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Thread: RegionMod 3.0 - Kingdoms Version

  1. #141
    irishron's Avatar Cura Palatii
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    Playing 3.5 and made it year 1150 as Mali and here are a couple of things that I found:
    Zaghari Sofa need a unit info card but I can't find a good match from the description.
    Just got outside the gates of Budapest and no roads built. They have not built any roads in Bucharest, either.
    I got a gunsmith built but no gunpowder units available.

  2. #142
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    EDB entries are OK.
    Did they discover the gunpowder yet?










  3. #143
    irishron's Avatar Cura Palatii
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    You cancheck the EDB but I thought you had to have gunpowder to build gunsmith. Are the faction missing in the EDU?

  4. #144
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    I was just playing with england and noticed mali didnt have the slave at war with. So I went to the descr_strat file and also noticed mali wasnt added in the
    Diplomacy section were the faction_relationships are. I added "faction_relationships mali, at_war_with slave" to the list.
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  5. #145
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    You are correct, I will add those entries.










  6. #146
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    Im getting a CTD error everytime I go to start a campagin. Not sure what the problem was so I copyed the log error file contents, hoping one of you could give me a hand. I think it has somthing to do with some missing txt in the "Blood, Broads and Bastards" character traits. Which is weird because I havnt been poking around that part yet . Ty for the help in advanced

    Spoiler Alert, click show to read: 

    09:16:55.081 [system.rpt] [always] CPU: SSE2
    09:16:55.081 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
    09:16:55.096 [system.io] [always] mounted pack packs/data_0.pack
    09:16:55.096 [system.io] [always] mounted pack packs/data_1.pack
    09:16:55.096 [system.io] [always] mounted pack packs/data_2.pack
    09:16:55.096 [system.io] [always] mounted pack packs/data_3.pack
    09:16:55.096 [system.io] [always] mounted pack packs/data_4.pack
    09:16:55.096 [system.io] [always] mounted pack packs/localized.pack
    09:17:09.781 [script.err] [error] Script Error in mods/RegionMod_Kings/data/export_descr_character_traits.txt, at line 308, column 11
    Could'n find level name description string for trait(WifeisSweden) level(WifeIsSweden).
    09:17:09.781 [script.err] [error] Script Error in mods/RegionMod_Kings/data/export_descr_character_traits.txt, at line 309, column 21
    Could'n find description string for trait(WifeisSweden) level(WifeIsSweden_desc).
    09:17:09.781 [script.err] [error] Script Error in mods/RegionMod_Kings/data/export_descr_character_traits.txt, at line 310, column 28
    Could'n find effect description string for trait(WifeisSweden) level(WifeIsSweden_effects_desc).
    09:17:09.782 [script.err] [error] Script Error in mods/RegionMod_Kings/data/export_descr_character_traits.txt, at line 320, column 11
    Could'n find level name description string for trait(WifeisCuman) level(WifeIsCuman).
    09:17:09.782 [script.err] [error] Script Error in mods/RegionMod_Kings/data/export_descr_character_traits.txt, at line 321, column 21
    Could'n find description string for trait(WifeisCuman) level(WifeIsCuman_desc).
    09:17:09.782 [script.err] [error] Script Error in mods/RegionMod_Kings/data/export_descr_character_traits.txt, at line 322, column 28
    Could'n find effect description string for trait(WifeisCuman) level(WifeIsCuman_effects_desc).
    09:17:09.786 [script.err] [error] Script Error in mods/RegionMod_Kings/data/export_descr_character_traits.txt, at line 1718, column 11
    Could'n find level name description string for trait(HaleAndHearty) level(Sickasadog).
    09:17:09.786 [script.err] [error] Script Error in mods/RegionMod_Kings/data/export_descr_character_traits.txt, at line 1719, column 21
    Could'n find description string for trait(HaleAndHearty) level(Sickasadog_desc).
    09:17:09.786 [script.err] [error] Script Error in mods/RegionMod_Kings/data/export_descr_character_traits.txt, at line 1720, column 28
    Could'n find effect description string for trait(HaleAndHearty) level(Sickasadog_effects_desc).
    09:17:09.788 [script.err] [error] Script Error in mods/RegionMod_Kings/data/export_descr_character_traits.txt, at line 2952, column 21
    Could'n find description string for trait(FirstBorn) level(FirstBorn_desc).
    09:17:09.788 [script.err] [error] Script Error in mods/RegionMod_Kings/data/export_descr_character_traits.txt, at line 2953, column 28
    Could'n find effect description string for trait(FirstBorn) level(FirstBorn_effects_desc).
    09:17:09.788 [script.err] [error] Script Error in mods/RegionMod_Kings/data/export_descr_character_traits.txt, at line 2957, column 21
    Could'n find description string for trait(FirstBorn) level(MiddleBorn_desc).
    09:17:09.788 [script.err] [error] Script Error in mods/RegionMod_Kings/data/export_descr_character_traits.txt, at line 2958, column 28
    Could'n find effect description string for trait(FirstBorn) level(MiddleBorn_effects_desc).
    09:17:09.789 [script.err] [error] Script Error in mods/RegionMod_Kings/data/export_descr_character_traits.txt, at line 2962, column 21
    Could'n find description string for trait(FirstBorn) level(YoungestBorn_desc).
    09:17:09.789 [script.err] [error] Script Error in mods/RegionMod_Kings/data/export_descr_character_traits.txt, at line 2963, column 28
    Could'n find effect description string for trait(FirstBorn) level(YoungestBorn_effects_desc).
    09:17:09.808 [game.script] [error] Condition parsing error in mods/RegionMod_Kings/data/export_descr_character_traits.txt, at line 14063, column 48
    trigger not found
    09:17:10.170 [script.err] [error] Script Error in mods/RegionMod_Kings/data/export_descr_ancillaries.txt, at line 3627, column 24
    Could'n find ancillary effect description string <ccrown013_effects_desc>.
    09:17:31.939 [system.rpt] [error] Uh oh. This isn't good. No idea why, but exiting now. Sorry pal.


    The error msg is very funny.....
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  7. #147
    irishron's Avatar Cura Palatii
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    You said you modified the descr_strat.txt. Every time do that you have to delete the map.rwm or it will ctd.

  8. #148
    IZob's Avatar Citizen
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    I deleted the map.rwm but I still had a CTD. The crash didnt happen so sudden this time but it still had the black screen appearing befor the desktop showed.
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  9. #149
    irishron's Avatar Cura Palatii
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    Did you start a new game after deleting the map.rwm?
    Did you change anything else even for personal preference?

  10. #150
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    The missing descriptions will not cause a crash. It must be something else as Irishron said. Put the log on trace, compress it after you run it again and then attach the log here.










  11. #151
    IZob's Avatar Citizen
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    How do I put the file on trace?

    Yes I started a new campagin.

    edit: I made a new post, with info on what I changed
    http://www.twcenter.net/forums/showt...88#post6116188
    Last edited by IZob; October 11, 2009 at 11:14 PM.
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  12. #152
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    Archer Milita!!!!!!

    They make up (aprox) 15% of the games starting units (i think ;P). Im sure almost every faction is using atleast 1. And I have a problem with them.

    Their unit card for archer milita is.... a pesant! (Duh duh duh!!!!) So Im wondering how I can fix that? Also ive seen some units in the battle field that are silver (0.o), some of them are arhcer milita others are completely different, like hedjaz's hvy cavary (which their name escapes me).
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  13. #153
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    Many of the starting Archer/Spear Militia units are missing in the game. When you play a battle they are invisible or silver. I think Gigantus is cleaning up in that department.

    If you want to fix the peasant picture you have to make a new one.
    Last edited by billydilly; October 14, 2009 at 04:42 AM.
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  14. #154
    billydilly's Avatar Senator
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    Are the 'Normans' used in the game? I know that the Georgians are actually the 'Saxons'.
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  15. #155
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    Descr_strat will give the answer:

    playable
    england
    france
    hre
    spain
    venice
    sicily
    milan
    scotland
    byzantium
    russia
    moors
    turks
    egypt
    denmark
    portugal
    poland
    hungary
    saxons
    sweden
    ireland
    mali
    hedjaz
    armenia
    cumans
    end
    unlockable
    end
    nonplayable
    papal_states
    aztecs
    mongols
    timurids
    slave
    end

    And the answer is NO.










  16. #156

    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    First off, let me say that I totally dig this mod - it makes Kingdoms so much better. That being said, is there any chance that there will be an option in future versions to not use BBB? I see the value in the submod, but I personally find the extra problems with rebellion too tedious to deal with.

