Page 91 of 92 FirstFirst ... 4166818283848586878889909192 LastLast
Results 1,801 to 1,820 of 1837

Thread: RegionMod 3.0 - Kingdoms Version

  1. #1801
    REDrake's Avatar Decanus
    Join Date
    Jun 2008
    Location
    A hell of my own making (OK, Romania)
    Posts
    521

    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    Well, how about adding the changes in 1.16 in a zip uploaded here like we did a few years ago, when we fixed bugs as we tested it? I already have the 15 version.

    OTOH, there's a seeder for that torrent, someone from Sweden who's logging in sometimes. I managed to get the download up to 85% or so.

    I'm trying to reverse the damage done to family trees by Bowden, so the latest version might come in handy.

  2. #1802
    irishron's Avatar Cura Palatii
    Join Date
    Feb 2005
    Location
    Cirith Ungol
    Posts
    47,023

    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    That was two years ago. I don't have a clue what the changes were anymore. And the copy on my harddrive now has changed since then.

  3. #1803
    REDrake's Avatar Decanus
    Join Date
    Jun 2008
    Location
    A hell of my own making (OK, Romania)
    Posts
    521

    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    Quote Originally Posted by irishron View Post
    That was two years ago. I don't have a clue what the changes were anymore. And the copy on my harddrive now has changed since then.
    I figured what the changes were. He tried to make the family trees historical with no regard to playability. Caused issues on some factions. And he added names like Otto II. A very bad idea as the game picks a name randomly so you could have several kids or generals named Otto II. And there were also some enigmatic names. Like Robert_Manuel or Isaac_Ioannes. I have no idea what the second names meant. I was really angry when I came back after several months to discover that family trees I worked so hard to fix and improve were so vandalized.

    I am now trying to fix them back. Obviously total reversion is not possible, so fixing will have to do.

  4. #1804
    irishron's Avatar Cura Palatii
    Join Date
    Feb 2005
    Location
    Cirith Ungol
    Posts
    47,023

    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    I have more than a few Basso I. By the third generation spawn I don't notice anymore.

  5. #1805

    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    Could this mod work with GreenEyedDevils 4,6, or 12 turns per year mod? I've tried using the kingdoms folder for 6 turns per year, adding the code into the campaign script, plus changing the stuff needed in descr strat, but everyone ages normally and the seasons go by as if the time per turn was 0.5.

  6. #1806
    Gigantus's Avatar I am not special - I am a limited edition.
    Patrician took an arrow to the knee spy of the council

    Join Date
    Aug 2006
    Location
    Goa - India
    Posts
    53,126
    Blog Entries
    35

    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    did you start a new game?
    have you added it to the bottom of your script and accidentally below the 'wait_monitor' entry?
    check the log for error messages










  7. #1807

    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    I start a new game every time to test if it works. I always add it to the bottom of the script but not below the wait monitor entry. I'm not sure how to check the log for errors messages. If this helps, I'm using the steam version and recently they made changes to be able to play mods on the steam version, such as having to put in a launch option to play the mod through m2tw.exe. So im not sure if I should use the m2 or kingdoms version of GrnEyedDevils Mod.

  8. #1808
    carricanta's Avatar Going Nowhere Fast!
    Join Date
    Feb 2007
    Location
    A Coruña, Galiza
    Posts
    1,428

    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    Great mod! thanks for your effort! but i have a little problem... when i add units to a faction i can´t load my saved file game

  9. #1809
    irishron's Avatar Cura Palatii
    Join Date
    Feb 2005
    Location
    Cirith Ungol
    Posts
    47,023

    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    To your EDU? I never could either. I always ended up starting a new campaign.

  10. #1810

    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    So I'm not sure if this mod works with GreenEyedDevils more turns per year mod or not.

  11. #1811
    irishron's Avatar Cura Palatii
    Join Date
    Feb 2005
    Location
    Cirith Ungol
    Posts
    47,023

    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    It will but it will be up to you to make it work. I've had this mod to 4 turns per year but I got bored with it and set it to 2tpy.

  12. #1812

    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    Ok so now I know it's possible so would I use the kingdoms version of the script to copy and paste into more regions script then?

  13. #1813
    irishron's Avatar Cura Palatii
    Join Date
    Feb 2005
    Location
    Cirith Ungol
    Posts
    47,023

    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    I do have the regions maxxed unless you have another meaning for scripted.

