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Thread: Hardcoded limits

  1. #181

    Default Re: Hardcoded limits

    Every modder define this thing.

    For example, in Sparta, only "Spartiatai Hoplitai" will be recruited on the city while "Perioikoi" or "Heilotai" can be hire in the province...
    The same like "Sacred Band" in Carthage, "Leukaspidai", "Hetairoi", "Argyraspidai", etc.

    But this is only my opinión.

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  2. #182
    20ninescene's Avatar Artifex
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    Default Re: Hardcoded limits

    These should be updated:

    Stat_heat: ? should be Stat_heat: -2 to 5, lower and higher values are ignored. Experimentation
    Terrain modifiers: ? should be Terrain modifiers: -8 to 8, lower and higher values are ignored. Experimentation
    Mount bonus/penalty: ? should be Mount bonus/penalty: -8 to 8, lower and higher values are ignored. Experimentation

  3. #183
    Suppanut's Avatar Idea-O-Matic
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    Default Re: Hardcoded limits

    Have anyone report about limit 32 bonus lines that could active in one building in one settlement that could activate at the same time? if bonus active more than 32 in single building in settlement at the same time, it would cause ctd.
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  4. #184

    Default Re: Hardcoded limits

    Any upper limit for descr_mount?

  5. #185

    Default Re: Hardcoded limits

    Is the minimum limit of inhabitants per settlement (400) hard-coded?
    And what about the basic farming of the regions?
    Is the indestructibility of some buildings also hard-coded?

  6. #186

    Default Re: Hardcoded limits

    Quote Originally Posted by Unvers View Post
    Is the minimum limit of inhabitants per settlement (400) hard-coded?
    And what about the basic farming of the regions?
    Is the indestructibility of some buildings also hard-coded?
    1. Yes
    2. Zero
    3. Nope, you can change it.

    =)

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  7. #187

    Default Re: Hardcoded limits

    Quote Originally Posted by Solon de Atenas View Post
    1. Yes
    2. Zero
    3. Nope, you can change it.

    =)
    Thanks for the answer, I expressed myself wrong in the second question, I wanted to ask how the farming level of the various regions changed, turning a bit for the game files I found in world / maps / base / descr_regions.txt that there could be what I'm looking for:

    Britannia_Inferior Eburacum
    britons
    Brigantes
    232 41 198
    slaves, lead, dogs, pigs
    5
    5
    I think the first three numbers are the position on the strategic resource map even if the resources are 4 and the numbers 3, the last two are an absolute mystery to me, maybe that's where basic agricultural production is managed?


    Certainly things will already be asked but the topic is great and I have not checked all the posts.

  8. #188

    Default Re: Hardcoded limits

    Sorry for the bad English but it's not my native language and I didn't know you couldn't edit the posts.

  9. #189

    Default Re: Hardcoded limits

    Britannia_Inferior --- Region name
    Eburacum --- City name
    Brigantes --- Rebels name
    232 41 198 --- RGB color in map_regions.tga
    slaves, lead, dogs, pigs --- resources or hidden_resources
    5 --- Triumph value (leave in 5)
    5 --- Farm level

    My english is not the best as well. Please, the first thing that you should do to make any modification in your maps is to read a tutorial about this topic. Everything it is much better expained.

    I hope that it was helpful.

    ROME TOTAL REALISM ANABASIS FORUM: HERE

  10. #190

    Default Re: Hardcoded limits

    Quote Originally Posted by Solon de Atenas View Post
    Britannia_Inferior --- Region name
    Eburacum --- City name
    Brigantes --- Rebels name
    232 41 198 --- RGB color in map_regions.tga
    slaves, lead, dogs, pigs --- resources or hidden_resources
    5 --- Triumph value (leave in 5)
    5 --- Farm level

    My english is not the best as well. Please, the first thing that you should do to make any modification in your maps is to read a tutorial about this topic. Everything it is much better expained.

    I hope that it was helpful.
    Thank you very much, the level of triumph why is it better not to change it?

  11. #191

    Default Re: Hardcoded limits

    It doesn´t matter because apparently it has no effect, but who knows... better to do not change, I think. If you want to experiment with it, let me know if you get any result.

    ROME TOTAL REALISM ANABASIS FORUM: HERE

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