
Originally Posted by
chaplain118
the cultures in RTW are divided into broad spectrums. So broad that in vanilla, a Roman faction can conquer a Greek city and exprience almost no cultural differences due to the classification (Greco/Roman). To make matters even worse, the barbarian factions were all classified as barbarian. So you end up with the weird result of Germanic tribes conquering Iberian cities that have completely different temples yet still reaping in nothing but benefit.
Cultural penalties could not be accurately portrayed due to the broad strokes, so the RS team added various penalties to the different buildings so that when you captured them, you would experience a drop in public order meant to portray the resistance of the newly conquered citizens to your culture.
The solution then became to either destroy the enemy buildings or to simply build over them. Either way, it made pacification of new territories harder than before.