Page 9 of 387 FirstFirst 123456789101112131415161718193459109 ... LastLast
Results 161 to 180 of 7723

Thread: Suggestions

  1. #161
    Kamakai's Avatar Biarchus
    Join Date
    Aug 2009
    Location
    Wales!!
    Posts
    643

    Default Re: Suggestions

    legolas to have his bow, quiver on his back and a sword in both hands one as a sort of shield and the other, well.. you know, stab people with.

  2. #162
    Irish guy's Avatar Semisalis
    Join Date
    Dec 2008
    Location
    Waterford, Ireland
    Posts
    401

    Default Re: Suggestions

    I would like to see Angmar as a faction, High elves and dwarves have things too easy up there in the north Also is it possible to create new combat animations? Maybe some more gracefull combat moves for the elves and more viscous for orcs. Also now that I have just watched the Two Towers again would it be possible to create some form of testudo formation for the Uruk Hai like they did when aproaching the Hornburg gate? This could also be a solution to the dwarves vs Archers problem.

    *EDIT* Never mind the testudo thing, I just read it can't be done. Shame...
    Last edited by Irish guy; August 13, 2009 at 05:25 PM.

  3. #163
    Protestant Knight's Avatar Centenarius
    Join Date
    Jan 2009
    Location
    USA - Florida
    Posts
    849

    Default Re: Suggestions

    I would like to have an Horse Archer for the High Elves and I think all Elven Cav. untis shood be fast moveing I would just like to see more High Elven untis any way

  4. #164

    Default Re: Suggestions

    Is it possible to make custom settlements for the battle map? I dunno if its within the scope of this mod, or even possible, but actually defending the walls of Minas Tirith would be absolutely and completely awesome.


    Each event is proceeded by prophecy, but without the hero there is no event...

  5. #165
    axnsan's Avatar Protector Domesticus
    Join Date
    Dec 2008
    Location
    Timisoara, Romania
    Posts
    4,437

    Default Re: Suggestions

    Facepalm.
    Oh wait, I get it. You mean like this

    http://www.twcenter.net/forums/showthread.php?t=275353
    http://www.twcenter.net/forums/showthread.php?t=274449
    http://www.twcenter.net/forums/showthread.php?t=270593
    http://www.twcenter.net/forums/showthread.php?t=270482
    http://www.twcenter.net/forums/showthread.php?t=268387
    http://www.twcenter.net/forums/showthread.php?t=267179
    http://www.twcenter.net/forums/showthread.php?t=266118
    http://www.twcenter.net/forums/showthread.php?t=265934
    http://www.twcenter.net/forums/showthread.php?t=265580
    http://www.twcenter.net/forums/showthread.php?t=263477
    http://www.twcenter.net/forums/showthread.php?t=263417
    http://www.twcenter.net/forums/showthread.php?t=263457
    http://www.twcenter.net/forums/showthread.php?t=260636
    http://www.twcenter.net/forums/showthread.php?t=255937
    http://www.twcenter.net/forums/showthread.php?t=253950
    http://www.twcenter.net/forums/showthread.php?t=161017
    http://www.twcenter.net/forums/showthread.php?t=165405
    http://www.twcenter.net/forums/showthread.php?t=170877
    http://www.twcenter.net/forums/showthread.php?t=176132
    http://www.twcenter.net/forums/showthread.php?t=176327
    http://www.twcenter.net/forums/showthread.php?t=199102
    http://www.twcenter.net/forums/showthread.php?t=254388
    http://www.twcenter.net/forums/showthread.php?t=255055
    http://www.twcenter.net/forums/showthread.php?t=259842
    http://www.twcenter.net/forums/showthread.php?t=260378
    http://www.twcenter.net/forums/showthread.php?t=260636
    http://www.twcenter.net/forums/showthread.php?t=261751
    http://www.twcenter.net/forums/showthread.php?t=263417
    http://www.twcenter.net/forums/showthread.php?t=263457
    http://www.twcenter.net/forums/showthread.php?t=213666
    http://www.twcenter.net/forums/showthread.php?t=231386
    http://www.twcenter.net/forums/showthread.php?t=285269

  6. #166
    Shocked's Avatar Campidoctor
    Join Date
    Aug 2009
    Location
    Australia
    Posts
    1,850

    Default Re: Suggestions

    lul that must have taken you a while

  7. #167
    axnsan's Avatar Protector Domesticus
    Join Date
    Dec 2008
    Location
    Timisoara, Romania
    Posts
    4,437

    Default Re: Suggestions

    Actually I keep a list stored on my comp

  8. #168

    Default Re: Suggestions

    Oh lovely, question answered then.


    Each event is proceeded by prophecy, but without the hero there is no event...

