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Thread: RegionMod 3.0 - Kingdoms Version

  1. #161
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    Code:
    21:15:26.404 [script.err] [error] Script Error in mods/RegionMod_Kings/data/descr_sm_factions.txt, at line 405, column 39
    file: "descr_sm_factions.txt": horde_min_named_characters should be nonzero!
    21:15:26.404 [script.err] [error] Script Error in mods/RegionMod_Kings/data/descr_sm_factions.txt, at line 438, column 39
    file: "descr_sm_factions.txt": horde_min_named_characters should be nonzero!
    I think these might be fatal. Add a number to those lines bigger then zero.










  2. #162
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    Try changing 'horde_min_named_characters 0' to 'horde_min_named_characters 1'. Or something higher.

    I had the same problem, but when I changed 0 to 1 it worked. Doesn't the line mean that the minimum size of the horde is 0? Minimum can't be 0 (zero).
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  3. #163
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    It means: how many named characters should be in the stack\horde at least.
    You can't have a horde without a named character. That's what the error message is all about.










  4. #164
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    I changed the horde_min_named_characters to 1 from 0. But that didnt stop sicily from doing a ctd when I click it in the faction selection menu.
    Here is the new system log file:
    Spoiler Alert, click show to read: 
    08:20:53.167 [system.rpt] [always] CPU: SSE2
    08:20:53.167 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
    08:20:53.214 [system.io] [always] mounted pack packs/data_0.pack
    08:20:53.214 [system.io] [always] mounted pack packs/data_1.pack
    08:20:53.214 [system.io] [always] mounted pack packs/data_2.pack
    08:20:53.214 [system.io] [always] mounted pack packs/data_3.pack
    08:20:53.214 [system.io] [always] mounted pack packs/data_4.pack
    08:20:53.214 [system.io] [always] mounted pack packs/localized.pack
    08:21:06.925 [script.err] [error] Script Error in mods/RegionMod_Kings/data/export_descr_character_traits.txt, at line 308, column 11
    Could'n find level name description string for trait(WifeisSweden) level(WifeIsSweden).
    08:21:06.925 [script.err] [error] Script Error in mods/RegionMod_Kings/data/export_descr_character_traits.txt, at line 309, column 21
    Could'n find description string for trait(WifeisSweden) level(WifeIsSweden_desc).
    08:21:06.926 [script.err] [error] Script Error in mods/RegionMod_Kings/data/export_descr_character_traits.txt, at line 310, column 28
    Could'n find effect description string for trait(WifeisSweden) level(WifeIsSweden_effects_desc).
    08:21:06.926 [script.err] [error] Script Error in mods/RegionMod_Kings/data/export_descr_character_traits.txt, at line 320, column 11
    Could'n find level name description string for trait(WifeisCuman) level(WifeIsCuman).
    08:21:06.926 [script.err] [error] Script Error in mods/RegionMod_Kings/data/export_descr_character_traits.txt, at line 321, column 21
    Could'n find description string for trait(WifeisCuman) level(WifeIsCuman_desc).
    08:21:06.926 [script.err] [error] Script Error in mods/RegionMod_Kings/data/export_descr_character_traits.txt, at line 322, column 28
    Could'n find effect description string for trait(WifeisCuman) level(WifeIsCuman_effects_desc).
    08:21:06.930 [script.err] [error] Script Error in mods/RegionMod_Kings/data/export_descr_character_traits.txt, at line 1718, column 11
    Could'n find level name description string for trait(HaleAndHearty) level(Sickasadog).
    08:21:06.930 [script.err] [error] Script Error in mods/RegionMod_Kings/data/export_descr_character_traits.txt, at line 1719, column 21
    Could'n find description string for trait(HaleAndHearty) level(Sickasadog_desc).
    08:21:06.930 [script.err] [error] Script Error in mods/RegionMod_Kings/data/export_descr_character_traits.txt, at line 1720, column 28
    Could'n find effect description string for trait(HaleAndHearty) level(Sickasadog_effects_desc).
    08:21:06.932 [script.err] [error] Script Error in mods/RegionMod_Kings/data/export_descr_character_traits.txt, at line 2952, column 21
    Could'n find description string for trait(FirstBorn) level(FirstBorn_desc).
    08:21:06.932 [script.err] [error] Script Error in mods/RegionMod_Kings/data/export_descr_character_traits.txt, at line 2953, column 28
    Could'n find effect description string for trait(FirstBorn) level(FirstBorn_effects_desc).
    08:21:06.932 [script.err] [error] Script Error in mods/RegionMod_Kings/data/export_descr_character_traits.txt, at line 2957, column 21
    Could'n find description string for trait(FirstBorn) level(MiddleBorn_desc).
    08:21:06.932 [script.err] [error] Script Error in mods/RegionMod_Kings/data/export_descr_character_traits.txt, at line 2958, column 28
    Could'n find effect description string for trait(FirstBorn) level(MiddleBorn_effects_desc).
    08:21:06.933 [script.err] [error] Script Error in mods/RegionMod_Kings/data/export_descr_character_traits.txt, at line 2962, column 21
    Could'n find description string for trait(FirstBorn) level(YoungestBorn_desc).
    08:21:06.933 [script.err] [error] Script Error in mods/RegionMod_Kings/data/export_descr_character_traits.txt, at line 2963, column 28
    Could'n find effect description string for trait(FirstBorn) level(YoungestBorn_effects_desc).
    08:21:06.952 [game.script] [error] Condition parsing error in mods/RegionMod_Kings/data/export_descr_character_traits.txt, at line 14063, column 48
    trigger not found
    08:21:07.716 [script.err] [error] Script Error in mods/RegionMod_Kings/data/export_descr_ancillaries.txt, at line 3627, column 24
    Could'n find ancillary effect description string <ccrown013_effects_desc>.
    08:21:42.759 [system.rpt] [error] Uh oh. This isn't good. No idea why, but exiting now. Sorry pal.
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  5. #165
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    Those are only trait errors and should not be fatal.
    Change your log setting from *error to *trace and run the game again. You will have a huge log now. Compress it and attach. We might get an indication what happened.










  6. #166
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    Here we go, good luck to you.
    Last edited by IZob; February 16, 2010 at 05:45 PM.
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  7. #167
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    Trait errors aren't fatal. But I can see that ancillary 'ccrown013' is missing, that is the Swedish Crown, I will upload a new version later today.

    In my game (with Burgundy modded in) I had the same problem in the faction selection menu, I went through all the files and suddenly it worked - don't know excactly why.
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  8. #168
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    It iskind of curious. I was running my copy of the game and just a few lins after your error line it should have started processing the descr_strat file and afterward the map files. (But errors in the descr_strat file usually throw up messages).

    Here are my lines after your log end:

    Spoiler Alert, click show to read: 
    14:59:51.154 [system.io] [trace] pack close,,data/menu/symbols/fe_buttons_48/symbol48_sicily_select.tga,,,-13968
    14:59:51.155 [system.io] [trace] file open,,mods/RegionMod_Kings/data/world/maps/campaign/imperial_campaign/map_sicily.tga,131559
    14:59:51.155 [system.io] [info] open: found mods/RegionMod_Kings/data/world/maps/campaign/imperial_campaign/map_sicily.tga (from: C:\Games\M2TW)
    14:59:51.161 [system.io] [trace] file open,,data/menu/symbols/FE_faction_units/sicily.tga,,not found
    14:59:51.161 [system.io] [trace] pack open,packs/localized.pack,data/menu/symbols/FE_faction_units/sicily.tga,,not found
    14:59:51.161 [system.io] [trace] pack open,packs/data_1.pack,data/menu/symbols/FE_faction_units/sicily.tga,106668
    14:59:51.161 [system.io] [info] open: found data/menu/symbols/FE_faction_units/sicily.tga (from: packs/data_1.pack)
    14:59:51.161 [system.io] [trace] pack data(),,data/menu/symbols/fe_faction_units/sicily.tga,,,106668
    14:59:51.162 [system.io] [trace] pack close,,data/menu/symbols/fe_faction_units/sicily.tga,,,-106668
    14:59:52.483 [system.io] [trace] file open,,140FF958,203589
    14:59:52.483 [system.io] [info] open: found mods/RegionMod_Kings/data/world/maps/campaign/imperial_campaign/descr_strat.txt (from: C:\Games\M2TW)
    14:59:52.710 [system.io] [trace] file open,,140FF958,203589
    14:59:52.710 [system.io] [info] open: found mods/RegionMod_Kings/data/world/maps/campaign/imperial_campaign/descr_strat.txt (from: C:\Games\M2TW)
    14:59:52.711 [system.io] [info] exists: missing mods/RegionMod_Kings/data/world/maps/campaign/imperial_campaign/unlocked.txt
    14:59:52.711 [system.io] [trace] file open,,0E6DD5C8,,not found
    14:59:52.711 [system.io] [warning] open: mods/RegionMod_Kings/data/world/maps/campaign/imperial_campaign/map.rwm is missing
    14:59:52.712 [system.io] [trace] file open,,143E6088,13966299
    14:59:52.712 [system.io] [info] open: found mods/RegionMod_Kings/data/world/maps/base/map.rwm (from: C:\Games\M2TW)
