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Thread: y2day's Visual Improvement Project for KGCM *New Download*

  1. #41

    Default Re: y2day's Visual Improvement Project for KGCM *Release 2*

    I agree I like the first one better too, but +rep for your second symbol as well

    If you would like some more ideas for new faction symbols I will be happy to help you out with that.

    Dave

  2. #42

    Default Re: y2day's Visual Improvement Project for KGCM *Release 2*

    definatley the first one it still stands straight out as the teutonic order ( the second one is mighty sexy to though ) but the first for my tastes represents the teuts much better

    Heroes Hordes & beyond The official submod of KGCM (click the sig)

  3. #43
    MiiKLL's Avatar Semisalis
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    Default Re: y2day's Visual Improvement Project for KGCM *Release 2*

    I like the first one as well....

    "Nothing is more destructive than the charge of artillery on a crowd."
    Napoleon Bonaparte

  4. #44

    Default Re: y2day's Visual Improvement Project for KGCM *Release 2*

    However guys, the second TO symbol is actually the historical coat of arms for the Teutonic Knights http://en.wikipedia.org/wiki/Teutonic_Order We are just used to seeing the TO faction symbol with a big black cross in game so we think thats what it should look like But I do like the first still I think because it stands out better.

    Dave

  5. #45
    y2day's Avatar TWC STORE NOW OPEN!
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    Default Re: y2day's Visual Improvement Project for KGCM *Release 2*

    Quote Originally Posted by Dave Scarface View Post
    I agree I like the first one better too, but +rep for your second symbol as well

    If you would like some more ideas for new faction symbols I will be happy to help you out with that.

    Dave

    Thanks Dave. I was thinking of doing the Teutonic and Lithuania symbols, kinda of a Baltic Crusader release. Unless you guys are happy with the Lithuania symbol. I think I can do a better one..... maybe.




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  6. #46
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    Default Re: y2day's Visual Improvement Project for KGCM *Release 2*

    How about this for Lith?

    or without the red?




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  7. #47

    Default Re: y2day's Visual Improvement Project for KGCM *Release 2*

    Without the red looks better, IMO...


    NC

  8. #48

    Default Re: y2day's Visual Improvement Project for KGCM *Release 2*

    Mate thats very sexy indeed i would rep you again but seems i cant silly TWC you should do this full time the art gig oh thats right you do and i tell you it shows i am humbled by your skills

    Ps both look great but yes i would temd for the non red one

    Heroes Hordes & beyond The official submod of KGCM (click the sig)

  9. #49
    abbews's Avatar The Screen Door Slams
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    Default Re: y2day's Visual Improvement Project for KGCM *Release 2*

    Awesome work mate, simply awesome! +rep

  10. #50
    MiiKLL's Avatar Semisalis
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    Default Re: y2day's Visual Improvement Project for KGCM *Release 2*

    I like the one without the red better, strong but in a subtle way.

    "Nothing is more destructive than the charge of artillery on a crowd."
    Napoleon Bonaparte

  11. #51

    Default Re: y2day's Visual Improvement Project for KGCM *Release 2*

    I definately don't like the vanilla Lithuania symbol all that much, and I think this is a good candidate for a new faction symbol. Personally I think I prefer the 1st symbol with the red outline. However I would like to make another suggestion if I may, could you do another version with a totally red background? I would be interested to see what this would look like compared next to the other two.

    Dave

  12. #52
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    Default Re: y2day's Visual Improvement Project for KGCM *Release 2*

    Thanks everyone, I'm happy you all like my work and I hope it adds to the fun and enjoyment of KGCM.

    Dave I will try one with a red shield and post soon.




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  13. #53
    Frunk's Avatar Form Follows Function
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    Default Re: y2day's Visual Improvement Project for KGCM *Release 2*

    I preferred the first of the two symbols. Lithuania has a bit of red on their skins, right? So yes, I think the first would be very good.

    Am downloading your ROTH-compatible mod as I write this, and hope to play it soon.

    A plus rep doesn't seem enough for all your efforts, but I hope you enjoy the one I'm going to give you all the same.

  14. #54
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    Default Re: y2day's Visual Improvement Project for KGCM *Release 2*




    I like the red one.


    Something like this.

    Last edited by y2day; September 09, 2009 at 09:56 PM.




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  15. #55

    Default Re: y2day's Visual Improvement Project for KGCM *Release 2*

    Next to the grey the red one is definately the better symbol I agree and more historically accurate.

    Awesome work mate! your symbols continue to get better and better.

    Dave

  16. #56

    Default Re: y2day's Visual Improvement Project for KGCM *Release 2*

    Definatly the first, they look awsome!

  17. #57

    Default Re: y2day's Visual Improvement Project for KGCM *Release 2*

    Spoiler Alert, click show to read: 


    is there anywhere like this in world?

  18. #58
    y2day's Avatar TWC STORE NOW OPEN!
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    Default Re: y2day's Visual Improvement Project for KGCM *Release 2*

    Quote Originally Posted by sfanky View Post
    Spoiler Alert, click show to read: 


    is there anywhere like this in world?
    I doubt it. But it is awful GRAND and would make for a nice KINGDOM. It isn't suppose to be a fair representation of a real kingdom. If you are not happy with it but would like to use the rest of the VIP just delete the splash.tga from the menu folder. Its hard to please everyone. If you have any suggestions please post and I will take them in to consideration, better yet if you would like to create your own that would be even better. It would save me the time and trouble to try to find something that would satisfy everyone that stumbles across my little submod.

    y




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  19. #59

    Default Re: y2day's Visual Improvement Project for KGCM *Release 2*

    is there anywhere like this in world?
    LOL, I think you missed the point of his splash my friend, it is not supposed to represent anywhere at all, it is just a great piece of art with the KGCM title and symbols on it. If you prefer something else then look here LINK All you need do is save one of the pictures and convert it to TGA. Then rename it splash and drop it in the mods\kingdoms_grand_campaign_mod\data\menu folder.

    Dave

  20. #60

    Default Re: y2day's Visual Improvement Project for KGCM *Release 2*

    Quote Originally Posted by y2day View Post
    I doubt it. But it is awful GRAND and would make for a nice KINGDOM. It isn't suppose to be a fair representation of a real kingdom. If you are not happy with it but would like to use the rest of the VIP just delete the splash.tga from the menu folder. Its hard to please everyone. If you have any suggestions please post and I will take them in to consideration, better yet if you would like to create your own that would be even better. It would save me the time and trouble to try to find something that would satisfy everyone that stumbles across my little submod.

    y
    lol,i am not saying i dont like it,or i dont want it
    i just wondered could it be possible to build somewhere like this in that eras

    anyway that is realy nice pic that i would like to see in my game

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