  9. #169
    Kamakai's Avatar Biarchus
    Join Date
    Aug 2009
    Location
    Wales!!
    Posts
    643

    Default Re: Suggestions

    Ninjas...

  10. #170
    aNarion.'s Avatar Centenarius
    Join Date
    Jul 2006
    Location
    Sweden, närke
    Posts
    846

    Default Re: Suggestions

    Suggestion:

    Expand the map further to harad and rhun, more south and east.

    Add more regions, into mirkwood and further into rhun and harad

  11. #171
    Foederatus
    Join Date
    Jul 2009
    Location
    Netherlands
    Posts
    36

    Default Re: Suggestions

    Currently busy with this, but I'm still new to modding myself, so if someone could do this properly: knock yourself out.
    MTW2 is my favorite game, but modding TATW makes me feel too much of an LotR fanboy!

    If only SS had trolls... *sigh*

    Anyway... I'm currently trying to remove the family tree from the elven factions and make them like the orcs, so with generals only.

    Elven procreation in Tolkien's universe with thousands of years between each generation is far beyond the realistic scope of this game. Instead we should just have some loose generals, with the big names and family ties addressed through traits, interspersed with some 'man-of-the-hour' generals and additional end-game recruitable ones.

    It also allows bringing in 'female' generals (most names swing both ways and half the male portraits would make for some very pretty females anyway...). At least that way we could finally give Galadriel her bling-bling back.

    Ofcourse there's the issue of those pesky male general strat- and battlemodels, but if Eowyn could get away with it in armour, these androgynous bunch of walking hairconditioner ads definitely could.

    It just occured to me, but this way it's not too weird to add Treebeard with a unit of 'bodyguard' ents (like the ones axnsan made) as a non-recruitable generals unit for the Silvan elves (spawned on a mission to kick the orcs out of Fangorn perhaps?).
    Last edited by Tobz; August 14, 2009 at 05:52 PM.

  12. #172
    yodacino's Avatar Laetus
    Join Date
    Jul 2009
    Location
    Tucson, AZ
    Posts
    8

    Default Re: Suggestions

    Quote Originally Posted by Irish guy View Post
    I would like to see Angmar as a faction, High elves and dwarves have things too easy up there in the north
    I second this suggestion.

  13. #173
    Beregond's Avatar TWC boomer
    Join Date
    Mar 2009
    Location
    Ukraine
    Posts
    4,477

    Default Re: Suggestions

    Quote Originally Posted by yodacino View Post
    I second this suggestion.
    well,balance-wise it'be nice,but Angmar was long destroyed by the time of the mod

  14. #174

    Default Re: Suggestions

    Make rebels stronger.
    More PSF with strong rebel garrisons.

  15. #175

    Default Re: Suggestions

    My suggestion:

    With Minas-Ithil... or what it is called when Mordor owns it. This problem is only evident with you own it mostly though. (if you are a goodie , I owned it as mordor)

    Armies start super far away and to the left of the gates. For some reason this causes enemy forces to start way off and breaks up their individual unit cohesiveness. They filter in 1 by one, its really odd. Not at all like the normal AI script for sieges. Cavalry can't charge them because they are so spread out, and allied units inside the walls can't seem to engage properly because the enemy is so spread out.

    Is there a way to fix spawn location for sieging armies on this settlement through a mod? if not I hope it is fixed with the next patch , its a wonderful chokepoint for gondor.

    I hate posting this because I love this mod so much, but it was a suggestion so I put it in the suggestion thread Many blessings TATW team!!!

    Edit: also this bug makes it stupid easy to claim this keep even with the garrison script. One melee unit, 3 ranged units, and one cav, can kill a full stack of the AI with this bug if you siege the keep. When sieging your army starts ridicuosly far out, and the enemy staggers out of the gates. By the time one unit gets to you they route , next one routes and so on, if you keep the pressure on they will all route and give you victory or draw ( the enemy might keep one unit in the courtyard you can't get to without 2 rams)
    Last edited by liddabit; August 16, 2009 at 03:52 AM.

  16. #176
    ISA Gunner's Avatar Campidoctor
    Join Date
    Oct 2008
    Location
    Melbourne, Australia
    Posts
    1,753

    Default Re: Suggestions

    Well the main ones have already been mentioned so ill just cut to the chase. Basically, i feel as though the two main evil factions are really rather bland and dull, considering how immensely powerful and versatile they are. I am referring to Mordor and Isengard. Rhun and Harad are basically perfect, they could do with a couple of extra AOR units each but thats all that would take to make them perfect.

    With Mordor and Isengard, its a whole nother story...

    The problem with them is the lack of units they possess - especially Isengard. With Isengard, the main problem is that they have very few Uruk-hai units which are by far the most important part of their military.
    If you have a look at http://www.twcenter.net/forums/group...scussionid=367, you will see my and other people's suggestions on how to improve the Isengard faction in terms of unit diversity.
    Also with Isengard, the soldiers themselves are very bland and dull. They're clones. If you have a look at some of the pictures in the above link, you will see that the Uruk-hai armour comes in many shapes and styles. I recommend watching the Two Towers and closely looking at the Uruk-hai when they march from Orthanc to Helm's Deep, as well as during the battle. The variety amongst them is very great.

    Mordor has the same problem. The regular Orc forces of Mordor in game are really rather lacking when compared to the real deal. The ones in game are really just the lower Orcs of Saurons armies. Not snaga, but the weaker, lower class. Then theres the elite Uruk Orcs (which were done very well i must say) who make up the upper class of Orcs. But the middle section, that comprised the majority of Saurons armies during his assault on Minas Tirith are not present at all. If you look during the Return of the King, all of the Orcs marching from Osgiliath to Minas Tirith are well armoured and armed. Crude partial-plate armour, iron shields and iron helmets are worn by all.
    They aren't armoured in crude chain and carry flimsy wooden shields like the ones in game.

    So my main suggestion for Mordor would be a middle class of Orc, armoured in crude iron from head to toe. Not as strong, hardy and determined as Uruk Orcs but more so than the Orc band, Orc raiders and Scouts in the game.
    The current Orc archers and Orc Maulers i think need to be re-textured to make them look like the ones in the movie during the attack on Osgiliath and Minas Tirith. Iron helmets and crude iron partial-plate.

    As for new units;

    Orc pikemen (the ones used to 'stop' the charge of the Rohirrim)
    Orc warriors (standard Orcs armed with swords and scimitars. iron partial-plate, iron helmets, iron shields)
    Orc spearmen (like the pikemen but much more mobile with short spears and iron shields instead of a pike)
    Uruk spearmen (like the Orc spearmen but Uruk. so stronger, hardier, more determined and armoured in black iron like the other Uruks)
    Uruk champions (the strongest Uruks. like the the basic Uruk warriors but with a large, heavy 2-handed axe, mace or polearm)

    I really think this would enhance the gameplay a lot when playing as either of these two evil superpowers. Thanks for reading.
    Last edited by ISA Gunner; August 16, 2009 at 10:04 AM.
    [SIGPIC][/SIGPIC]

  17. #177

    Default Re: Suggestions

    I couldn't find anywhere to put this, but i guess it is a suggestion.
    Stop closing the threads, i mean one or two that have gone off topic are fine, or irrelevant threads, but this is silly. I take a look at the forums daily, and people want to discuss the game. Every time they try to make a thread to do this though it gets closed, and marked as answered or off topic even if people are still trying to add to the discussion.

    I logged on this morning, and practically every discussion that has developed over the last few days has been closed by Jan in a matter of minutes this morning. It ridiculous, like you don't want people to discuss the mod. Its a forum, that's what forums are for, talking, discussing the game, asking for help from the community. I must say at the moment, this is run more like a dictatorship than a forum.

  18. #178
    abbews's Avatar The Screen Door Slams
    Join Date
    Apr 2009
    Location
    Stockholm, Sweden
    Posts
    8,193

    Default Re: Suggestions

    Those topics were closed due to the OP is to retarded to use the search function

  19. #179

    Default Re: Suggestions

    definately change the game to make it so good factions cant fight good factions and can call there own crusades ,
    more units like hobbits and fellbeasts and some historical battles.
    i also got the ring but you really shld be able to do something with it like more power to the hero carrying the ring and an overall trade and income and fighting boost to all units in the same faction,
    also more custom buildings
    and degrade the orc and goblin units (snaga) the spear throwers of the snaga are too good they wiped out an elf army of archers it just doesnt seem right all non orc units shld be far better and all orc units shld still have number superiority but far less fighting capabilities ( they shld be really crap) but not too crap



    but really great work king kong and the team i love this mod


    btw is there any chance someone can direct me too any historical battles for this game ?
    Last edited by Ryan140; August 16, 2009 at 02:42 PM.

  20. #180
    koultouras's Avatar Πέος
    Join Date
    Nov 2008
    Location
    Greece / Thessaloniki
    Posts
    3,711

    Default Re: Suggestions

    i've been messing around edu.TXT and i realised that the "can_sap" attribute is still available
    (at least as an attribute option in the description on top of the txt.file)
    Is it indeed available? And if yes why not adding it on dwarven miners as a sp.ability?
    It would be a unique ability, lore-wise and would make miners(which personaly do not even bother recruiting them)
    a quite useful unit!
    Last edited by koultouras; August 17, 2009 at 02:57 AM.


Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •