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Thread: RegionMod 3.0 - Kingdoms Version

  1. #121
    billydilly's Avatar Senator
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    @ irishron and gigantus

    I checked the Ancillary triggers, the problem is with some of the new factions and their capitals (Tana, Gao, Uppsala, Tbilisi and Adana). I have fixed it and will upload a new version later today.

    I had Sarkel for the Cumans, Timbuktu for Mali, Stockholm for Sweden, Kutaisi for Georgia, Tarsus for Armenia.

    The traits file is a BBB-thing.
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  2. #122

    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    I am getting the same loyalty issue playing Spain. Before reloading to fix the ancillary problem everything was fine. Now that its fixed every general I have there loyalty has dropped to 0 and their movement is about an inch max each turn. Yes my king holds the spanish crown.

  3. #123
    billydilly's Avatar Senator
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    Heraldry mod fixed:
    http://www.twcenter.net/forums/downl...o=file&id=2624



    Edit by gigantus: included in patch 3.6
    Last edited by Gigantus; September 25, 2009 at 02:20 AM.
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  4. #124
    billydilly's Avatar Senator
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    @khrum

    I know, sometimes that just happens. It is also family related (father/son), if you have no money, your kings traits etc.
    It's the traits from BBB 4.x, there are hundreds and hundreds of traits that affect the characters.
    CPU: Intel i7-8700. GPU: MSI GTX 1070 Armor 8G. RAM: Corsair Vengance, 16Gb HD: Kingston SSD 240Gb (System), Samsung 850 Evo SSD 500Gb (Steam), Western Digital 500Gb. PSU: Corsair CX600W

  5. #125
    irishron's Avatar Cura Palatii
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    @ khrum,

    It's part of BBB. I used to play around with its 1.8 version before Kingdoms. I finally had wait for my faction heir to die. Even in real life we get some jerks that shouldn't be in power. It's all part of the game. I have a faction leader with a 5 or 6 authority and crowned and still have two rebel generals.

  6. #126
    billydilly's Avatar Senator
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    @khrum

    It's true, beef up the Kings Authority by capturing/plundering (don't be nice) settlements, and win large battles. Also remember to use your King/General in battles, don't just keep him at the back.
    CPU: Intel i7-8700. GPU: MSI GTX 1070 Armor 8G. RAM: Corsair Vengance, 16Gb HD: Kingston SSD 240Gb (System), Samsung 850 Evo SSD 500Gb (Steam), Western Digital 500Gb. PSU: Corsair CX600W

  7. #127

    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    Aye, I am doing these things. I am saying ALL of my generals are at 0 loyalty. I am constantly fighting and I don't even move troops around unless their is a general in the group. I am just saying I didn't have these problems before the 3.5 patch. Sorry but could you please explain what the BBB is?

  8. #128
    irishron's Avatar Cura Palatii
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    I only had all my generals 0 loyalty when my king was not crowned. Look though your faction leader's retinue and see if he is crowned. Mine is the Mali crown. Even though your faction leader is in your capital doesn't mean he is crowned. If the capital isn't listed correctly in the ancillaries, he won't get crowned. You move the capital, he won't get crowned.

    BBB stands for Blood, Broads, and Bastards. It's a mod strictly for ancillaries, vices and virtues (vnvs), and character traits. It's the out best there in my opinion and I do thank Billydilly for the effort to add it to this mod everytime I play the game.

  9. #129
    billydilly's Avatar Senator
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    Blood, Broads, and Bastards has hundreds if not thousands of traits for generals and family members. I haven't changed much in the traits file, just some Bloodline stuff.

    One thing that causes rebellions is a bad economy, if you have less than 2500 or just a big minus you can get the 'Causes rebellion' trait, which is very bad. I read somewhere in the BBB ReadMe file that if you strip your rebellious generals of their titles and wait a couple of years you can make them loyal again.

    I fixed the 'Wrong Capital' bug,
    http://www.twcenter.net/forums/downl...o=file&id=2624
    CPU: Intel i7-8700. GPU: MSI GTX 1070 Armor 8G. RAM: Corsair Vengance, 16Gb HD: Kingston SSD 240Gb (System), Samsung 850 Evo SSD 500Gb (Steam), Western Digital 500Gb. PSU: Corsair CX600W

  10. #130
    irishron's Avatar Cura Palatii
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    Thanks for fixing the "Wrong Capitals" bug. I found out the hard way you can't move the capital and have the crown follow you. And no, I don't expect you or anyone else figure out how.

    I'll always have rebellious generals because I love building cities and that will cause deficits. I'll have to try stripping a couple of their titles to see if they get loyal, again.

  11. #131
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    The download in post #130 the same as in #124? At least the link details are. (id=2624)










  12. #132
    billydilly's Avatar Senator
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    @ gigantus

    Yes it is Just pointing khrum in the right direction.
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  13. #133
    billydilly's Avatar Senator
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    I just started a new Cuman campaign and noticed some things.

    - Both Pechneg Mounted Archers and Cumans Lancers have 0 upkeep.
    - In Majar (Cumania) the garrison consists of western Mercenary Spearmen, Feudal Knights and Albanian Cavalry.
    - Cuman Bodyguard is missing its riders, has only the general.
    - Posible to hire western mercenaries like Spearmen and Crossbowmen in Tana region
    Last edited by billydilly; September 27, 2009 at 06:59 AM.
    CPU: Intel i7-8700. GPU: MSI GTX 1070 Armor 8G. RAM: Corsair Vengance, 16Gb HD: Kingston SSD 240Gb (System), Samsung 850 Evo SSD 500Gb (Steam), Western Digital 500Gb. PSU: Corsair CX600W

  14. #134
    irishron's Avatar Cura Palatii
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    Quote Originally Posted by billydilly View Post
    I just started a new Cuman campaign and noticed some things.

    - Both Pechneg Mounted Archers and Cumans Lancers have 0 upkeep.
    - In Majar (Cumania) the garrison consists of western Mercenary Spearmen, Feudal Knights and Albanian Cavalry.
    - Cuman Bodyguard is missing its riders, has only the general.
    - Posible to hire western mercenaries like Spearmen and Crossbowmen in Tana region
    I'm sorry to say it but it shows how much cut and pasting went on when the new factions were added.
    Some more work to do.

  15. #135
    billydilly's Avatar Senator
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    Still, a very enjoyable mod
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  16. #136
    irishron's Avatar Cura Palatii
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    Quote Originally Posted by billydilly View Post
    Still, a very enjoyable mod
    This is why I have tried to keep it going and thank you for coming back to help.

  17. #137
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    RegionMod 3 Series passes 400 Downloads!










  18. #138
    IZob's Avatar Citizen
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    @BD

    You said you mentioned that somewhere in the BBB traits was that if the empire had less then 2500 f, then some of the generals would start going disloyal. Not that Im saying its completely wrong, because a empire without funds or 'backup funds' to fix some sort of threat is taking a risk. But Im a person who use's money efficiently with my factions, so that I get a good balance between income and construction/recruitment. So usually I dont go higher then 2500f unless my empire is very large and the income is above my demands. This dosnt happen very often, especially since most factions dont start off with a high income when starting the game. Also, what reason would a general have to go disloyal just because the faction has little money. They still get payed (wages). The generals might have compassion for the empire and think that it could be ruled more effectively... but then again there are times when a faction has no choice over the matter. War, deffending/attacking, the plage, no trade, small economeny. They are all relatively out of our control so, generals going disloyal should have some more slack towards the empire. Or more trust towards the empire.

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  19. #139
    billydilly's Avatar Senator
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    I know. It doesn't happen all the time but can get ancillaries like "Pawn Jewels", which means that you are a bad administrator.
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  20. #140
    irishron's Avatar Cura Palatii
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    Quote Originally Posted by billydilly View Post
    I know. It doesn't happen all the time but can get ancillaries like "Pawn Jewels", which means that you are a bad administrator.
    I haven't had that ancillary yet but probably decerve it on more than a few turns.

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