Results 1 to 10 of 10

Thread: Eagle Standard Volume VII Issue VII

  1. #1
    B. Ward's Avatar ★★★★ RockNRolla ★★★★
    Join Date
    Feb 2007
    Location
    East Coast, United States
    Posts
    4,371

    Default Eagle Standard Volume VII Issue VII


    Letter from the Editor
    A day late, but never a dollar short. We here at the Eagle Standard are honored to be able to bring you another issue. From community members, for community members. First a foremost, I want to thank Empress Meg for all of her guidance, support, and hard work with all things content. She was a driving force in making sure that things were always smooth, organized, and as friendly and inviting as they could be. She was an inspiration of genuine leadership and exemplary character. May she be embraced as one of the all time greats. She will always have a special place in the heart of the ES and I'm sure with all of the site's publications. Thank you for all you've done your highness. Although we have lost Empress Meg as our content manager, remember, someone has to fill in those shoes. So I want to also extend my congratulations and never ending support to one of content staff's very own, jimkatalanos. A very deserving and knowledgeable selection if I do say so myself, and I am. He has the full support of the Eagle Standard on maintaining the high standards put forth by those before us and to be a beacon inspiration for those to come after. Once again congrats and may your experience and personality help you to be as incredible as we all know you will be.
    As with the midsummer, many members have come and gone, but the ES lives on with the change of times. Many think of hibernation with the winter season, but the summer brings vacations, lazy lake days, cookouts, picnics, and other experiences that draw us away from our comfortable computer chairs and the world of TWC as we know it. But don't you worry at all because we are only resting and preparing for some new and exciting things to help elevate the ES even higher. We want to thank all our readers and our great community as a whole. Because without you, we wouldn't be. So thank you from all of us here at the Eagle Standard. Any questions anyone has about our publication and ways you can become involved, please pm me and I will respond A.S.A.P. Please forgive me in advance if it takes longer than expected...I'm a busy guy, but I promise you, I got you. Until next time.


    B. Ward
    Eagle Standard Chief Editor


    Table of Contents

    Round Table


    Community Competitions





    An Interview with Seleucos of Olympia Immortal of The Greek War (TGW)
    Click to view content: 


    Today, I bring you yet another interview. This time, a Rome Total War Mod for RTW 1.5.
    The Greek Wars is a Mod that sets you in about 350 B.C. during the Greek Wars amazingly But I have to say, I have learned a pretty good bit about this mod and from the Screenshots, it looks awesome.






    1. So Seleucos, tell us a little bit about yourself.


    I’m 29 years old, and I’m currently doing a PhD in astrophysics at the University of Athens. I’ve been playing Total War games ever since Shogun, but I only became interested in the fora in 2004, joining first the official forum and then TWC. Both have been an endless source of procrastination over the years.


    2. Why did you decide to get into modding? Rome Total War modding specifically.


    Back in 2005, I noticed a thread by a young modder named DimeBagHo, where he presented his idea for a “Minimal Greek Mod”, i.e. a very, very small mod which would make some very small changes to the vanilla Greek factions to make them more detailed. Back then I was afraid of major modifications. They seemed to me like huge, lumbering Frankenstein creations which changed the game dynamics in strange and uncomfortable ways. But the changes proposed in that mod seamed completely reasonable and it hardly altered the rest of the game, so I volunteered to help. I had some experience with 2D graphics and ancient history, so I found myself making unit cards and taking part in conversations about altering game dynamics. Afterwards, I started playing other mods, including total conversions, but after a few months I realised that I lacked the time to keep up my work as a modder, so I decided to take a break. That break ended with the development of The Greek Wars in 2008.


    3. The title of the mod tells generally where its located. What is the specific aim of your mod regarding the Greeks?


    The aim is to attain a balance of factions reminiscent of Shogun Total War – i.e. a game where you struggle to attain hegemony over a small geographical area against enemies similar to you, and yet because of that geographical restriction and faction similarity the subtle differences become important, and you never lose your immersion by finding yourself attaining unrealistic goals.



    4. Is your mod accurate to real history, or is it alternate history?

    It’s a little bit of both, actually. The mod is based on a group story of the same name written by me and several other people, some of whom have contributed to the mod’s development, but that only really affects two things: the loading screen quotes, which are all taken from the story, and the character names and faction descriptions for five of the eleven factions. Everything else is historical, and that includes unit types, faction borders and the general setting of the mod, which takes place between the end of the Theban Hegemony and the Battle of Chaeronia (360-338BC).



    5. Had any difficulties with "The Greek Wars"?

    Yes, several. When we started this project we were basically a bunch of writers, and I was the only one with some limited modding experience. I started out as just a mapper, but as time progressed I had to work on practically every aspect of the mod, and that ended up taking much more of my time than I had anticipated. It would be overwhelming at times, and after the mod was released I felt like taking a long break from modding…


    6. Anything specific that attracts player to your mod?

    I’d think the first thing that would attract players to TGW is the classical Greek setting. Over the years there have been several ambitious mods in development dealing with classical Greece, and some of them may well be nearing completion, but so far TGW is the only one to have been released. It’s released and it’s stable. If there was a “Greek mod curse”, as it is often jokingly said in the community, then the curse has been broken.


    7. How hard was this mod to do? Did you encounter any difficulties with it? If so, what were they?


    The greatest difficulty was the lack of a modeler in our team. We had to make do with models from vanilla RTW and XGM, which I re-skinned in Paint Shop Pro 6.0. Then, when it came time to make UI cards, I had to use an arduous process that involved taking screen shots and manually creating alpha layers, again because I didn’t have the programs or expertise to do it the easy way.


    8. What was the latest update for the mod? What did it do?

    The latest update was 0.95, which fixed some bugs encountered after the first release, and also rebalanced the unit stats and added a rich variety of geographically correct last names for all factions. Since that version, TGW has been stable, with no game-breaking bugs reported to date. It would have made sense to call that version 1.0 but, being a perfectionist and having a few new ideas in my mind, I decided to hold off on that until I could be perfectly happy with the end result. Work is progressing slowly towards that end.



    9. Anyone specific that really helped with this mod?

    Alexius 17, being one of the writers of the original TGW story, helped a lot by founding a forum which we used partially as a development forum for TGW. Without it, it is doubtful that we would have ever considered making this mod. He also actively contributed in its development. KingLarsofMars joined the project when we were all tired and frustrated, and he breathed new life into it with his enthusiasm. Volksie started the TGW story and he contributed some 2D art to the mod, as did Raja and Sipahi. The rest of the writers helped out in small ways, and the community has been helpful with suggestions and bug-spotting.


    10. How did you have time for this mod?


    That’s a good question! I sometimes wonder about that myself… After the fact, it seems strange that I could devote so many hours of my life into this. Whenever I entered an exciting phase in development, I would spend almost all my free time working on it. Needless to say, during these phases my social life suffered, but I wouldn’t notice until after I would realize that a week had passed and all I had to show for it were a bunch of pixels…



    11. How long did you work on it?

    It took a little less than a year, from the early stages of development to the release of the latest version (0.95). But for around half that time there was no work being done at all, especially during the summer. There was a flurry of enthusiasm in May 2008, when I made the map and we came up with the faction symbols, and then work picked up again in November, when I put everything together and presented version 0.10 to the team. Progress was rapid after that.


    12. Any departing words for us?

    I would like to thank the TWC community for being the community that it is – modders, writers, citizens and debaters – a creative crowd that has given me innumerable hours of entertainment. I hope that I have given something back, by this humble mod.



    RPG Center
    Click to view content: 


    RPG CENTER!!
    by RVFVS AKA John Adams

    It's been a while since I have written and article but I have decided to come back with a nice little overview of the current RPGs in the AAR and Community game sector of TWC.


    God Save the King

    GSTK is currently the most active RPG on TWC. It has many wonderful moderators such as Lord Flasheart, Carl von Dobeln and Knight of Sicily. At the moment the Kingdom of England stands in a crossroads as war is threatened with France and Scotland. The new King Aston must guide the great country to power....or destruction. With a civil war passed and multiple player deaths now is the best to join up. Check out GSTK for the drama, fun and overall good company of the chaps over at GSTK

    You are the Senate

    YATS is currently in an...interesting little state. Currently being basically run by a few key players such as Chaplain, LordRaglan and Tenth Legion, the game is currently in the aftermath of the first Civil War. The evil Julius Equestris failed at his taking of power and died in the process. The Rutuli and the other families of Rome now struggle to cope with this now set precedent and it will be interesting to see how the game turns out. Though activity has died down as of late I wish the YATS men luck and I hope they continue their story of Rome. Check out YATS for good Roman fun and humour.

    The First Triumvirate

    Founded by the mighty Pontifex, TFT has fallen on hard times. Run by Aenima and Tenth Legion, the game is currently in the midst of a Western Roman Empire campaign using the mod IBFD. Currently it seems the save is having some problems so the game is in a hiatus but I hope that it can resume and prosper accordingly!

    You Are the Congress

    After a short period of supposed starting the YATC never came to bear. The game failed due to lack of leadership and now sits, barren, awaiting to be archived.

    Augustus!

    Currently Aug is in the middle of a restart. aparently the game is going to use RTRPE. Augustus was originally founded by Valerius Tiberius but now is being run under Benz282. The game uses a special hotseat downloader. This game is unique and was once strong. I wish it luck and encourage people to check it out!


    So as you can see it is not a great time for RPGs here at TWC. GSTK dominates all with YATS coming next in line. I encourage all readers to join up in these RPGs and help boost TWC role playing community. This is RVFVS AKA John Adams from Eagle Standard.



    Can A Brotha Get a Purple Ocean... Please?
    Click to view content: 

    Can A Brotha Get A Purple Ocean... Please?
    A Total War Player and Modder's Lament

    A couple of you might be wondering what happened to my earlier in the year recurring segment 'All Loud on the Modding Front'. It's currently on hiatus, because I have reservations and a lack of energy for the regurgitation with commentary of information that is freely available on the forum. Does what I have to say about it matter all that much? Maybe! I do have a column in an internet publication so that has to count for something! But for now you're stuck with this editorial, as I haven't the desire to act as correspondent currently(especially for sections I don't have any interest in, yet where all the reader interest probably lies *cough* Empire *cough* ).

    Okay, okay, I know what you're thinking. I look damn sexy in this leotard. And I agree, I do at that. You might also be thinking, what in [insert deity or lack thereof's name here]'s name is a purple ocean? Is that some new drug all the whippersnappers and hooligans are off getting high on? Maybe. I don't know, it could be, it sounds interesting at least. But no, that's not it. A purple ocean is in fact a metaphor, because what happens when you combine a red ocean and a blue ocean?

    I'm waiting...

    ...

    Why you get a purple ocean of course! Duh. Tough crowd. Moving to slow, being to vague, saynamore saynamore. Any of the readers who are pursuing degrees in the field of Business might have heard of a book by INSEAD called Blue Ocean Strategy. I won't belabor for you the tenets of the market strategy, to put it simply a 'Blue Ocean' is an untapped market space, perhaps a niche, where a new form of product is created to form a new market rather than competing in an existing market(if you want to know more of the specifics you could always read the wikipedia article and buy the book). Pretty simple in principle. The book defines a 'red ocean' as all the industries in existence today, and a 'blue ocean' as those that have yet to transpire.

    So what is a purple ocean then? Well it's something I made up. Call it a metaphor's metaphor, or call it stringed cheese, I don't particularly care what you call it, but it stands for a market where competition is developing. The astute metaphorologist(there I go making up words again) will find the concept of a blue ocean when relating to an open market very apt, because just as there is no land in sight, there is no competition in sight. So what does this have to do with anything? Glad you asked, if you hadn't asked I couldn't continue, I'd be stuck on this line perpetually forced to teeter on a cliffhanger.

    Why it's the perfect description of the area occupied by Total War games in the current competitive gaming market. This deviates some from the concept of a 'new industry', but the thing with large umbrella industries such as the 'video game industry', is that their genres and sub-genres come to form industries within industries of their own, in that they take a particular production setup and philosophy to achieve. There's no guarantee that a development studio which focuses on FPS games is going to break into the Sports genre and not make a mess of things, quite to the contrary many 'specialized studios' have had failed enterprises trying to expand their coverage. Even our beloved CA has been hit and miss with their ventures beyond Total War, with Spartan, Viking, and Stormrise all receiving mixed reviews.

    So we've established that a 'blue ocean' for the purposes of this article is the position the TW series is in currently in the gaming industry, and we've established that a 'red ocean' is a competitive industry like generic RTS, RPG, or FPS might be classified. Why on earth do we need a purple ocean? Because competition breeds improvement, it was as true a million years ago when Ug and Grug set up competing Tiger Clubbing agencies as it is today. Ug clubs your tigers for less, Grug clubs your tigers and skins them, Ug clubs your tigers, skins them, and delivers them to your cavestep, Grug kills Ug and now he has a monopoly... well I'd say business competition has advanced a little bit in the past million years, but the basic principles remain the same.

    I've been a player of TW since its inception. I bought Shogun the day it was released, had a virtual year of bliss, and the cycle repeated with Medieval, and then with Rome. None of them did I ever consider modding, the game was fine to me out of the box. The story from here is pretty obvious. Boy meets RTR, boy plays with RTR, RTR slaps boy, boy apologizes, boy moves out and gets a place with RTR, RTR gets run over by a car, boy cries, boy vows never to love another mod again, boy is a filthy liar... you get the gist of it. Somewhere along the line I became a modder, not a very good one mind you, but a modder no less! Then one day boy learned of Empire: Total War, and boy was happy, but then it came out, and boy was sad. Perhaps boy had become a cynic from his modding experiences, perhaps boy just didn't get turned on by flashy battles and big knocke... features any more, perhaps. Whatever the case may be, boy found himself truly disappointed from a non-modder perspective for the first time.

    Where were we? Anyways, it had been apparent for some time, but only truly realized at that juncture, just how badly the hybrid TW sub-genre needs even just a kernel of competition. For the sake of lulz, let's mention in brief the "serious contenders". Imperial Glory, okay, TW-ish, let's look at the Gamespot tag line... oh, ouch, "Total War clone", "unfulfilled potential", that's not good. How about a bit newer game to utilize the concept, XIII Century: Death or Glory? First line of the review, hrm, "Calling [it] a poor man's take on the Total War series may seem condescending[...]". Low blow, that is a low blow, Matt Todd, if that is your real name(two first names? I call extraterrestrial). One might also consider the titles Cossacks and Cossacks II in this list, perhaps the new game East India Company, and to that I say, C'MONNN, CCC'MONNNN, CCCCC'MOOOOONNNNNN.

    As far as companies with monopolies in their respective niches go, Creative Assembly does a very respectable job. They could, technically, release a small game every six months with minor changes here and there; others have done it before, others will do it again. To my delight, they haven't shaped their production strategy around milking their isolation, and to this I give them ample credit. However it can't be said that the production strategy is catered to dealing with competition either, except as a preventative measure, but that's because there isn't any! It's also not their fault they lack competition, unlike, for instance, Microsoft(and 'monopoly' is used in the most casual way possible to instance this lack of competition).

    Fact: Products in competitive markets improve more rapidly than products in monopolized markets. Games progress because someone does something cool first, consumers like it, other companies catch on and the unadulterated borrowing process rumbles on. What about mini-maps? They didn't just pop out of thin air. Someone thought it would be a good idea to have a little map with a dot on it showing your current location in the 'world'. People caught on, now it's almost scoffed at not to have a mini-map for a character-controlled game. Look at just about anything and you'll find elements that you probably didn't know you needed until you had them, but then couldn't do without. More minds working for the same slice of pie exponentially increases the likelihood of these elements surfacing.

    I want my experiences to all be as exciting as that first play of Shogun, that first play of Rome. But for that to happen we need more people working for a slice of that tasty hybrid pie. CA does a fine job plodding along in uncharted waters, but systemic invention of new ideas at a rate acceptable to gamers is a job no one studio should bear. So please... can a brotha get some purple ocean?



    Picture of the Week Roundup
    Click to view content: 




    Picture of the Week Report for the month of July

    Brought to you by B. Ward, PoTW Manager & ES PoTW Reporter




    A picture is the expression of an impression. If the beautiful were not in us, how would we ever recognize it?



    Ernst Haas, Author





    The PoTW & UESW competitions are held every Monday for members of the TWC community to showcase their talents in capturing and for some manipulated various screenshots and images from various total war games. The PoTW forum doesn't only stop at the competitions, but allows members to post their creativity in the form of screenshots, images, and videos in their own user galleries represented by threads started by our many artists.

    The PoTW & UESW competitions never lacks in creativity and enthusiasm. Here are your winners for the month of April. Please click the links to see the full thread.

    Week of July 6th
    PoTW 154 - Giovi


    UESW 67 - B. Ward


    Week of July 13th
    PoTW 155 - Maяcel


    UESW 68 - Thanatos


    Week of July 20th
    PoTW 156 -molls


    UESW 69 - ForlornHope.



    Week of July 27th
    PoTW 157 - lolgast


    UESW 70 - Dignan




    There's still time to vote and submit your images for the current PoTW & UESW competitions. Vote PoTW here. Submit PoTW here. Vote UESW here. Submit UESW here.

    Until next time, stay creative.





    Tale of the Week Roundup
    Click to view content: 




    Veterans return to the field of battle, and one seizes a long-sought-after trophy. . .




    The month opened with Nazgul-Killer winning his second Tale of the Week with his lyrical TOTW 45 submission, The Blade. . .

    Spoiler Alert, click show to read: 



    The Blade



    Who was that?

    I asked myself again and again...
    Who was that?
    I tormented myself with that question, as I lay on the grass, my horse fled from me, and my life trying to follow...
    Who was that, that was holding that blade?
    The blade which was as sharp as needle, and as hard as a diamond... Cutting though flesh and gleaming in the dim sunlight of afternoon...
    I gazed upwards and I saw his silhouette, a shadowy figure with the late sun at his back, he looked almost like a demon, with the orange-red light behind him...
    Who was that? The question tormented me...
    The blade rose up again, and as it fell it struck a different blade...
    I knew that blade.
    As the two scuffled and fought... I saw him...
    Who was that?
    I know who it was... I knew his face...
    My savior was slain...
    The blade came back to me... Now gleaming in red orange light... Drenched with even more blood...
    Who was that?
    As the sword came closer and closer... It seems as if eternity passes... I finally realized who it was...
    I could not formulate the answer fast enough... I could not muster the power of his name...
    The blade no longer gleamed, the sun has faded...
    As my head rest to the west, I saw the moon rising, prevailing over the sun, and I felt the cold steel being pulled out... He stood above me, his target achieved,
    My life was at an end,
    The sun was defeated...
    Who was that?
    It was the one who none dare fight.
    It was the one, who you will never defeat.
    He, was the one you will never want to see.
    Death was his name, the blade his disguise...









    And AARtist Don’t Tread on Me surged to victory in TOTW 46 with his masterful story, Our Time is Ending. . .


    Spoiler Alert, click show to read: 


    Our Time is Ending







    My beloved sons and daughters, a new beast has come from the West. From his horned head of steel his voice calls on you to kneel before a new god. In his right hand he holds the sword that demands your submission; in his left is the shield adorned with the cross where his peasant-god perished.


    His god said the strong shall follow the weak, and so it has been. First came the priests of the peasant-god; they were foolish, haughty men who dared violate the sanctity of our oak groves and brought low the sacred trees that housed me and my brothers and sisters. I cried out for vengeance, and you rid our forests and glens of their foul presence. You brought back the old ways to your brothers and sisters who had fallen under the spell of the new god, and you sent to the underworld those who still clung to those delusions.



    But you have called down the anger of the metal beast. Silently he smashes through our warriors, casting aside their axes and spears like playthings, gutting their bodies like pigs. He stops at nothing, his countenance revealing naught but the grim determination of his eyes, searching for his next sacrifice to the peasant-god.



    I know little of the peasant-god, but to conjure such mighty armies and rule all of the West with commandments of mercy and forgiveness is the mark of a truly potent being. For many thousands of years, I – and my brothers and sisters – have protected you in the darkness of the piney woods, the turbulence of the cold seas, and the bitterness of the winter’s wind. But this new god brings a power we do not understand.



    Yield to the metal beast and worship his god if you must. The promise of a divine mercy that will spare you from the fires of the underworld is a tempting one indeed. If you yield, then so shall we. For only through you do we live.



    Pray to the peasant-god, but forget not the stories that were told to you as children. The oak groves still have much to teach you and your descendants, even as you accept the new god as your Lord. Forget not the household gods that protected the hearths of your families, or the witches and trolls and other fell beings that lurk in the woods, or the spirits and gnomes that see you safely on the path in the forest. Your hearts will be a dwelling-place for a new God, but that dwelling-place was built by the old ones.



    Our time is ending, but forget us not.






    In Tale of the Week 47, Juvenal finally seized his long-awaited gold MAARC medal with his Teutonic-inspired story Apotheosis, becoming only the second forum member to possess that honor. And TOTW 47 also marked the second time a MAARC medal has been clinched by a Tale of Week competition. . .


    Spoiler Alert, click show to read: 


    Apotheosis




    The ragged band, all that remained of the Order of St. Lazarus, had been walking

    now for what seemed like an eternity across the Lithuanian scrub forest, hoping to
    reach the safety of Christian holdings. Their infrequent meals were at the expense
    of the locals, who ran off when they saw the horned helms, but there was little fodder
    in this grassless wasteland, and the horses were dying.






    Every Knight of the Order had fallen in the lost battle. These few survivors were squires

    and retainers, clad in the spare armour of their masters, their righteous certainty given
    way to despair. Perhaps they were not the chosen of God after all, for the Lithuanian
    devils in human form had not been struck down by Divine Anger, and the Holy Knights
    had been slaughtered like cattle. God had allowed the brave to die, preserving only the
    cowards, who now huddled in their stolen armour, fearful of the future.






    “We are unworthy, God has forsaken us!” wailed Heinrich, chief among the doubters.



    Ignaz: monk, warrior and unofficial leader, saw things differently. “Wash out thy

    foul mouth, God has chosen to test us. Only the pure will return to rebuild our
    wayward Order.”





    But Heinrich was unbowed. “The Empire is rotten, the Black Death creeps from

    house to house, taking virtuous and sinner alike. Not even the Church can offer
    sanctuary from its scourge!”





    Ignaz struck him with the flat of his sword. “Silence! Do not presume to question the

    judgement of God!”





    Their conversation was interrupted by a cry from Giuseppe, youngest and weakest

    of the squires. No explanation was needed, Lithuanian riders were clearly visible
    bearing down upon them. Ignaz bawled at them all to mount up, but they knew
    there was no escape.





    Ignaz's eyes blazed: “This is a happy day, we are to be martyrs my brothers! Let us

    sell our lives dearly!” and with that he spurred his horse into a charge, followed to
    the best of their ability by the rest of the band.





    But the charge was quickly spent and a confused fight with the Lithuanians ensued.

    Heinrich saw Giuseppe, who had fallen behind, engulfed by a mass of pursuing
    enemy horsemen.





    In a burst of fury, Heinrich dispatched an overconfident opponent and turned to

    help Giuseppe, but he was already dead. A burly Lithuanian was stripping his
    corpse of its armour, revealing a pale thin boy streaked with filth, his emaciated
    body covered with unhealed sores. As he pulled the hauberk over the boy's head,
    Heinrich saw the unmistakable swellings in his armpit, and everything suddenly
    became clear to him.





    Ignaz had been right all along! They were indeed instruments of God. But it was

    neither their swords nor their virtue which God required, merely their death. For by
    that death, the Almighty would bring unimaginable suffering and destruction upon
    the pagans.





    Heinrich ceased fighting, removed his helm and sat, finally content, smiling at the

    Lithuanian who would kill him.







    TOTW 48 saw the competitors return for yet another fierce battle, but it was Sunbird Alkibijad who took home the crown, with his splendid Golden Scourge. . .


    Spoiler Alert, click show to read: 


    Golden Scourge





    My name is Taemojin, son of Dodejin. Of Ujur clan. Loyal servant of great Temur-Khan and his most trusted bodyguard.



    So much trust he has in me, that he had me lead his advance force into Besarabian towns and let the Novgorod and Kiev overlords know what's coming from the far and wide east.



    Screams of the youth, of the women and of the old fill the night, almost overwhelming the thundering sound of squadron's hooves.

    "From each town leave but one alive, leave them with but one eye and point them to but one road, the one to their lord's keep. We need someone to spread the terror, and who is better for that but the weak and powerless? Numbed and maddened by the terrors of Horse Lords..."





    Quote:

    "Ride now Taemojin. Ride, and grant me the pride of having you lead my army!"
    This town is unusual. Reminds me of desert towns near Baghdad...





    Riding through the town, I finaly see one to serve as the messenger lord instructed me to make of each town. A boy with fiery yellow hair, not more than 12 seasons old, terror widening pupils of his westerner eyes to so much it seems he had no whites around them. One eye soon enough, soon enough...But there's something about him...about the town as well...I can't find the word...Gleam. Would that be the word? That Chinese tutor was so utterly useless! My father thought too highly of those pesky creatures...A man that don't carry a sword is not a man that should be listened to! How can you learn from such a man...



    Quote:

    "Tell them it's the Golden Horde...Golden Horde that's coming their way!"
    Those thoughts finaly lit up the darkened corners of my mind, finding the word I was seeking. Golden...The town looks bathed in gold. Sublime feeling, almost unreal, as we glide on our steeds through the streets and among the buildings lit by thousands of torches...Yes, town does look covered with gold...As if gold was shed upon it by invisible hand from above...





    As if it was whipped, whipped by a flaming Golden Scourge...






    And that wraps it up for TOTW July, but the competitions continue. . .



    Graphics Competition Roundup
    Click to view content: 


    Graphics Competition Report - July



    "There are three responses to a piece of design – yes, no, and WOW! Wow is the one to aim for. "
    Milton Glaser






    Click to view content: 




    Click to view content: 








    Click to view content: 


  2. #2
    jimkatalanos's Avatar Πολυμαθής
    Join Date
    Jan 2007
    Location
    Nationless
    Posts
    14,309

    Default Re: Eagle Standard Volume VII Issue VII

    Excellent work.
    ΘΕΙΟΤΗΣ - ΕΥΔΑΙΜΟΝΙΑ - ΛΟΓΟΣ - ΣΟΦΙΑ - ΓΝΩΣΗ - ΑΛΗΘΕΙΑ

    Spoiler Alert, click show to read: 
    Ερωτηθεὶς τι ποτ' αυτώ περιγέγονεν εκ φιλοσοφίας, έφη, «Το ανεπιτάκτως ποιείν ά τινες διά τον από των νόμων φόβον ποιούσιν.»
    Spoiler Alert, click show to read: 





    The universe is change; our life is what our thoughts make it.


    The soul becomes dyed with the color of its thoughts.


    If you desire to be good, begin by believing that you are wicked.


    We are what we repeatedly do. Excellence, then, is not an act, but a habit.


    οὕτως ἀταλαίπωρος τοῖς πολλοῖς ἡ ζήτησις τῆς ἀληθείας, καὶ ἐπὶ τὰ ἑτοῖμα μᾶλλον τρέπονται.


    Questions are not necessarily there to be answered, but possibly there to inspire thinking.


    Nullius addictus iurare in verba magistri, - quo me cumque rapit tempestas, deferor hospes.


    If mind is common to us, then also the reason, whereby we are reasoning beings, is common. If this be so, then also the reason which enjoins what is to be done or left undone is common. If this be so, law also is common; if this be so, we are citizens; if this be so, we are partakers in one constitution; if this be so, the Universe is a kind of commonwealth.


    Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth.


    There is no chaos in the world, only complexity.
    Knowledge of the complex is wisdom.
    From wisdom of the world comes wisdom of the self.
    Mastery of the self is mastery of the world. Loss of the self is the source of suffering.
    Suffering is a choice, and we can refuse it.
    It is in our power to create the world, or destroy it.


    Homo homini lupus est. Homo sacra res homini.


    When deeds speak, words are nothing.


    Sol lucet omnibus.


    You have power over your mind - not outside events. Realize this, and you will find strength.


    Neither should a ship rely on one small anchor, nor should life rest on a single hope.


    The only way to deal with an unfree world is to become so absolutely free that your very existence is an act of rebellion.


    Ο Νούς νοεί τον εαυτόν του ως κράτιστος και η νόησή του είναι της νοήσεως νόησις.


    'Nothing is true, everything is permitted.' is merely an observation of the nature of reality. To say that nothing is true, is to realize that the foundations of society are fragile, and that we must be the shepherds of our own civilization. To say that everything is permitted, is to understand that we are the architects of our actions, and that we must live with their consequences, whether glorious or tragic.

  3. #3
    Horsa's Avatar Eala! Nis þis lif lang
    Join Date
    Nov 2008
    Location
    Isle of Slingers
    Posts
    3,679

    Default Re: Eagle Standard Volume VII Issue VII

    Great work!

  4. #4
    Harry Lime's Avatar I'm gonna fade away
    Join Date
    Feb 2005
    Location
    Kent, England
    Posts
    15,261

    Default Re: Eagle Standard Volume VII Issue VII

    Great read

    The ES is still in very capable hands even with the departure of the much loved Empress.
    Proud Patron of derdrakken, dave scarface, J@mes & irishron
    Indulging in the insight & intelligence of imb39

  5. #5
    Calvin's Avatar Countdown: 7 months
    Join Date
    May 2007
    Location
    UK, and USA soon enough
    Posts
    3,349

    Default Re: Eagle Standard Volume VII Issue VII

    Well done fellas
    Developer for Roma Surrectum 2 || Follow my move to the USA in Calvin's Corner
    Son of Noble Savage || Proud patron of [user]Winter[/user], [user]Lord of the Knights[/user] and [user]fergusmck[/user]

  6. #6
    Chlοë's Avatar EMPRESS OF ALL THINGS
    Join Date
    Mar 2008
    Location
    Chlοëtopia
    Posts
    41,270

    Default Re: Eagle Standard Volume VII Issue VII

    Great issue!
    I want you all to know how beautiful you are. No body--and nobody--can ever change that fact, and no mirror will ever be able to truly reflect it. The world is a better place with you in it.

  7. #7
    Giovi's Avatar Otium cum dignitate
    Join Date
    Nov 2007
    Posts
    4,150

    Default Re: Eagle Standard Volume VII Issue VII

    awesome work

  8. #8
    Sunbird Alkibijad's Avatar Chugen
    Join Date
    Jan 2009
    Posts
    2,353

    Default Re: Eagle Standard Volume VII Issue VII

    Lovely work guys! This is a real nice tribute to all that happens on the TWC.

    And wow, I got mentioned there as well !

  9. #9
    Empress Meg's Avatar To Calvin! True Friend!
    Join Date
    Oct 2005
    Location
    USA.
    Posts
    7,643

    Default Re: Eagle Standard Volume VII Issue VII

    Seeing all of the "round-up" sections shows just how popular the TW side of the TWC still is! Great issue gents.

    Devoirs The Empress
    The Lordz Modding Collective
    "The LMC expects every modder to do his Duty" - not by Lord Nelson
    "Blow it out your arse." - Halie Satanus
    The Eagle Standard

  10. #10
    Major Darling's Avatar Spit it Out, Mr Hughes!
    Join Date
    May 2009
    Location
    Her Majesty's United Kingdom of Great Britain and Northern Ireland
    Posts
    33,729

    Default Re: Eagle Standard Volume VII Issue VII

    Immense.. as always




Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •