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Thread: [Addon Unit Pack] Additional Units Mod (AUM) 3.2 for Imperial Splendour

  1. #21

    Default Re: [Addon Unit Pack] Additional Units Mod (AUM) 2.5 for IS

    Hello to all IMPERIAL SPLENDOUR + AUM fans,

    - uploaded a new version 1.5 of the "patch_aum_graphics.7z"
    Spoiler Alert, click show to read: 

    This version 1.5 adds ten awesome "vanilla units re-textures" by SIR DIGBY CAESAR
    Spoiler Alert, click show to read: 
    Denmark Line Infantry
    Denmark Guards
    French Royal Ecossais
    Knights of St. John Line Infantry
    Colonial Line Infantry
    Wild Geese (Buckley's Regiment - France)
    Hungarian Hussars
    Cossack Infantry
    Croatian Grenzers
    Pandours


    > patch_aum_graphics.zip for ALL versions > includes graphics by SPANKY, REMO, SIR DIGBY CAESAR, BLADERUNNER and HRIMFAR. Just put this file in your ETW data directory and it loads automatically like the language file. It is fully optional and works with or without AUM.

    Huge +rep to all my textures contributors for their fantastic work!


    Here is the link to my album with screenshots of the graphics pack.

    AUM DOWNLOADS MEDIAFIRE
    http://mediafire.com/AUM

    AUM DOWNLOADS FILEFRONT
    http://www.filefront.com/user/SwissHalberdier

    AUM DOWNLOADS MODDB.COM
    http://www.moddb.com/mods/aum/downloads

  2. #22

    Default Re: [Addon Unit Pack] Additional Units Mod (AUM) 2.5 for IS

    Hello to all IMPERIAL SPLENDOUR + AUM fans,

    I've uploaded a file called "AUM_all_units_activated_tables.7z" which contains two TSV tables.

    As you know I've deactivated most of the 51 "unlocked vanilla units" in the AUM-Imperial Splendour version 2.5.

    I've received a lot of PM's from AUM fans that want to know how they can re-activate several "unlocked" units again.

    Here's the solution and please go to my AUM main thread and read this section below in my FAQ on the second post.

    How to customize AUM and re-activate the unlocked units
    Spoiler Alert, click show to read: 
    How to re-activate the "unlocked" units in the AUM-Imperial Splendour version:
    There is a file called "AUM_all_units_activated_tables.7z" available for download below.

    In these two tables are all unit-to-faction and unit-to-faction-groups relations of my custom AUM units + ships. The unit-to-faction-groups relations of the 51 "unlocked vanilla units" are included too.

    Just follow the two "How to add an unit..." tutorials in the FAQ.

  3. #23

    Default Re: [Addon Unit Pack] Additional Units Mod (AUM) 2.5 for Imperial Splendour

    cheers man so why did u have to deactivate some of them ?

  4. #24

    Default Re: [Addon Unit Pack] Additional Units Mod (AUM) 2.5 for Imperial Splendour

    Quote Originally Posted by Kizermob View Post
    cheers man so why did u have to deactivate some of them ?
    Hello Kizermob, I did deactivate the "unlocked" units because IS has now own faction specific rosters and I discussed this issue with the IS team.

  5. #25

    Default Re: [Addon Unit Pack] Additional Units Mod (AUM) 2.5 for Imperial Splendour

    oh ok cheers for the amazing work bro

  6. #26

    Default Re: [Addon Unit Pack] Additional Units Mod (AUM) 2.5 for Imperial Splendour

    Quote Originally Posted by Kizermob View Post
    oh ok cheers for the amazing work bro
    Thanks a lot Kizermob!


    Hello to all IMPERIAL SPLENDOUR + AUM fans,

    The new AUM 2.5 "Spanish language" file has been updated by the "Spanish Translation Team".

    patch_aum_sp_loc_all.7z

    Cheers and enjoy AUM 2.5 en espanol!
    Swiss Halberdier

  7. #27

    Default Re: [Addon Unit Pack] Additional Units Mod (AUM) 2.5 for Imperial Splendour

    Hello to all IMPERIAL SPLENDOUR + AUM fans,

    I've got good news about my AUM 2.6 progress. It will be released in the next few days.

