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Thread: y2day's Visual Improvement Project for KGCM *New Download*

  1. #141

    Default Re: y2day's Visual Improvement Project for KGCM *New Download*

    Still there man. Here is a link to an xfire ss i took so you can see it. http://www.xfire.com/profile/brsrkt/...d07d7c9f1f.png You can see the diplomacy and settlement tabs are off color. but its not a big deal. If you dont put the stratpage_03 file in it doesnt show up like that. I havent noticed anything different other than that when leaving that file out. so i just do that to fix it.

    And here is a ss of the menu after i replace the stratpage_03 in all the folders with the original stratpage_03 http://screenshot.xfire.com/screensh...42b2e6bcbf.png
    Last edited by chris7ian; January 02, 2010 at 08:36 PM.

  2. #142
    y2day's Avatar TWC STORE NOW OPEN!
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    Default Re: y2day's Visual Improvement Project for KGCM *New Download*

    Yes sorry chris, you can remove the stratpage_03 and it will not cause any problems. You don't need the file anymore. I should include the vanilla file to overwrite the file for others. Will update download now.

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  3. #143

    Default Re: y2day's Visual Improvement Project for KGCM *New Download*

    thanks man, great work on all the upgrades. Looks like a new game

  4. #144
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    Default Re: y2day's Visual Improvement Project for KGCM *New Download*

    DOWNLOAD

    Unzip to the Kingdoms_Grand_Campaign mod folder.




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  5. #145

    Default Re: y2day's Visual Improvement Project for KGCM *New Download*

    404

  6. #146
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    Default Re: y2day's Visual Improvement Project for KGCM *New Download*

    Quote Originally Posted by YourKaiser View Post
    404
    ? - Anything I can help you with?




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  7. #147

    Default Re: y2day's Visual Improvement Project for KGCM *New Download*

    the symbols for lithuania, the teutonic order, and a few other nations dont show up at the end of turn. They do show up in the faction select screen when either starting a campaign or a custom battle. Did I do something wrong in the install?

    The stratmap models for kings and generals are awesome by the way. Nice work.

  8. #148

    Default Re: y2day's Visual Improvement Project for KGCM *New Download*

    Im no expert, but here some input from me. 1. Not insulting you btw, but sometimes at the end of turn it will skip certain faction shields just because they have few agents/units etc. Are you sure its not this happening? 2. His download worked for me, so I assume the link is to a good file. I would redownload and then extract the files to C:\Program Files\Sega\Medieval II Total War\mods\kingdoms_grand_campaign_mod
    Thats assuming you installed the game and mod to the standard directory. I dont know the specific files you would need for just the faction shields at the end turn or I would say just copy/paste them alone.

    Other than that I really cant help, I dont know much about modding.

  9. #149
    Frunk's Avatar Form Follows Function
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    Default Re: y2day's Visual Improvement Project for KGCM *New Download*

    freebirdcjb: I had this problem. Please ensure you have Kingdoms Patch 1.5 installed before you install KGCM, it's 4.2 patch, and any sub-mods. If you haven't, you'll have to reinstall.

  10. #150

    Default Re: y2day's Visual Improvement Project for KGCM *New Download*

    Thanks for the replies, the shields were my only problem if you can call it that, other than that it worked fine. His stratmap models showed up as well as loading screens, the game has functioned fine. What I meant by not showing up though was instead of the faction shield, it was the button you use to build things in your settlements. Not really a problem, just they were substituted with the build button is all. Will try and work it out. Thanks.

  11. #151
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    Default Re: y2day's Visual Improvement Project for KGCM *New Download*

    Quote Originally Posted by chris7ian View Post
    Im no expert, but here some input from me. 1. Not insulting you btw, but sometimes at the end of turn it will skip certain faction shields just because they have few agents/units etc. Are you sure its not this happening? 2. His download worked for me, so I assume the link is to a good file. I would redownload and then extract the files to C:\Program Files\Sega\Medieval II Total War\mods\kingdoms_grand_campaign_mod
    Thats assuming you installed the game and mod to the standard directory. I dont know the specific files you would need for just the faction shields at the end turn or I would say just copy/paste them alone.