    14:59:52.749 [system.io] [trace] file open,,141652B8,,not found
    14:59:52.749 [system.io] [warning] open: mods/RegionMod_Kings/data/world/maps/campaign/imperial_campaign/descr_battle.txt is missing
    14:59:52.749 [system.io] [trace] file open,,140FF958,203589
    14:59:52.749 [system.io] [info] open: found mods/RegionMod_Kings/data/world/maps/campaign/imperial_campaign/descr_strat.txt (from: C:\Games\M2TW)
    14:59:52.750 [system.io] [trace] file open,,0E6DD5C8,,not found
    14:59:52.750 [system.io] [warning] open: mods/RegionMod_Kings/data/world/maps/campaign/imperial_campaign/map.rwm is missing
    14:59:52.750 [system.io] [trace] file open,,0E6DD5C8,,not found
    14:59:52.750 [system.io] [warning] open: mods/RegionMod_Kings/data/world/maps/campaign/imperial_campaign/map.rbm is missing
    14:59:52.750 [system.io] [trace] file open,,0E6DD5C8,,not found
    14:59:52.750 [system.io] [warning] open: mods/RegionMod_Kings/data/world/maps/campaign/imperial_campaign/map.wfc is missing
    14:59:52.750 [system.io] [info] exists: found mods/RegionMod_Kings/data/world/maps/campaign/imperial_campaign/descr_faction_movies.xml (from: C:\Games\M2TW)
    14:59:52.751 [system.io] [trace] file open,,mods/RegionMod_Kings/data/world/maps/campaign/imperial_campaign/descr_faction_movies.xml,5372
    14:59:52.751 [system.io] [info] open: found mods/RegionMod_Kings/data/world/maps/campaign/imperial_campaign/descr_faction_movies.xml (from: C:\Games\M2TW)
    14:59:52.781 [system.io] [trace] file open,,140FFB50,203589
    14:59:52.781 [system.io] [info] open: found mods/RegionMod_Kings/data/world/maps/campaign/imperial_campaign/descr_strat.txt (from: C:\Games\M2TW)
    14:59:52.787 [system.io] [trace] exists: 1166: caching directory: mods/regionmod_kings/data/world/maps/base
    14:59:52.788 [system.io] [trace] exists: 1831: caching file: mods/regionmod_kings/data/world/maps/base/aor-regprov_02.jpg (1251214247)
    14:59:52.788 [system.io] [trace] exists: 1832: caching file: mods/regionmod_kings/data/world/maps/base/aor-regprov_02_base.tga (1251213855)
    14:59:52.788 [system.io] [trace] exists: 1833: caching file: mods/regionmod_kings/data/world/maps/base/descr_disasters.txt (1249379896)
    14:59:52.788 [system.io] [trace] exists: 1834: caching file: mods/regionmod_kings/data/world/maps/base/descr_regions.txt (1253360822)
    14:59:52.788 [system.io] [trace] exists: 1835: caching file: mods/regionmod_kings/data/world/maps/base/descr_sounds_music_types.txt (1253360822)










  9. #169
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    I was playing a game befor and decided to check up on the other factions, to see how they were going (toggle_fow). I saw sicilys banners and regions were coloured yellow and red insted of gray and white (which was kinda funky and cool) but I switched them back to their normal colors anyway. Still cant play sicily tho >.< hmmmm maybe Im not looking in the right places? The Geomod dosnt show anything different to the descr_strat. And both look normal anyway, so mayber its a different file thats not error free.

    Edit: Why is it that sicily is so special in the log files? Why dont the other factions get mentioned?

    EditEdit: duh thats obivous, because sicily is the faction that isnt working
    Last edited by IZob; October 19, 2009 at 07:13 PM.
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  10. #170
    irishron's Avatar Cura Palatii
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    When I had this problem and getting these errors, I just had to reload the mod and start modding it, again, keeping a better log of my changes and many more backups of those files. Sometimes it's easier to go back to square one and a fresh start.

  11. #171
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    Ive spent to much time getting the map to were it is now. Going back isn’t a option I’m willing to take. Even though I have a backup copy, it isn’t near the quality of the one I’m working on now. Its a minor obstruction, sicily's problem will be revealed and dealt with accordingly.
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  12. #172
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    That's the spirit!










  13. #173
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    Quote Originally Posted by IZob View Post
    Ive spent to much time getting the map to were it is now. Going back isn’t a option I’m willing to take. Even though I have a backup copy, it isn’t near the quality of the one I’m working on now. Its a minor obstruction, sicily's problem will be revealed and dealt with accordingly.
    Tenacity shall win. Good luck.

  14. #174
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    Ahhha I fixed it. I've got sicily running again Thx for the encouragement guys

    I was searching (again) through the Geomod going through the 'factions' tab looking at sicilys details and checking on its 'generell', 'campagin', 'Genealogy' & 'Nomadism' details.

    In the 'campagin' tab I was checking sicilys victory conditions for a long campagin and I got a Error message saying: "The victory conditions of sicily include the region: 'Malta_Province'. The region dose not exist in the database and will be ignored".

    So while in the Geomod I searched for the 'Malta_Province' and couldnt find it. I checked the descr_strat and couldnt find the base either. But It was in the descr_win_conditions file.

    I hardly ever play on short campagins and I didnt think to try to see if the short campagin worked... But it did (short campagins dont require players to capture regions).

    So with that the Malta_Province dosnt exist, the long campagin would make up a error and ctd. So in theory if I get rid of Malta_Province from the 'long campagin, victory requirments' it should work. Turns out I was correct. Make note: victory conditions are very sensative, any change involving the VC will effect the faction.

    Also I belive that the Malt_Province is the very small island that is below Sicily_Messina. As I deleted that region and merged it with sicily_messina I didnt make sure to check anyones victory conditions to see if they were going for a deleted base which was problem in the first place. OH and also since I deleted that base (which imo was useless) that means theres 1 more region spair for the map.
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  15. #175
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    A typical case of digging a hole, not knowing what all falls in, and then falling in yourself.

    Did you remove the region with Geomod? If so, then I will try to replicate that error and tell Octavius to figure out a check for it.

    Edit:
    Just checked it. The name does not get automatically removed. Only (as you described) when you go into the fractions victory conditions. I will tell Octavius and see if he can do something about it.
    Last edited by Gigantus; October 20, 2009 at 05:04 AM.










  16. #176
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    Yes I was using Geomod. Its a bit tedious to do mapping otherwise, geomod just dose it so much easier.

    And yes you would (well I did) assume that the victory conditions would update itself with any changes relating to it. But it dosnt
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  17. #177
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    Octavius said he will fix that in the next version (after 6.18). Another pitfall until then: if you delete a character it will not be taken out of the family tree (relationships).










  18. #178
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    I have Geomod v0.5.26 Is that old?
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  19. #179
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches











  20. #180
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    Ahh great, I didnt notice that it was released. I shall inform you how it runs
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