    It will feature 10 new AUM units and a lot of "graphical enhancements" from several talented texture contributors.
    Spoiler Alert, click show to read: 

    - changed the texture of the "Grenadier Guards" to another vanilla texture
    - optimized the texture of the "Swiss Grenadiers" (unit icon will be edited later)
    - included a new unit icon for the "Don Cossacks Cavalry" made by HELLFELL
    - included a new unit icon for the "Swiss Guards" made by KLA

    - included two new "Officer" textures for several custom units made by SIR DIGBY CAESAR
    - included a new texture for the "French Voltigeurs" made by SIR DIGBY CAESAR
    - included a new texture for the "Royal Swedish Dragoons" made by SIR DIGBY CAESAR
    - included a new texture for the "French Grenadiers du Roi" made by REMO
    - included a new texture for the "Polish Hussar Guards" made by REMO
    - included a new texture for the "Royal Indian Cavalry Guards" made by REMO
    - included a new texture for the "Desert Camel Mercenaries" made by REMO

    - included a new texture for the "United States Naval Marines" made by KUNGFUSERGE
    - included a new texture for the "French Naval Marines" made by DANOVA
    - included a new texture for the "Spanish Naval Marines" made by DANOVA

  8. #28

    Default Re: [Addon Unit Pack] Additional Units Mod (AUM) 2.5 for Imperial Splendour

    Rep! Very nice - for those of you with issues sometimes I find just removing the new files from their respective folders then adding them again works... (don't ask me why - I have no idea how computers work) The same problem happened to me and now the game works fine. Sometimes the units cards might show ranges from vanilla, but ingame the range is consistent with the other "normal" ranges of units. (If that makes any sense...)

  9. #29
    BKF's Avatar Foederatus
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    Default Re: [Addon Unit Pack] Additional Units Mod (AUM) 2.5 for Imperial Splendour

    Hi Swiss Halberdier:

    Your grand work continues for the TW and IS community. Simply love your STUFF and greatly appreciate the efforts of you and many others. AUM is a beaut WIP and continues to get better and better. Looking forward to 2.6. Could you please advise which is the best localisation.loc file to use with IS when using AUM and other unit graphics updates - I assume patch_aum_en_loc_all.7z or Unit Compatibility 4.5? Many thanks.

    PS - Thanks for clarifying about loc files.
    Last edited by BKF; September 15, 2009 at 07:01 PM. Reason: Thanks for reply
    BKF - To infinity and beyond...

  10. #30

    Default Re: [Addon Unit Pack] Additional Units Mod (AUM) 2.5 for Imperial Splendour

    Quote Originally Posted by OctavianIV View Post
    Rep! Very nice - for those of you with issues sometimes I find just removing the new files from their respective folders then adding them again works... (don't ask me why - I have no idea how computers work) The same problem happened to me and now the game works fine. Sometimes the units cards might show ranges from vanilla, but ingame the range is consistent with the other "normal" ranges of units. (If that makes any sense...)

    Hello OctavianIV and thanks for the +rep!

    When a new AUM-mod file or a language file comes out you have to replace the old one in your ETW data directory.

    If you use the "UPC 4.5" language file, you need to delete the older "UPC 4.4" before playing.


    Quote Originally Posted by BKF View Post
    Hi Swiss Halberdier:
    Your grand work continues for the TW and IS community. Simply love your STUFF and greatly appreciate the efforts of you and many others. AUM is a beaut WIP and continues to get better and better. Looking forward to 2.6. Could you please advise which is the best localisation.loc file to use with IS when using AUM and other unit graphics updates - I assume patch_aum_en_loc_all.7z or Unit Compatibility 4.5? Many thanks.

    Hello BKF, thanks a lot for your nice words!

    If you play IS + AUM without any other "Unit Packs" you should use:
    patch_aum_en_loc_is.7z

    If you want to play IS with other "Unit Packs" than AUM, then you should use:
    unit_pack_compatibility_project_v4_5.rar

  11. #31

  12. #32

    Default Re: [Addon Unit Pack] Additional Units Mod (AUM) 2.5 for Imperial Splendour

    Hello to all IMPERIAL SPLENDOUR + AUM fans,

    20. September 2009 - ADDITIONAL UNITS MOD (AUM) 2.6 has been released
    Spoiler Alert, click show to read: 
    Today I released my "ADDITIONAL UNITS MOD (AUM) 2.6" and it is fully compatible with the following versions:
    - official patch 1.3.1 + 14 free units + 14 "Elite Units of the West" DLC
    - DarthMod 2.9 / A Proper Empire:Terra Incognita 1.0.6 / Imperial Splendor 2.0.4

    - all unit stats are balanced to the corresponding mod > DarthMod / A Proper Empire:Terra Incognita / Imperial Splendor or vanilla = standard ETW balanced stats (standalone)

    - changes of the language files:

    patch_aum_en_loc.pack = English
    patch_aum_en_loc_api_ti.pack = English > A Proper Empire:Terra Incognita
    patch_aum_en_loc_is.pack = English > Imperial Splendour
    English UPC = English language file for several mods / replaces the English "patch_aum_en_loc_all.pack"

    patch_aum_ge_loc.pack = German
    German UPC = German language file for several mods

    patch_aum_sp_loc_all.pack = Spanish Compatibility Project (will follow soon)

    - fixed the CTD that was reported when the "Light Cavalry Sharpshooters" use the "light_infantry_behaviour"
    - fixed the missing text entries of the "French Mousquetaires de la Garde"
    - fixed the "auto-garrison" behaviour of all custom units - credits to applelover for discovering this issue
    - fixed the "hull strength values" in the "A Proper Empire:Terra Incognita-AUM" + "Imperial Splendour-AUM" version
    - increased the "build turns" in the "A Proper Empire:Terra Incognita-AUM" for several units + ships

    - restricted the unit recruitment of the faction "Crimean Khanate"
    - decreased the experience that several units get from higher building levels
    - removed the "backpack equipment" of all custom units - credits to erasmus777

    - optimized the custom battle/campaign costs, upkeep, limit and campaign movement rate of the three custom AUM trade ships: "Indiaman (improved)" + "Netherlands Indiaman Amsterdam Class" + "Merchantman (armed)"

    - optimized the "unit abilities" + "file and rank spacings" + "campaign movement rates" + "armour values" for all custom units in all four versions
    - changed the "training/formation" of several custom "Light Infantry" units to "mob" according to patch 1.3.1

    - changed the "Officer" of the "Swiss Pikemen" to an armoured officer and they have now the ability "garrison_police_bonus"
    - the "Swiss Guards" + "Spanish Tercio Pikemen" have now the ability "garrison_police_bonus"
    - the "Spanish Tercio Pikemen" + "Landwehr Militia" are recruitable at all military buildings
    - the "Janissaries Sekban (melee)" are only recruitable in the region "Anatolia"
    - the "Desert Camel Mercenaries" are only recruitable in the region "camels" which covers several regions around the world

    - the "Guerilla Mercenaries" are only available to these factions: Britain, France, Netherlands, Austria, Prussia, Russia, Poland, Spain, Portugal, Sweden, United States Denmark, Venice
    - the "War Galleon" is only available for these factions: Britain, France, Spain, United Provinces, Russia, Prussia, Austria, Poland, Sweden, Venice, Portugal, Denmark, Knights St.John
    - the "War Fluyt" is only available for the United Provinces

    - changed the required technology of the "Royal Cuirassier Guards" to "military_army_diamond_formation"
    - changed the required technology of the "Garrison Guards" to "military_army_square_formation"
    - changed the required technology of the "French Douaniers Infantry" + "Hungarian Line Infantry" + "Royal Constantinople Infantry Guards" to "military_army_socket_bayonet"
    - changed the required technology of the "Royal Cairo Infantry Guards" + "Royal Indian Infantry Guards" + "African Infantry Guards" to "military_army_plug_bayonet"

    - changed the texture of the "Grenadier Guards" to another vanilla texture
    - optimized the texture of the "Swiss Grenadiers" (unit icon will be edited later)
    - included a new unit icon for the "Don Cossacks Cavalry" made by HELLFELL
    - included a new unit icon for the "Swiss Guards" made by JOEDRECK

    - included two new "Officer" textures for several custom units made by SIR DIGBY CAESAR
    - included a new texture for the "French Voltigeurs" made by SIR DIGBY CAESAR
    - included a new texture for the "Royal Swedish Dragoons" made by SIR DIGBY CAESAR
    - included a new texture for the "French Grenadiers du Roi" made by REMO
    - included a new texture for the "Polish Hussar Guards" made by REMO
    - included a new texture for the "Royal Indian Cavalry Guards" made by REMO
    - included a new texture for the "Desert Camel Mercenaries" made by REMO

    - included a new texture for the "United States Naval Marines" made by KUNGFUSERGE
    - included a new texture for the "French Naval Marines" made by DANOVA
    - included a new texture for the "Spanish Naval Marines" made by DANOVA

    - removed 18 of the 51 "unlocked vanilla units" because of the "Unit limit in the UI recruitment queue" problem
    Spoiler Alert, click show to read: 
    UNIT LIMIT IN THE UI RECRUITMENT QUEUE
    http://www.twcenter.net/forums/showthread.php?t=255974
    http://shoguntotalwar.yuku.com/topic...ENT-QUEUE.html

    These units have now the standard faction relations again:
    euro_carabiniers
    euro_dragoons
    euro_heavy_cavalry
    euro_late_riflemen
    euro_expat_infantry_irish_brigade
    euro_highlanders_scots
    euro_light_infantry_miquelets
    euro_light_infantry_barbets
    americas_long_rifle_men
    east_lancers
    east_guard_cavalry_ahadis
    east_irregular_cavalry_pindari
    east_light_cavalry_qizilbashi
    18_lber_land_cannon_guard_galloper
    24_lber_land_cannon_guard
    12_lber_howitzer_colonial
    american_heavy_frigate
    razee

    - the "Galleon" is only available for these factions: Britain, France, Spain, United Provinces, Russia, Prussia, Austria, Poland, Sweden, Venice, Portugal, Denmark, Knights St.John, Genoa, Tuscany, Naples-Sicily
    - the "Galleon Race-Built" is only available for these factions: Britain, France, Spain, United Provinces, Portugal
    - the "Fluyt" is only available for these factions: Britain, France, United Provinces, Sweden, Denmark

    There is a „How to re-activate the unlocked vanilla units again“ in the FAQ on my second post.

    The complete „unit-to-faction“ + „unit-to-faction-group“ tables from AUM 2.4 are downloadable on my FAQ too: AUM_all_units_activated_tables.7z

    - removed the "Marines (early)" from France, Spain and the United States, because they have now own land + naval "Marines" units. The "Marines (late)" are still recruitable for them.

    >>> ORNAMENTUM 1.1 + 1.2
    - included the awesome unit packs "ORNAMENTUM 1.1 + 1.2" into AUM and balanced them to the three supported major mods and vanilla.

    These fantastic mods were made by Danova, Ahiga, Johan217.

    Here is the original release thread > http://www.twcenter.net/forums/showthread.php?t=277297

    Here is DANOVA's official download site > http://www.chrome.hu/danova/mod/download/

    There are screenshots of all 20 integrated ORNAMENTUM units in my album on my profile site.

    All ORNAMENTUM units are balanced to the four versions of AUM
    > unit size, limit, stats, costs, upkeep, spacings, abilities, firing-drills, morale, technologies and removed grenades.

    The French and Spanish land unit Marines from ORNAMENTUM are only recruitable at the „naval admin buildings“ like AUM's other „Marines“.

    I've given a technology requirement to several ORNAMENTUM units. Please read the ORNAMENTUM section on my FAQ to see which new requirements the units have.

    I will translate the German long descriptions of all ORNAMENTUM units and an updated "UPC German" language file will be released soon.

    >>> NEW UNITS IN AUM 2.6

    > "French „Cent Suisses“ Riflemen – Französische „Cent Suisses“ Schützen“ new texture by KLA and icon by JOEDRECK
    custom battle = late / only available for the French in France / only recruitable at the latest military building and the special building "prest_france_arc_de_triomphe" / required technology "military_army_machined_rifling" / non-reinforcable in a Republic

    > "Russian Ural Cossacks – Russische Ural Kosaken" new texture and icon by HELLFELL

    custom battle = early/late / only available for Russia in their „russian_home_regions“ / recruitable at all military buildings / no technology required

    > "US Volunteer Infantry Regiment – US Freiwilligen Infanterieregiment" new texture by SIR DIGBY CAESAR
    custom battle = early/late / only available for the United States in America / recruitable at all buildings / no required technology

    > "US Continental Marines – US Kontinental Marineinfanterie" new texture by KUNGFUSERGE
    custom battle = late / only available for the United States globally / only recruitable at the naval admin buildings / no required technology

    > "Buccaneers – Bukaniere" new texture by KUNGFUSERGE
    custom battle = early/late / available for all faction groups in the region „west_indies“ / recruitable at all buildings / no required technology

    > "Sekban Riflemen – Sekban Schützen" uses a „hidden“ vanilla texture
    custom battle = late / only available for the Ottomans in the region „Anatolia“ / recruitable at the four latest military buildings / required technology „military_army_european_doctrine“

    > "West India Company Infantry – West-Indische Gesellschafts-Kompanie Infanterie" new texture by SIR DIGBY CAESAR

    custom battle = late / available for Britain, France, Spain and the United Provinces in the region „west_indies“ / recruitable at all buildings / required technology "enlightenment_joint_stock_companies"

    > "Russian Streltsy Musketeers – Russische Strelizen Musketiere" new texture by SIR DIGBY CAESAR
    custom battle = early/late / only available for Russia in their „russian_home_regions“ / recruitable at all military buildings / no required technology

    > "Bohemian Grenzers – Böhmische Grenzer" new texture by SIR DIGBY CAESAR
    custom battle = late / only available for Austria, Prussia, Russia and Poland in the region „Grenzers" / recruitable at the four „pleasure“ buildings / required technology "military_army_machined_rifling"

    > "Hessian Jaegers – Hessische Jäger“ new texture by REMO
    custom battle = late / available for Britain, France, Prussia, Austria, United Provinces in Europe / only recruitable at the four „pleasure“ buildings / required technology "military_army_light_infantry_doctrine"


    UNIT LIMIT IN THE UI RECRUITMENT QUEUE
    Spoiler Alert, click show to read: 
    As you probably know there is a "Unit Limit UI" problem. I've started these two threads about this issue.

    http://www.twcenter.net/forums/showthread.php?t=255974

    http://shoguntotalwar.yuku.com/topic...ENT-QUEUE.html

    There is absolutely no comment at all from CA until now.

    If CA doesn't fix this problem, then all "Unit Pack mods" have really a problem to be played together and some units are missing in the recruitment queue.

    If you have an account on the official "CA YUKU" forum, then please post your opinion and thoughts about this problem on their site.

    Problems, bugs, comments and balancing issues
    Spoiler Alert, click show to read: 
    If you have any problems with AUM, then please read the detailed FAQ on the second post of the AUM main-thread.

    If you have any comments or problems you can give me feedback here in this thread.

    Please write which AUM "mod-version" and "language" file do you use.

    If you see any major balancing problem please report your used version and give me some feedback.

    Thanks
    Spoiler Alert, click show to read: 

    >>> Thanks to my team member TAKEDA SHINGEN for his great work as my beta-tester, researcher and screenshooter. He made all new screenshots on this site.


    >>> Thanks to my texture contributors and huge +rep to these fine men!

    These very talented texture contributors have made textures for AUM:
    SPANKY, BLADERUNNER, HELLFELL, REMO, KING LOUISE ASSURBANIPAL, SIR DIGBY CAESAR, DANOVA, KUNGFUSERGE, POLLUX578, HRIMFAR, JOEDRECK


    >>>Thanks to DANOVA for the permission to integrate his awesome ORNAMENTUM units. He made the fantastic unit pack mods ORNAMENTUM 1.1 + 1.2 with Ahiga + Johan217.


    >>> Thanks to all my AUM fans who have downloaded my mod!

    AUM 2.5 was the most successfull release since I've started with AUM. Here are some download stats from all my download sites together. (TWC, Mediafire, Filefront, moddb)

    aum_mod.pack
    2966

    aum_mod_dm.pack
    2223

    aum_mod_ape_ti.pack
    735

    aum_mod_is.pack
    783

    Total downloads: 6707

    If you like AUM you could give to me (Swiss Halberdier), Takeda Shingen and my texture contributors some +rep.

    As always I've updated the first post with all new information about the recruitment of the units and changed the credits. The huge FAQ on the second post is updated too.

    Cheers and happy playing AUM 2.6!
    Swiss Halberdier

  13. #33

    Default Re: [Addon Unit Pack] Additional Units Mod (AUM) 2.6 for Imperial Splendour

    Swiss Halberdier - I would like to be able to use your interesting additional naval units without using the land units - not because I do not like the land units, just that IS which I use needs the naval variety more, and I want to digest the add ons a little at a time.

    I have the Mod Pack Manager utility and I was wondering whether if I took your pack and deleted everything that did not look "naval", resaved etc would that work or are there some unobvious files? Or perhaps you could release a navy only version?

    Oh and pretty please do you have a single deck 5th rate frigate in your additional ships mix.... I think the Hornblower mod has one but this is probably not compatible in stats with IS.... really needed for late period.

  14. #34

    Default Re: [Addon Unit Pack] Additional Units Mod (AUM) 2.6 for Imperial Splendour

    Quote Originally Posted by unreasonable View Post
    Swiss Halberdier - I would like to be able to use your interesting additional naval units without using the land units - not because I do not like the land units, just that IS which I use needs the naval variety more, and I want to digest the add ons a little at a time.

    I have the Mod Pack Manager utility and I was wondering whether if I took your pack and deleted everything that did not look "naval", resaved etc would that work or are there some unobvious files? Or perhaps you could release a navy only version?

    Oh and pretty please do you have a single deck 5th rate frigate in your additional ships mix.... I think the Hornblower mod has one but this is probably not compatible in stats with IS.... really needed for late period.
    Hello unreasonable, the easiest way would be to just remove all LAND units from these two tables:

    How to remove an unit from game:
    Spoiler Alert, click show to read: 

    Open the downloaded "pack" file with the "PFM"
    > open the "db" directory and then go to the table
    "units_to_groupings_military_permissions_tables/aum_units_to_groupings_military_permissions"
    or
    "units_to_exlusive_faction_permissions/aum_units_to_exlusive_faction_permissions"


  15. #35

    Default Re: [Addon Unit Pack] Additional Units Mod (AUM) 2.6 for Imperial Splendour

    Hello to all IMPERIAL SPLENDOUR + AUM fans,

    good news about the official patch 1.4!

    I've tested AUM 2.6 with the new patch and it works. But it needs the integration of new DB columns and
    re-balancing the stats + costs + upkeep.

    I've updated these language files to the new patch 1.4:

    • patch_aum_en_loc_ape_ti.7z





    The updated German UPC 1.2 file contains the descriptions and unit names of these mods:
    Spoiler Alert, click show to read: 
    > compatible with the new official CA patch 1.4

    - AUM 2.6
    - Ornamentum 1.1 + 1.2 unit names and short descriptions
    - Origin's Unit Pack 1.0

    next translation work:
    Ornamentum 1.1 + 1.2 long descriptions
    A Proper Empire:Terra Incognita
    Sharpe 1.72

    The new AUM 2.6 "Spanish language" file has been updated by the "Spanish Translation Team" to patch 1.4

    • patch_aum_sp_loc_all.7z

    These language files will be updated as soon as possible:

    • patch_aum_en_loc_is.7z


    • UPC English 4.6.7z

    Cheers
    Swiss Halberdier

  16. #36

    Default Re: [Addon Unit Pack] Additional Units Mod (AUM) 2.6 for Imperial Splendour

    Thanks for your helpful reply!

