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Thread: new buildings of AoD2

  1. #1
    Pompeius Magnus's Avatar primus inter pares
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    Default new buildings of AoD2

    AoD2 - new buildings



  2. #2
    Pompeius Magnus's Avatar primus inter pares
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    Default Re: new buildings of AoD2










  3. #3
    Pompeius Magnus's Avatar primus inter pares
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    Default Re: new buildings of AoD2

    the little UIs from the 2 ports of Ostia+Theodosius were made by Mylae.
    The rest is new made AoD2 stuff
    Meanwhile I have made at least 50 new buildings and installations (only for the Romans!). What you see here is only a teaser.
    The building-tech-tree is a complete new one. Very few things from vanilla BI are left - 90% is modified.

    From time to time I will post new stuff and screenshots. Furthermore we will show the result of our complete new overhauled Foederati structure (or symmachoi). The grafics and the coding are finished so far.
    It is a new variable system based on hidden_resources in combination with flexible flag points - this system makes every campaign unique.

    But details are top secret atm
    Last edited by Pompeius Magnus; August 21, 2009 at 05:34 PM.

  4. #4
    Wundai's Avatar Artifex
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    Default Re: new buildings of AoD2

    I must say I like the first picture the most but the rest looks awesome as well ofcourse

  5. #5
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: new buildings of AoD2

    Just superb...
    To all the members of the team:
    You must be proud for your work guys!
    Congradulations
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  6. #6
    Pompeius Magnus's Avatar primus inter pares
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    Default Re: new buildings of AoD2

    Thank you very much AnthoniusII.
    And yes, I'm proud of my team and the good team-work.

  7. #7
    Sigma's Avatar Ducenarius
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    Default Re: new buildings of AoD2

    This can be summed up in one word, Beautiful.

    +Rep

    Also will there be a Hadrian's Wall/Deconstructed Hadrian's wall (since around this time people living around it started to pick it apart for construction materials)
    Last edited by Sigma; August 23, 2009 at 09:27 PM.

  8. #8
    Pompeius Magnus's Avatar primus inter pares
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    Default Re: new buildings of AoD2

    we will think about this. Thank you for the input.
    rep back to you!

  9. #9

    Default Re: new buildings of AoD2

    Wow! Looks fantastic! Did I already tell tou that you guys are doing a hell of a job?

    Art by Joar

  10. #10
    Wundai's Avatar Artifex
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    Default Re: new buildings of AoD2

    Quote Originally Posted by PSEUDO ROMANUS View Post
    Wow! Looks fantastic! Did I already tell tou that you guys are doing a hell of a job?
    No?

  11. #11
    Gäiten's Avatar Protector Domesticus
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    Default Re: new buildings of AoD2

    ... I am (almost) speechless ...

    Very professional work.
    Are these new buildings in the 3d enviroment included?

    Invasio Barbarorum: Ruina Roma Development Leader - Art made by Joar -Visit my Deviantart: http://gaiiten.deviantart.com/

  12. #12
    Pompeius Magnus's Avatar primus inter pares
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    Default Re: new buildings of AoD2

    @Gaiten
    thanx for the flowers!!

    some of them are shown in the 3D view. So, yes - but not all of them.
    Others like the gardens or the nautic eng. is only a building for bonus + to give access to other units/buildings. The nautic engineer prepares the dromons for example. The Hagia Sophia is of course shown in the tactical view.
    Last edited by Pompeius Magnus; August 27, 2009 at 08:38 AM.

  13. #13

    Default Re: new buildings of AoD2

    amazing stuff pomp
    +rep

  14. #14

    Default Re: new buildings of AoD2

    Very interesting. Are the pics from ingame?

  15. #15
    Pompeius Magnus's Avatar primus inter pares
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    Default Re: new buildings of AoD2

    some yes - some not (most of them were prepared without ingame screenshots; it's pure computer art)
    Last edited by Pompeius Magnus; September 15, 2009 at 10:23 AM.

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