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Thread: y2day's Visual Improvement Project for KGCM *New Download*

  1. #101
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: y2day's Visual Improvement Project for KGCM *Baltic Crusade Release*

    Those are very nice!

  2. #102
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    Default Re: y2day's Visual Improvement Project for KGCM *Baltic Crusade Release*

    I like the first of those two choices.

  3. #103

    Default Re: y2day's Visual Improvement Project for KGCM *Baltic Crusade Release*

    Is this mod 4.2 compatible?
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  4. #104
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    Default Re: y2day's Visual Improvement Project for KGCM *Baltic Crusade Release*

    Excellent work, my friend. And rightfully praised.

  5. #105
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    Default Re: y2day's Visual Improvement Project for KGCM *Baltic Crusade Release*

    Quote Originally Posted by CeltiberoMordred View Post
    Is this mod 4.2 compatible?

    yes


    Quote Originally Posted by Henry of Grosmont View Post
    Excellent work, my friend. And rightfully praised.
    Thank you Henry




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  6. #106
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    Default Re: y2day's Visual Improvement Project for KGCM *Baltic Crusade Release*

    I have most of the work done so hopefully I will have a ful symbol pack releasing in the next week or so.




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  7. #107
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    Default Re: y2day's Visual Improvement Project for KGCM *Baltic Crusade Release*

    The vanilla Antioch symbol is a little messy but I don't much like the ones I have done either. Does anyone else suggest another symbol besides the cross?

    Vanilla -


    Mine -
    Last edited by y2day; October 26, 2009 at 09:46 PM.




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  8. #108

    Default Re: y2day's Visual Improvement Project for KGCM *Baltic Crusade Release*


  9. #109
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    Default Re: y2day's Visual Improvement Project for KGCM *Baltic Crusade Release*

    What about these?



    I like the second myself.

    Any new ideas for Kingdom of Jerusalem?

    The 2 crusader states are the last two symbols I have to do and then they will all be done. (except Whales, I don't think I will do a new one as I like the vanilla shield)
    Last edited by y2day; October 26, 2009 at 09:57 PM.




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  10. #110
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    Default Re: y2day's Visual Improvement Project for KGCM

    Anyone still interested in this? It is alot of work and I'm just about done but am really busy at the moment. If anyone is interested I may release this weekend......




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  11. #111

    Default Re: y2day's Visual Improvement Project for KGCM *Baltic Crusade Release*

    How about some emblems for the Knights of the order of St. Lazarus?
    http://www.twcenter.net/forums/showthread.php?t=219567

    I know they were a sub order, but they were one of the best, I think.
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  12. #112
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    Default Re: y2day's Visual Improvement Project for KGCM

    Keravnos,

    That link is to a Road To Jerusalem thread. I skinned some units for the Knights of St. Lazarus. I'm working on faction symbols right now and hope to release what i have this weekend.




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  13. #113
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: y2day's Visual Improvement Project for KGCM

    I love your faction symbols! Keep up the good work y2day!

  14. #114
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    Default Re: y2day's Visual Improvement Project for KGCM

    Here is a beta. It contains 26 faction symbols. The only factions with vanilla symbols left are Wales, Timurids, and Rebels. If anyone can test to see if I missed anything that would be great. I may work on strat map symbols, change faction colors on strat map, and then release final pack.

    http://www.filefront.com/14868257/data.rar

    Unrar into C:\Program Files\SEGA\Medieval II Total War\mods\kingdoms_grand_campaign_mod




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  15. #115
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    Default Re: y2day's Visual Improvement Project for KGCM

    I think they're all very well done (much better than I can do). Keep up the good work!

  16. #116

    Default Re: y2day's Visual Improvement Project for KGCM

    Would this be hotseat compatible?

  17. #117
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    Default Re: y2day's Visual Improvement Project for KGCM

    Quote Originally Posted by pwf224 View Post
    Would this be hotseat compatible?

    Yes it should be.




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  18. #118
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    Default Re: y2day's Visual Improvement Project for KGCM

    Quote Originally Posted by pwf224 View Post
    Would this be hotseat compatible?
    It is hotseat (and save-game) compatible. I'm playing it with my friend

  19. #119
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    Default Re: y2day's Visual Improvement Project for KGCM

    Sorry y2day, I haven't been keeping up with this.

    Of your PoA shields I personally prefer the third the best. As for those other two, I'm not sure whether you meant that they're for KoJ, but I personally think the second one would be the best if you used that shade of blue from the first of the two shields.

    EDIT: Whoops, just noticed you've already made a release. XD Whatever is in that .rar I'm sure I'm going to love. Thanks a bunch for all your hard work so far mate! I'll rep you once I've spread it around.

  20. #120
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    Default Re: y2day's Visual Improvement Project for KGCM

    Didn't like my KOJ shield so redid it. I will release an update for this soon.





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