's Avatar Kamikaze
    Join Date
    Jul 2007
    Location
    Moesia Superiora
    Posts
    5,875

    Default Re: Campaign AI Mod - It Begins!

    No working download link

  14. #54
    Ikko-Ikki
    Join Date
    May 2012
    Posts
    1

    Icon9 Re: Campaign AI Mod - It Begins!

    where is the download

  15. #55
    Ikko-Ikki
    Join Date
    Sep 2009
    Posts
    2

    Default Re: Campaign AI Mod - It Begins!

    Wow, so I decide to browse through gameplay tweaks instead of doing an overhaul and there are idiots left and right reviving old topics from 2-3 years ago.

  16. #56
    Ikko-Ikki
    Join Date
    Jul 2012
    Posts
    1

    Default Re: Campaign AI Mod - It Begins!

    Well they revived it because this looks like an excellent mod but it has no working download link.

  17. #57
    Ikko-Ikki
    Join Date
    Jun 2012
    Posts
    5

    Default Re: Campaign AI Mod - It Begins!

    There isn't a known download link for this anywhere, I'm guessing?

  18. #58
    Tango12345's Avatar VTW Mod Leader
    Join Date
    Sep 2009
    Location
    London, UK
    Posts
    14,068

    Default Re: Campaign AI Mod - It Begins!

    No, but the modder is still active so you could always contact him.

  19. #59
    Ikko-Ikki
    Join Date
    Aug 2012
    Posts
    14

    Default Re: Campaign AI Mod - It Begins!

    HELP! I want to install imperial splendor but the problem is i cant find Steam folder in program files. i'm using windows 7. please help anyone. thanks.

  20. #60
    Tango12345's Avatar VTW Mod Leader
    Join Date
    Sep 2009
    Location
    London, UK
    Posts
    14,068

    Default Re: Campaign AI Mod - It Begins!

    Wrong thread, this has absolutely nothing to do with Imperial Splendour. Go here instead.

Page 3 of 4 FirstFirst 1234 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •