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October 06, 2009, 08:36 PM
#381
Re: The KGCM hotseaters BC2 holiday
This game is rather falling apart very fast... =/
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October 07, 2009, 03:16 AM
#382
Re: The KGCM hotseaters BC2 holiday
Sorry Kaiser.
I don't want to join another BC2 hotseat. Spies or no spies. There are other factors that totally unbalance a hotseat game. The fact that a large stack of defenders inside fortress walls counts for nothing. That a decent sized stack can just be wiped out by a general and his bodyguard is just stupid.
The fact is that the only way to get anywhere with this mod with nearly every faction, even in a single-player campaign is to blitz like crazy from the start. This is thanks to most factions economy going massively into the red after the first turn.
There are many things I like about this mod. It looks great, and all the factions feel unique. But I always find myself returning to KGCM.
Tharn, I hope you will be up for a new KGCM game when we get one going.
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October 07, 2009, 09:10 AM
#383
Re: The KGCM hotseaters BC2 holiday
Every mod can be abused, I have tested the stack theory in over 6 mods, they all work.
Simply the best way how to play the game is No spies, Auto-resolve ONLY.
Also, I did not beat your armies with only just a general, I beat 5 militia spearmen with 1 good general and 4 nobles cav following him. =/
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October 14, 2009, 12:39 AM
#384
Re: The KGCM hotseaters BC2 holiday
is this hs over..i have still to conquer the maks
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