    Other than that I really cant help, I dont know much about modding.
    What exactly do you mean by "sometimes at the end of turn it will skip certain faction shields just because they have few agents/units etc"?

  12. #152

    Default Re: y2day's Visual Improvement Project for KGCM *New Download*

    @holy i believe what he means is during the end turn phase when at the top of the screen it ticks through all the factons shields sometimes it will jump past a shield or 2 (not have them in the middle highlighted as its there turn ) due to them either having such a quick turn or not moving anything at all.

    @freebird Hmm replaced with a building icon you say this sounds like the SD files to me which are not part of Y2days VIP but an error in these SD files will point the ui to display the wrong symbol sometimes a building icon sometimes a number or even display on partially the shield i have placed a set of working SD files try installing these and see if that rectifies your error at all download them from this thread herehttp://www.twcenter.net/forums/showt...light=SD+files
    Last edited by Soul Firez; January 12, 2010 at 01:11 AM.

    Heroes Hordes & beyond The official submod of KGCM (click the sig)

  13. #153

    Default Re: y2day's Visual Improvement Project for KGCM *New Download*

    ^ what he said

  14. #154

    Default Re: y2day's Visual Improvement Project for KGCM *New Download*

    I install the sub-mod and I have a question: ¿The changes of the Simbols of the Factions do not change in the campaing map? I mean, the Teutonic, Russian, Spanish and Lithuanian simbols change in the campaing map, but the other factions not, the new simbols only show up in the Selection Faction Screen, in the little shield in the interface and in the diplomatic view, but in the campaing map are still the same simbols.
    Last edited by AdlerWolf; March 03, 2010 at 10:58 PM.

  15. #155

    Default Re: y2day's Visual Improvement Project for KGCM *New Download*

    Answer please!

  16. #156

    Default Re: y2day's Visual Improvement Project for KGCM *New Download*

    did you installl the main install or just one of the patches( sounds like just one of the patches seeing your only seeing some of the symbols as if aplied properly all symbols (new ones will be visible by all factions

    Heroes Hordes & beyond The official submod of KGCM (click the sig)

  17. #157

    Default Re: y2day's Visual Improvement Project for KGCM *New Download*

    Well I install the "Full Download" in the first page, and in the game only the simbols of Russia, Lithuania, TO and Spain can ben seen in the Campaing map, the others factions simbols can been seen in the shields when you press the new turn bottom, and in the diplomatic and faction selecction screens, can be wrong the strat_map simbols? Please Help me!

    Here you can see the images:

    http://img408.imageshack.us/i/totalwariii.png/

    http://img69.imageshack.us/img69/3672/totalwarii.png
    http://img41.imageshack.us/i/totalwari.png/

    http://img38.imageshack.us/i/medievalselectfaction.png/
    Last edited by AdlerWolf; March 06, 2010 at 06:54 PM.

  18. #158

    Default Re: y2day's Visual Improvement Project for KGCM *New Download*

    Quote Originally Posted by AdlerWolf View Post
    Well I install the "Full Download" in the first page, and in the game only the simbols of Russia, Lithuania, TO and Spain can ben seen in the Campaing map, the others factions simbols can been seen in the shields when you press the new turn bottom, and in the diplomatic and faction selecction screens, can be wrong the strat_map simbols? Please Help me!

    Here you can see the images:

    http://img408.imageshack.us/i/totalwariii.png/

    http://img169.imageshack.us/img169/3672/totalwarii.png

    http://img41.imageshack.us/i/totalwari.png/

    http://img38.imageshack.us/i/medievalselectfaction.png/
    Any asnwers?
    Last edited by AdlerWolf; March 06, 2010 at 10:25 PM.

  19. #159

    Default Re: y2day's Visual Improvement Project for KGCM *New Download*

    So... Answer me please I want to enjoy this sub-mod...

  20. #160
    Magefsx's Avatar Campidoctor
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    Default Re: y2day's Visual Improvement Project for KGCM *New Download*

    If you want an answer, its probably best to PM y2day as he's the one who made this mod- either that or download the one on this page; post #144 as it seems the most recent

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