
Originally Posted by
Birdofilo
Could you write a small tutorial about how to merge elements of two different models to create a new one?
Sorry but my english is a little poor to make a tutorialst. And mostly weak to answer the questions. 
That is the way I make the model variations:
(Let's say that there is hat which is used by another unit and I want to give this hat to another unit)
1. Find the unit which have the hat I want to use.
2. I make a copy.
3. I convert to ms3d file.
4. I open it in Milk.
5. I erase each and every element from the group and I leave only the hat.
6. Export / object file format
7. I look for the unit which will have the new hat.
8. Make a copy of the unit.
9. Convert to ms3d file.
10. Open it in Milk.
11. Import / obeject file ( export into the former hat object)
12. I put it into the right place, move, make distortion everything what is necessary.
13. Copy the name of the older hat (the name of the hat I will not use)
14. Delete the old hat.
15. Rename the new hat for the old hat's name.
( I'm not sure if it is necessary but sometimes there are groups and elements which is not used in the game. I think a command or code determine what is used from the groups. Or I just misunderstood something.)
16. Do the necessary attaches under joint. F
rom joining:
17. Delete the materials which were made by the imported object( the unnecessary second Figure and Attachments)
18. Set in texture where the hat goes. ( I have already made the skin which have the skin of the transported hat)
19. Save.
20. Convert to mesh.
I need to give the element to the load levels.
21. Make a copy from the ms3D file from step 19.
22. Delete all the elements except the new hat.
23. Export / object file format ( now I have a hat with correct size, name, location and skin position.)
24. Convert the 3 rest Lod levels into ms3D file.
25. Open them in Milk.
26. Delete the old hat.
27. Import / obeject file ( the new hat)
28. Make the attaches under joint.
29. Delete the materials which were made by the imported object( the unnecessary second Figure and Attachments)
(30. Simplify the object. Optional! Import the Lod level hat.)
31. Save
32. Convert back to mesh.
33. Do it with each and every load level.
This is my working method. I'm sure that there are a lot of professional who make it in a better way. This is my way of work, and if someone has better solution please write new tutorials... 
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I would like to take the chance and ask something. I now it is not a question of the topic but maybe someone pay attention. 
Does anyone know how to make a historical battle? Is there any custom battle where the natinos and units are already defined? I don't want to make a map. The aim is to have a new historical battle on the existing battle map. Is it possible?
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