    Thanks gigantus for all the hard work you've put into mod making it work with Kingdoms and making it work better.

  17. #157
    IZob's Avatar Citizen
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    Sorry cant answer ur question fieldwarden.

    Billy Dilly: Many of the starting Archer/Spear Militia units are missing in the game. When you play a battle they are invisible or silver. I think Gigantus is cleaning up in that department.

    If you want to fix the peasant picture you have to make a new one.
    Is it possiable to use the same archer militia pictures from the origional M2TW? Or didnt vinnala have any archer milita? I cant remember. I know that there are some crossbow milita for most factions but i dont remember seeing any archer militia.
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  18. #158
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    It is fairly intricate and at this stage difficult to remove. Sorry.










  19. #159
    IZob's Avatar Citizen
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    Thats ok, its no immediate problem.
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  20. #160
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    Just wondering... If I was to replace the modded "export_ancillaries.txt' and "export_ancillaries.txt.strings" with the ancillarie files from the origional MEII game, would this create a ctd or error? I know that alot of the characters in the game start off with some ancillaries from this mod and I'm courious to know if the game will continou to run without them?

    On another note, somehow I've disrupted sicily. Seem's every time I go to start a new campagin with sicily, the game instantly ctd. The other factions work fine but for some reason, when in the faction selection menu, when I click sicily its ctd. Ive been using the Geomod btw.
    I checked for some common errors that I had created befor but fixed, things like:
    - characters in the family tree not correctly put in order of age.
    - clones of characters in the map.
    - something missing.
    - or a deleted character, but was still appearing in the descr_strat, theirfor in the game.

    Sicily being played by a AI seem to work ok with no problems, irrelivant to which faction I'm playing.
    Here is sicilys descr_strat section:
    Spoiler Alert, click show to read: 
    faction sicily, balanced stalin
    ai_label catholic
    denari 9000
    denari_kings_purse 1500
    settlement
    {
    level large_town
    region Naples_Province
    year_founded 0
    population 4000
    plan_set default_set
    faction_creator sicily
    building
    {
    type core_building wooden_wall
    }
    building
    {
    type barracks town_guard
    }
    building
    {
    type market corn_exchange
    }
    building
    {
    type temple_catholic small_church
    }
    building
    {
    type taverns brothel
    }
    building
    {
    type city_hall town_hall
    }
    building
    {
    type hinterland_roads roads
    }
    }
    settlement castle
    {
    level large_town
    region Sicily_Palermo
    year_founded 0
    population 4000
    plan_set default_set
    faction_creator sicily
    building
    {
    type core_castle_building castle
    }
    building
    {
    type equestrian stables
    }
    building
