Released previews
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Mod timeframe
1301-1453
Faction List
Britania
1 Kingdom of England
2 Kingdom of Scotland
Iberian Peninsula
3 Emirate of Granada
4 Crown of Castile
5 Kingdom of Portugal
6 Crown of Aragon
Italian Peninsula
7 Papal States
8 Kingdom of Naples
9 Venetian Republic
10 Republic of Genoa
Western EU
11 The Holy Roman Empire
12 Kingdom of France
13 County of Burgundy
14 Swiss Confederacy
Middle EU
15 Kingdom of Hungary
16 Kingdom of Bohemia
17 Kingdom of Poland
Baltic/Eastern EU/
18 Teutonic Order
29 Grand Duchy of Lithuania
20 Republic of Novogrod
21 Golden Horde
Scandinavia
22 Kingdom of Denmark
23 Kingdom of Sweden
Balcan
24 Serbian Empire
25 Eastern Roman Empire
26 Bulgarian Empire
Anatolia
27 Ottoman Empire
Rebels
28 Hussites
29 Minor Nations
Faction choosen during the installation of the mod
30 Kingdom of Bosnia or Navarre or Halych-Volhynia
31 Terra Mathei or Brabant or Florence
Map
F.A.Q.s
What’s the main goal of this modification?
The main goal of our mod is to establish the “real” historical “environment” found in Medieval Europe at the beginning of the 14th Century, giving the player the “feel” of the historic background in 1301 AD. During our timeframe player will experience most of the significant historic events, accompanied by the appearance of historical characters such as the rebellion of the Hussites lead by Ján Žižka or the French “Rebirth“ lead by Joan de Arc, and much, much more.
How many regions are in the mod?
We will use the max slot number for regions, 199, to represent medieval borders and maps historically. We also plan to use PSF (permanent stone forts) to represent settlement and castles in each region.
What about mercenaries? Will they play a more important role in game?
We intend to increase mercenary recruitment in some regions which were historically known sources for large numbers of mercenaries. For example in Italy you will be able to hire units called Compagne di Ventura or Condottieri units through diplomacy, For certain factions you will have specific guilds in your faction capital which will allow you to recruit mercenaries from another faction, example: Portugal will have a diplomatic (mercenary) guild with England which will enable them to recruit English Longbowmen in Lisbon. Other special units will be recruitable through an AOR (area of recruitment) system.
Why did you select to base “Patria Libera” on this era?
The year 1300 begins a very interesting and turbulent century. Small duchies and kingdoms established their independence while the large, established kingdoms and empires saw their power diminished by weak faction leaders and powerful, independent feudal lords. And everywhere people were devastated by the scourge of the “Black Death.” During this era the longest war in medieval history was waged, “The 100 Year’s War.” Powerful alliances were born such as the Kalmar Union and Polish-Lithuanian Commonwealth. The Papacy saw its authority challenged by its exile in Avignon and later by the schism of the two Anti-Popes. The fall of Byzantine Empire began and in the year 1453, the Eastern Roman Empire finally fell to the Ottoman Turks, It is also the end year of our mod and a year which heralds the end of Feudalism and the beginning of the Renaissance.
How the siege is going to be represented?
We will improve the battle map and cities to make their look much closer to how it looked during an actual medieval siege. We will also create some new siege engines used all over medieval Europe. For the Byzantine there is going to be a “unique” “Greek fire machine“and much more!
When its gonna be released?
When it’s done! You can help our progress as a team member!check this thread for more info...
What’s the actual progress of this mod?
It’s hard to say actually. I think we are somewhere around 25 percent currently. I will update this monthly.
Please feel free to ask any other questions you have about the mod!
regards IVIarkI2I