A Proper Empire: Terra Incognita v1.0.6



Changelog v1.0.6

Fixed naval guns
- Ranges go from longer to shorter in this order; rifled, long range, standard.
- Ranges are then adjusted again in this order; Shot, chain, grapeshot.
- All naval guns should affect all portions of the ship; round shot no longer passes harmlessly through the sails, masts, and rigging.
- Base reload times based on projectile weight. Bigger guns take longer, smaller guns reduced; 12lbr is the middle mark and did not change.

Fixed field guns
- Sakers and Demi-Cannons will be the only obsoleted artillery units; you will now have a broader range of artillery with different reload, range, and movement speeds.
- Ranges are now more historically accurate AND appropriate for the field sizes.
- Base reload times based on projectile weight. Bigger guns take longer, smaller guns reduced; 12lbr is the middle mark and did not change.

Fixed Fatigue
- Gave small penalties to movement for very tired and exhausted; cavalry, dragoons, and infantry.

Additonal
-- Added Erasmus' backback removal.

-- Added Tiyafeh's animation changes.

-- Added Spanky's Militia re-skins.

-- Replaced all French bourbon skins with Waronmars' French red/white/blue skins when France becomes a republic.

-- Matte979's AI mod included; simply copy it from your 'Empire Total War/misc/' directory into your 'Empire Total War/data/' folder!

-- Tan Zhi Han's Bang! SFX included; simply copy it from your 'Empire Total War/misc/' directory into your 'Empire Total War/data/' folder!

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