    {
    type castle_port c_port
    }
    building
    {
    type castle_barracks mustering_hall
    }
    }
    settlement
    {
    level town
    region Sicily_Messina
    year_founded 0
    population 2000
    plan_set default_set
    faction_creator sicily
    building
    {
    type core_building wooden_pallisade
    }
    }
    settlement
    {
    level town
    region Calabria
    year_founded 0
    population 800
    plan_set default_set
    faction_creator sicily
    building
    {
    type core_building wooden_pallisade
    }
    building
    {
    type hinterland_roads roads
    }
    }
    character Roger, named character, male, leader, age 49, x 272, y 147
    traits Factionleader 1 , GoodCommander 1 , NaturalMilitarySkill 1 , GoodAttacker 1 , PoliticsSkill 2 , Intelligent 1 , ReligionStarter 1
    ancillaries drillmaster
    army
    unit SE Bodyguard exp 1 armour 0 weapon_lvl 0
    unit Mailed Knights exp 1 armour 0 weapon_lvl 0
    unit Mounted Sergeants exp 1 armour 0 weapon_lvl 0
    unit Italian Spear Militia exp 1 armour 0 weapon_lvl 0
    unit Italian Spear Militia exp 1 armour 0 weapon_lvl 0
    unit S Archer Militia exp 1 armour 0 weapon_lvl 0
    character Simon, named character, male, heir, age 22, x 260, y 125
    traits Factionheir 1 , LoyaltyStarter 1 , GoodCommander 1 , PoliticsSkill 2 , Rabblerouser 2 , GoodAdministrator 2 , ReligionStarter 1
    ancillaries quartermaster
    army
    unit SE Bodyguard exp 1 armour 0 weapon_lvl 0
    unit Mailed Knights exp 1 armour 0 weapon_lvl 0
    unit Italian Spear Militia exp 1 armour 0 weapon_lvl 0
    unit Italian Spear Militia exp 1 armour 0 weapon_lvl 0
    unit S Archer Militia exp 1 armour 0 weapon_lvl 0
    character Bonus Petri, general, male, age 25, x 286, y 136
    army
    unit Italian Spear Militia exp 0 armour 0 weapon_lvl 0
    character Rino Benoldi, admiral, male, age 29, x 283, y 157
    army
    unit galley exp 0 armour 0 weapon_lvl 0
    unit galley exp 0 armour 0 weapon_lvl 0
    unit galley exp 0 armour 0 weapon_lvl 0
    character Sicco, admiral, male, age 29, x 250, y 125
    army
    unit galley exp 0 armour 0 weapon_lvl 0
    unit galley exp 0 armour 0 weapon_lvl 0
    unit galley exp 0 armour 0 weapon_lvl 0
    character Papero Archibugi, spy, male, age 23, x 272, y 144
    traits GoodSpy 1
    character Niccolo Amocacci, priest, male, age 28, x 280, y 128
    traits NaturalPriestSkill 2 , StrongFaith 2 , PriestLevel 1
    character Alberto, named character, male, age 25, x 254, y 121
    traits LoyaltyStarter 1 , NaturalMilitarySkill 2 , ReligionStarter 1
    army
    unit SE Bodyguard exp 1 armour 0 weapon_lvl 0
    unit Mounted Sergeants exp 1 armour 0 weapon_lvl 0
    unit Italian Spear Militia exp 0 armour 0 weapon_lvl 0
    unit Italian Spear Militia exp 0 armour 0 weapon_lvl 0
    unit Sicilian Muslim Archers exp 1 armour 0 weapon_lvl 0
    character Buffillo Savelli, general, male, age 29, x 275, y 122
    army
    unit Italian Spear Militia exp 1 armour 0 weapon_lvl 0
    unit Italian Spear Militia exp 1 armour 0 weapon_lvl 0
    unit Italian Spear Militia exp 1 armour 0 weapon_lvl 0
    character_record Judith, female, age 42, alive, never_a_leader
    character_record Adelisa, female, age 2, alive, never_a_leader
    relative Roger, Judith, Alberto, Simon, Adelisa, end


    And here is the M2TW.system.log:
    Spoiler Alert, click show to read: 
    21:15:10.533 [system.rpt] [always] CPU: SSE2
    21:15:10.533 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
    21:15:10.579 [system.io] [always] mounted pack packs/data_0.pack
    21:15:10.595 [system.io] [always] mounted pack packs/data_1.pack
    21:15:10.626 [system.io] [always] mounted pack packs/data_2.pack
    21:15:10.642 [system.io] [always] mounted pack packs/data_3.pack
    21:15:10.673 [system.io] [always] mounted pack packs/data_4.pack
    21:15:10.720 [system.io] [always] mounted pack packs/localized.pack
    21:15:26.404 [script.err] [error] Script Error in mods/RegionMod_Kings/data/descr_sm_factions.txt, at line 405, column 39
    file: "descr_sm_factions.txt": horde_min_named_characters should be nonzero!
    21:15:26.404 [script.err] [error] Script Error in mods/RegionMod_Kings/data/descr_sm_factions.txt, at line 438, column 39
    file: "descr_sm_factions.txt": horde_min_named_characters should be nonzero!
    21:15:28.164 [script.err] [error] Script Error in mods/RegionMod_Kings/data/export_descr_character_traits.txt, at line 308, column 11
    Could'n find level name description string for trait(WifeisSweden) level(WifeIsSweden).
    21:15:28.164 [script.err] [error] Script Error in mods/RegionMod_Kings/data/export_descr_character_traits.txt, at line 309, column 21
    Could'n find description string for trait(WifeisSweden) level(WifeIsSweden_desc).
    21:15:28.164 [script.err] [error] Script Error in mods/RegionMod_Kings/data/export_descr_character_traits.txt, at line 310, column 28
    Could'n find effect description string for trait(WifeisSweden) level(WifeIsSweden_effects_desc).
    21:15:28.164 [script.err] [error] Script Error in mods/RegionMod_Kings/data/export_descr_character_traits.txt, at line 320, column 11
    Could'n find level name description string for trait(WifeisCuman) level(WifeIsCuman).
    21:15:28.165 [script.err] [error] Script Error in mods/RegionMod_Kings/data/export_descr_character_traits.txt, at line 321, column 21
    Could'n find description string for trait(WifeisCuman) level(WifeIsCuman_desc).
    21:15:28.165 [script.err] [error] Script Error in mods/RegionMod_Kings/data/export_descr_character_traits.txt, at line 322, column 28
    Could'n find effect description string for trait(WifeisCuman) level(WifeIsCuman_effects_desc).
    21:15:28.168 [script.err] [error] Script Error in mods/RegionMod_Kings/data/export_descr_character_traits.txt, at line 1718, column 11
    Could'n find level name description string for trait(HaleAndHearty) level(Sickasadog).
    21:15:28.168 [script.err] [error] Script Error in mods/RegionMod_Kings/data/export_descr_character_traits.txt, at line 1719, column 21
    Could'n find description string for trait(HaleAndHearty) level(Sickasadog_desc).
    21:15:28.169 [script.err] [error] Script Error in mods/RegionMod_Kings/data/export_descr_character_traits.txt, at line 1720, column 28
    Could'n find effect description string for trait(HaleAndHearty) level(Sickasadog_effects_desc).
    21:15:28.170 [script.err] [error] Script Error in mods/RegionMod_Kings/data/export_descr_character_traits.txt, at line 2952, column 21
    Could'n find description string for trait(FirstBorn) level(FirstBorn_desc).
    21:15:28.170 [script.err] [error] Script Error in mods/RegionMod_Kings/data/export_descr_character_traits.txt, at line 2953, column 28
    Could'n find effect description string for trait(FirstBorn) level(FirstBorn_effects_desc).
    21:15:28.171 [script.err] [error] Script Error in mods/RegionMod_Kings/data/export_descr_character_traits.txt, at line 2957, column 21
    Could'n find description string for trait(FirstBorn) level(MiddleBorn_desc).
    21:15:28.171 [script.err] [error] Script Error in mods/RegionMod_Kings/data/export_descr_character_traits.txt, at line 2958, column 28
    Could'n find effect description string for trait(FirstBorn) level(MiddleBorn_effects_desc).
    21:15:28.171 [script.err] [error] Script Error in mods/RegionMod_Kings/data/export_descr_character_traits.txt, at line 2962, column 21
    Could'n find description string for trait(FirstBorn) level(YoungestBorn_desc).
    21:15:28.171 [script.err] [error] Script Error in mods/RegionMod_Kings/data/export_descr_character_traits.txt, at line 2963, column 28
    Could'n find effect description string for trait(FirstBorn) level(YoungestBorn_effects_desc).
    21:15:28.193 [game.script] [error] Condition parsing error in mods/RegionMod_Kings/data/export_descr_character_traits.txt, at line 14063, column 48
    trigger not found
    21:15:28.426 [script.err] [error] Script Error in mods/RegionMod_Kings/data/export_descr_ancillaries.txt, at line 3627, column 24
    Could'n find ancillary effect description string <ccrown013_effects_desc>.
    21:15:50.203 [system.rpt] [error] Uh oh. This isn't good. No idea why, but exiting now. Sorry pal.

    But it dosnt look helpfull.

    I'll still be looking for the problem myself but Ive checked the most common mistakes and havnt found anything :l

    Heres a list of things I've done recently (that I can remember) to sicily that might have caused the error (using the geomod):
    Spoiler Alert, click show to read: 

    - moved settlements.
    - moved characters (generals, captians, spys etc).
    - Deleted a character.
    - moved resources within sicily regions.
    - added some extra starting structures for settlements (ie: roads, markets, barracks).
    - after deleting a settlement and its region south of sicily (it was on a extremely small island), I transferred the region sicilys closest region. I'll cover more info on this later).
    - rearanged some of the terrain around some of the settlements.


    Other then that, the campagin map I've been editing is going pretty well with everything looking natural or better. I'll cover on that info later on as I get closer to finnishing polishing it up.
    Contact me on Steam: steamcommunity.com/id/IZob/ or send a PM.

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