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Thread: The KGCM hotseaters BC2 holiday

  1. #381

    Default Re: The KGCM hotseaters BC2 holiday

    This game is rather falling apart very fast... =/
    Abit tired now...

  2. #382
    Incontinenta Buttox's Avatar Protector Domesticus
    Join Date
    Aug 2007
    Location
    Airstrip One
    Posts
    4,415

    Default Re: The KGCM hotseaters BC2 holiday

    Sorry Kaiser.

    I don't want to join another BC2 hotseat. Spies or no spies. There are other factors that totally unbalance a hotseat game. The fact that a large stack of defenders inside fortress walls counts for nothing. That a decent sized stack can just be wiped out by a general and his bodyguard is just stupid.

    The fact is that the only way to get anywhere with this mod with nearly every faction, even in a single-player campaign is to blitz like crazy from the start. This is thanks to most factions economy going massively into the red after the first turn.

    There are many things I like about this mod. It looks great, and all the factions feel unique. But I always find myself returning to KGCM.

    Tharn, I hope you will be up for a new KGCM game when we get one going.

  3. #383

    Default Re: The KGCM hotseaters BC2 holiday

    Every mod can be abused, I have tested the stack theory in over 6 mods, they all work.

    Simply the best way how to play the game is No spies, Auto-resolve ONLY.

    Also, I did not beat your armies with only just a general, I beat 5 militia spearmen with 1 good general and 4 nobles cav following him. =/
    Abit tired now...

  4. #384
    Decanus
    Join Date
    May 2009
    Location
    Tianjin,China.
    Posts
    504

    Default Re: The KGCM hotseaters BC2 holiday

    is this hs over..i have still to conquer the maks

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