A Proper Empire: Terra Incognita v1.0.6 Changelog v1.0.6 Fixed naval guns - Ranges go from longer to shorter in this order; rifled, long range, standard. - Ranges are then adjusted again in this order; Shot, chain, grapeshot. - All naval guns should affect all portions of the ship; round shot no longer passes harmlessly through the sails, masts, and rigging. - Base reload times based on projectile weight. Bigger guns take longer, smaller guns reduced; 12lbr is the middle mark and did not change. Fixed field guns - Sakers and Demi-Cannons will be the only obsoleted artillery units; you will now have a broader range of artillery with different reload, range, and movement speeds. - Ranges are now more historically accurate AND appropriate for the field sizes. - Base reload times based on projectile weight. Bigger guns take longer, smaller guns reduced; 12lbr is the middle mark and did not change. Fixed Fatigue - Gave small penalties to movement for very tired and exhausted; cavalry, dragoons, and infantry. Additonal -- Added Erasmus' backback removal. -- Added Tiyafeh's animation changes. -- Added Spanky's Militia re-skins. -- Replaced all French bourbon skins with Waronmars' French red/white/blue skins when France becomes a republic. -- Matte979's AI mod included; simply copy it from your 'Empire Total War/misc/' directory into your 'Empire Total War/data/' folder! -- Tan Zhi Han's Bang! SFX included; simply copy it from your 'Empire Total War/misc/' directory into your 'Empire Total War/data/' folder! Visit our sub-forum here!
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