  17. #37

    Default Re: [Addon Unit Pack] Additional Units Mod (AUM) 2.6 for Imperial Splendour

    Unit Pack Compatibility Project (UPC) English + German English v4.6beta3 27.9.09 / German v1.2 updated 23.9.09 > both updated to patch 1.4
    Spoiler Alert, click show to read: 



    The updated English UPC 4.6beta3 file contains the descriptions and unit names of these mods: (bold = new or updated)
    - AUM 2.6
    - Sharpe 1.71
    - The Great Spirit - Native American Addition Mod UPDATE VERSION 1.2 or Sons of the Dannebrog v0.5 (these mods cannot be used together at present)
    - Ancien Regime unit pack - version 1.1
    - M653 unit texture mod v4.1/5.2
    - Continental, British, Hessian, Spanish, French and Indian Armies mods (up to 25/9)
    - Ultimate artillery mod
    - Danova's "Ornamentum 1.2"
    - KLA's "European Wars" 0.4
    - Wolfgang von Zweibrücken's "Marines Mod 1.1b"
    - EmperorBatman999's "My Units Mod 1.2"
    - Lords Map Pack -latest version up to 18/7
    - Svenska "Sweden" Pack V.1.5
    - General Cornwallis's New Austrian Unit Pack
    - General Cornwallis's Rise of the Black Eagle Unit Pack
    - drum regiment mod
    - Hornblower mod
    - adds officer puppy's 'Kings Staff'
    - Imperial Splendour 2.04
    - Prussian Elite units 1.2
    - The rights of man
    - german states (not sure I have all the entries yet)
    - Warcry of the Republic
    - Ottoman realism mod
    - Aeiou
    - Das Österreichische Heer 1.2 (fixed)
    - A Proper Empire:Terra Incognita 1.0.6
    - ORIGIN's Unit Pack 1.0
    - Scotland Mod 1.0
    - Gazza's Unit Pack 2.1
    - Göteborgares Enheter 1.1
    - POM's German States - Hannover

    New in UPC 4.6beta3 = bold above
    - AUM 2.6
    - A Proper Empire:Terra Incognita 1.0.6
    - ToonTW's Continental, British, Hessian, Spanish, French and Indian Armies mods (up to 25/9)
    - KLA's "European Wars" 0.4
    - General Cornwallis's Rise of the Black Eagle Unit Pack
    - Das Österreichische Heer 1.2 (fixed)
    - ORIGIN's Unit Pack 1.0
    - Scotland Mod 1.0
    - Gazza's Unit Pack 2.1
    - Göteborgares Enheter 1.1
    - POM's German States - Hannover

    The updated German UPC 1.2 file contains the descriptions and unit names of these mods:
    > compatible with the new official CA patch 1.4

    - AUM 2.6
    - Ornamentum 1.1 + 1.2 unit names and short descriptions
    - Origin's Unit Pack 1.0

    next translation work:
    Ornamentum 1.1 + 1.2 long descriptions
    A Proper Empire:Terra Incognita 1.0.6
    Sharpe 1.72

  18. #38

    Default Re: [Addon Unit Pack] Additional Units Mod (AUM) 2.6 for Imperial Splendour

    I've updated this language file to the new "Imperial Splendour 2.1b":

    • patch_aum_en_loc_is.7z


    Here are the new entries for the "user_empire.script.txt":
    Spoiler Alert, click show to read: 

    mod "mod_NoTrails.pack"; //Only if you actually use "NoTrails"
    mod "mod_BSM_4_Light - IS2.pack"; //If you are using Full or Medium replace with the correct filename
    mod "Imperial Splendour Media.pack";
    mod "Imperial Splendour DB.pack";

    mod aum_mod_is.pack;

  19. #39

    Default Re: [Addon Unit Pack] Additional Units Mod (AUM) 2.6 for Imperial Splendour

    Hello, great mod but they have a problem with the boat's hull:
    Indeed boat in IS 2.1b have stat of the vanille but not the boat of the AUM for IS, so we can built boat with 10 000 of hull or 20 000 ( AUM's boat ) while a 6th rate have 2500 in hull for exemple

  20. #40

    Default Re: [Addon Unit Pack] Additional Units Mod (AUM) 2.6 for Imperial Splendour

    Is the UPC compatible with IS 2.1? Or is it only the AUM that we can use for IS?
    Proud member of the SPQR TW community

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