I dedicate my 600 post to EBII and the Romani preview nom nom...![]()
I dedicate my 600 post to EBII and the Romani preview nom nom...![]()
From preview:
IV) Imperium: the offices of Praetor and Consul and the corresponding pro-magistries will be invested with imperium, permitting office holders to legally command Roman armies. Characters who do not have imperium and who attack enemy forces will suffer combat-related penalties.
Since the characters now must be in Rome to get the office, will any movement bonus be awarded to them? Historically someone could be elected in Rome, go to the province (let's say Spain), wage war and return all in one year. I doubt a character could do the same in MedII without any bonus. Could the team give any detail about how they solve this? No doubt they already thought about it.
I believe something like that is being discussed. I do hope so.
In the mod, Imperium isn't for one year though, but for 3 or more.
Last edited by Horatius Flaccus; April 13, 2010 at 09:40 AM.
Yes, so that would make at least 12 turns. The Imperium will probably (I'm guessing here) extent when your empire grows. That means probably 6 years Imperium in your 'empire' - 24 turns. That would be enough to conquer some regions.
Still, I do hope characters with Imperium will get movement bonuses.
Yes, 4 tpy.
Personally I don't like the idea of having to return my FM's to Rome.
One turn is 3 months. In most cases an FM would be able to travel back to Rome, get his office and retrun to his army, without the need for me to spend years getting him to Rome.
The only exception where an FM should be required to go to Rome is when the office itself requires it.
I think also the regional governors (legates) maybe should have Imperium. If I remember well in the 1st Jewish-Roman war, following the revolt, the first roman response was Cestius Gallus, the legate of Syria who brought a legion, the XII Fulminata trying to bring order. In order to do so, he must have had Imperium.
Then maybe once his office term is finished, instead returning him to Rome, maybe by staying in the province he should be named senatorial legate and get the imperium to continue the war.
Last edited by cezarip; April 14, 2010 at 06:06 AM.
Well, if I remember correctly, the praetors were governors - sort off.
EDIT:
Wikipedia:
Beginning in the late Republic, a former Praetor could serve as a Propraetor ("in place of the Praetor") and act as the governor of one of Rome's provinces
Hail Impetor Gauis Julius Caesar
i think i have an idea. What if you made the individual family members travel insanely fast? In that way you would always by able to move your characters around quickly (which is realistic to my mind), while an army would still move slow. So when the fm is in charge of troops, he marches at their maximum paste, while on his own, he would be able to move a much much greater distance.
Alternatively, you could use the crusade function when an FM has been appointed to govern a region.
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Probably not going to happen. They will save that for the next preview of the Romani![]()
I don't think that would be realistic or useful. Than it is much better if you let the caracters move with normal speed and they don't need to be in Rome.
If you have an unrealistic high character speed(compared with other troops) it could be misused for other purpose also. (for example to create quickly some forts between you troops and the enemy troops if you are attacked or quickly occupy enemy cities just with generals and spy) And that would unbalance the gameplay.
I think it is much better to give the characters imperium for longer time. Anyway you cannot simulate the exact historical conditions and going to Rome should only give a little role-play element to the game but should not open new exploits and should not increase to much the micromanagement.
Maybe you could have elections for the Romani be like the Olympics for the Hellenic factions? Over the Winter (or whenever the elections would take place), the Family Member in question could gain a trait "Returning to Roma for Reelection".
If you wanted a Family Member to get elected the first time, he would have to be in Rome to get a trait like, "Ran for election in Roma".
This way, only family members the player wants to be elected would have to spend a season travelling between Roma and the front, as only the ones who got the trait "Ran for election" would be eligable for election without actually being in Roma. This way, there could be one-year terms without the hassle of actually transporting each and every Family Member back to Roma each year.![]()
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