  14. #1814
    Vipman's Avatar Protector Domesticus
    Join Date
    Jul 2010
    Location
    Romania
    Posts
    4,405

    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    Quote Originally Posted by irishron View Post
    What there are for free sites with enough room to upload a mod are about down to this. I can't afford a monthly fee to have it hosted. Stainless Steel 6.3 and Broken Crescent 2.3 are on there, too. Maybe others. I'm not modding enough anymore to jump through Moddb's hoops for a slot.
    Hi Irishron, I have uploaded the latest version (3.80.16) on Mega in case the torrent remains without seeders again. Give thanks as well to the seeders from which I was able to download, 2 swedish and 1 german.

    https://mega.co.nz/#!6V4SnAhD!rGOJGY...5swyKQGwgxuV14

    Cheers.

  15. #1815
    irishron's Avatar Cura Palatii
    Join Date
    Feb 2005
    Location
    Cirith Ungol
    Posts
    47,023

    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    Quote Originally Posted by Vipman View Post
    Hi Irishron, I have uploaded the latest version (3.80.16) on Mega in case the torrent remains without seeders again. Give thanks as well to the seeders from which I was able to download, 2 swedish and 1 german.

    https://mega.co.nz/#!6V4SnAhD!rGOJGY...5swyKQGwgxuV14

    Cheers.
    Thank you.

  16. #1816

    Default Re: RegionMod 3.0 - Kingdoms Version

    The Links work and so does the mod! Great mod! A much needed alternative to Stainless Steel! Thanks!

  17. #1817
    Gigantus's Avatar I am not special - I am a limited edition.
    Patrician took an arrow to the knee spy of the council

    Join Date
    Aug 2006
    Location
    Goa - India
    Posts
    53,126
    Blog Entries
    35

    Default Re: RegionMod 3.0 - Kingdoms Version

    Great to hear that all is well again. I have asked the vault guys to keep a back up of the 3.80.17 version in case the upload and torrent both don't work anymore.










  18. #1818

    Default Re: RegionMod 3.0 - Kingdoms Version

    Dear Gigantus,
    is there a faction list of this mod? Could you please post it?!
    Thank you in advance!

    Greets Marc

  19. #1819
    Gigantus's Avatar I am not special - I am a limited edition.
    Patrician took an arrow to the knee spy of the council

    Join Date
    Aug 2006
    Location
    Goa - India
    Posts
    53,126
    Blog Entries
    35

    Default Re: RegionMod 3.0 - Kingdoms Version

    Here you are, in red the additional factions:

    playable
    england
    france
    hre
    spain
    venice
    sicily
    milan
    scotland
    byzantium
    russia
    moors
    turks
    egypt
    denmark
    portugal
    poland
    hungary
    saxons
    sweden
    ireland
    mali
    hedjaz
    armenia
    cumans

    nonplayable
    papal_states
    aztecs
    mongols
    timurids
    slave


    Underneath the in-game faction names in alphabetical order:

    ARMENIA - The Armenian Principality
    AZTECS - The Aztec Empire
    BYZANTIUM - The Byzantine Empire
    CUMANS - The Cuman Khanate
    DENMARK - The Danish Kingdom
    EGYPT - The Fatimid Caliphate
    ENGLAND - The English Kingdom
    FRANCE - The French Kingdom
    HEDJAZ - The Abbasid Caliphate
    HRE - The German Kingdom
    HUNGARY - The Hungarian Kingdom
    IRELAND - The Irish Kingdom
    MALI - The Ghana Empire
    MILAN - The Genoese Republic
    MONGOLS - The Mongol Khanate
    MOORS - The Almoravid Sultanate
    PAPAL_STATES - The Papal States
    POLAND - The Polish Kingdom
    PORTUGAL - The Portuguese Kingdom
    RUSSIA - The Rus' Grand Principality
    SAXONS - The Georgian Kingdom
    SCOTLAND - The Scottish Kingdom
    SICILY - The Sicilian Kingdom
    SPAIN - The Leon-Castilian Kingdom
    SWEDEN - The Swedish Kingdom
    TIMURIDS - The Timurid Khanate
    TURKS - The Seljuk Sultanate
    VENICE - The Venetian Republic
    Last edited by Gigantus; November 19, 2015 at 08:53 PM.










  20. #1820

    Default Re: RegionMod 3.0 - Kingdoms Version

    Thank you very much Gigantus

    Greets

    Marc

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •