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Thread: Interactive Map Guide version 1

  1. #261
    SonOfOdin's Avatar Hodor?
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    Default Re: Interactive Map Guide version 1

    Ohh bugger, one mod has Malta, the other doesn't
    Well, it's still a fantastic mod, and a very original preview though
    Last edited by SonOfOdin; September 03, 2009 at 09:53 PM.
    /The Eagle Standard/Under the patronage of Omnipotent-Q/Werder Bremen fan/

  2. #262
    Hross's Avatar Dominion of the Sword
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    Default Re: Interactive Map Guide version 1

    Malta will be in the mod but as a PSF not as a settlement which would make it a population creation centre, we think it was more of a fortification. In our mod PSFs can still give you income through our use of traits that give titles of governorship

  3. #263
    SonOfOdin's Avatar Hodor?
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    Default Re: Interactive Map Guide version 1

    Ohh ok, awsome
    But Malta was more useful as a naval base throughout history(and military base for the British after 1800 of course)
    /The Eagle Standard/Under the patronage of Omnipotent-Q/Werder Bremen fan/

  4. #264
    Goodfella's Avatar Yoshihara
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    Default Re: Interactive Map Guide version 1

    Very Nice!


  5. #265
    Hross's Avatar Dominion of the Sword
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    Default Re: Interactive Map Guide version 1

    Quote Originally Posted by SonOfOdin View Post
    Ohh ok, awsome
    But Malta was more useful as a naval base throughout history(and military base for the British after 1800 of course)
    More useful than where? We have only 199 slots

  6. #266
    SonOfOdin's Avatar Hodor?
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    Default Re: Interactive Map Guide version 1

    No, as in
    It was more important as a Military Base(because of it's Geographical position) and trade, than a Country itself
    /The Eagle Standard/Under the patronage of Omnipotent-Q/Werder Bremen fan/

  7. #267
    Sab99's Avatar Shashu
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    Default Re: Interactive Map Guide version 1

    Quote Originally Posted by firekiller View Post
    I readed your post over the map and saw a strange thing in it.

    You made Utrecht a city/Castle in the present day Netherlands i would like to know why you made that choice? I Think you made the wrong choice cause i think you should give that spot to ''Nijmegen''

    I know Utrecht was a importent city in the Netherlands but it isnt so importent in the middel ages as Nijmegen i think. Although nijmegen didnt have so many stone houses as utrecht it was 1 of the strongest castle (city) who controlled al the lands arround it. For example in the Netherlands there where 2 main parties namely Holland and Geldre. Utrecht was independent (also strong) but wasnt 1 of the 2 main parties who always where looking for new lands so to present 1 of the main party city's of that area would be better.

    Also nijmegen is positionated next to a importent river the ''Waal'' . It also can cover the area of the rein and is close to the Maas

    So it gives a unic position between the 3 most importent rivers in the netherlands. Many people call The Netherland a water country this city can represent that on a detailled map. Also it has very good farm land arround it cause arround Nijmegen there is alot of ''klei'' which is very good for farming.

    Here you see a picture (draw) of the city in the middel ages http://www.noviomagus.nl/Prenten/P18.htm
    http://www.wesepe.nl/images/dk/dk179/burcht.jpg
    http://www.bertsgeschiedenissite.nl/middeleeuwen/eeuw9/valkhofburcht.jpg

    Before the time frame it was also very importent it was a roman army base. Also it was the northern city stay of Karel the Great which he often visited to celebrate the ''Paas Feest'' In 770 he builded a large palice there which later was burned. He also builded the first castle there and it went to a big castle in 1155 wenn Frederik Barbarossa builded it. Also Nijmegen is the oldest city from present day the Netherlands.

    Also Nijmegen belonged after 1364 to the ''Hanze '' cities. Which where the most powerfull comercell allaince in the Nord. In the 14th century Nijmegen has comercial contacs whit england, Paris till scandinivia. (baltic) So the city wasnt only importent in early game.

    Well i hope you can tell me why you picked Utrecht and hopefully it will be changed to Nijmegen

    ps: Keep up the Good Work
    Any DotS views on this? (Page 11)

  8. #268
    Copperknickers II's Avatar credo ut intelligam
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    Default Re: Interactive Map Guide version 1

    Duly noted, results pending

    EDIT: we have decided that based on its situation in 1080 and given the limited number of settlements availible, Utrecht will remain as the representative of the Netherlands region.
    Last edited by Copperknickers II; October 06, 2009 at 02:35 PM.

  9. #269
    Aio's Avatar Murakawa
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    Default Re: Interactive Map Guide version 1

    Let's imagine the following scenario:
    Kingdom of Jerusalem owns 6 settlements: Jerusalem, Ashkelon, Tyre, Acre, Damascus, Nicosia (mainly Palestine + Cyprus)
    Egypt owns 6 settlements: Fustat Misr, Alexandria, Dumyat, Aqaba, Jidda, Dongola (Egypt + Sudan + rich shores of the Red Sea)
    Great Seljuks owns 6 settlements: Tabriz, Isfahan, Shiraz, Hormuz, Nishapur, Urgench (all of Persia + Kwarezmian lands up to the Aral Sea)
    In reality, Egypt and the Seljuks would be far more poweful (more land, more people, more abundent and various resources) than the Kingdom of Jerusalem.
    Will this also be reflected in the game? (I'm not questioning your work and research!)

  10. #270
    sumskilz's Avatar שדי
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    Default Re: Interactive Map Guide version 1

    Quote Originally Posted by Aio View Post
    Let's imagine the following scenario:
    Kingdom of Jerusalem owns 6 settlements: Jerusalem, Ashkelon, Tyre, Acre, Damascus, Nicosia (mainly Palestine + Cyprus)
    Egypt owns 6 settlements: Fustat Misr, Alexandria, Dumyat, Aqaba, Jidda, Dongola (Egypt + Sudan + rich shores of the Red Sea)
    Great Seljuks owns 6 settlements: Tabriz, Isfahan, Shiraz, Hormuz, Nishapur, Urgench (all of Persia + Kwarezmian lands up to the Aral Sea)
    In reality, Egypt and the Seljuks would be far more poweful (more land, more people, more abundent and various resources) than the Kingdom of Jerusalem.
    Will this also be reflected in the game? (I'm not questioning your work and research!)
    Somewhat, because PSFs will generate income. In the case of your example, the Seljuks would be receiving considerable income from the PSFs in Persia. Furthermore, the power of the Kingdom of Jerusalem would be limited by our government and area of recruitment systems. A Catholic faction can't just take Jerusalem and expect to be able recruit European units without serious investment in time and money first.
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  11. #271
    G-Megas-Doux's Avatar Senshi
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    Icon3 Re: Interactive Map Guide version 1

    Hi, I'm new here. I like what you are doing with Dots a lot. I have read almost every post to find out information on this but cannot find information on the following.

    If any faction has only PSFs, no matter how many and no Settlements, will the game end, or have you set it so that PSFs will be part of the success and failure variables for each faction?

    The work that went on to do the real City Sieges will they be donated to be used as a custom battle map if they cannot be used in the campaign?

    I think this will be the only time where I will want to play each playable faction in a game and that’s a first. The suspense is killing me and I only found out about Dots earlier this week. Well done everyone at Dots for commitment and everyone else for patience. If I found this two years ago I would have gone nuts by now. Lol

    Sorry if this is in the wrong thread to add this as I have just registered to ask this.



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  12. #272
    Resurrection's Avatar Sōkō no yari
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    Default Re: Interactive Map Guide version 1

    Quote Originally Posted by G-Megas-Doux View Post
    If any faction has only PSFs, no matter how many and no Settlements, will the game end, or have you set it so that PSFs will be part of the success and failure variables for each faction?
    Both are impossible unfortunately. Faction is destroyed once it has no settlement unless it has horde ability. And PSFs cannot be part of victory conditions.

    The work that went on to do the real City Sieges will they be donated to be used as a custom battle map if they cannot be used in the campaign?
    It has been already revealed that they cannot be used as custom city battle maps, because of game-engine limitations. It could be done only via altering the actual siege files, but that would affect all cities of given culture and not only the actual city designed. They will however be used for custom battles and probably historical battles as well.

    Mod Leader, Mapper & Bohemian Researcher

  13. #273
    G-Megas-Doux's Avatar Senshi
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    Icon7 Re: Interactive Map Guide version 1

    Quote Originally Posted by Resurrection View Post
    Both are impossible unfortunately. Faction is destroyed once it has no settlement unless it has horde ability. And PSFs cannot be part of victory conditions.
    Thanks, I see now why it is very time consumeing to get the right PSFs otherwise to defeat a small faction players would just go for the settlements and then deal with the PSFs when the faction is destroyed. An advantage for the AI then as re emergence would be quick with so many potential rebel leaders.

    Quote Originally Posted by Resurrection View Post
    It has been already revealed that they cannot be used as custom city battle maps, because of game-engine limitations. It could be done only via altering the actual siege files, but that would affect all cities of given culture and not only the actual city designed. They will however be used for custom battles and probably historical battles as well.
    This is what I ment will these maps be released as historical/custom battles with Dots? Or, will the people be releasing them seperatly?

    I thank you for your answers.




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  14. #274
    Copperknickers II's Avatar credo ut intelligam
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    Default Re: Interactive Map Guide version 1

    Quote Originally Posted by G-Megas-Doux View Post

    This is what I ment will these maps be released as historical/custom battles with Dots?
    Yes. They will also be released separately at some point as well, i would guess.

  15. #275
    KozCDVI's Avatar Chugen
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    Default Re: Interactive Map Guide version 1

    Looking forward to this mod!

    "If you owe someone or they owe you, the moment you start fighting, you're in the wrong either way."
    - Kyoraku Shunsui

  16. #276
    Murakawa
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    Default Re: Interactive Map Guide version 1

    i really don't understand on what time is based territorial occupation. Bus Rus, Novgorod and Poland having much more terrtitory than Lithuania.... I don't know. Its more like nowdays than middleages, sorry Lithuania is small today. But in that times Lithuania was strongest force in Easter europe. We fight agains Golden Ord, Moscow, Teutonic Order at same time (and making diplomacy with them at same time). Do you think that so small country coud survive that pressure? Of course not. And we not even survive, but we sttoped Golden Ord fron expanding to europe, destroyed Teutonic Order and so on

  17. #277
    sumskilz's Avatar שדי
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    Default Re: Interactive Map Guide version 1

    i really don't understand on what time is based territorial occupation. Bus Rus, Novgorod and Poland having much more terrtitory than Lithuania.... I don't know. Its more like nowdays than middleages, sorry Lithuania is small today. But in that times Lithuania was strongest force in Easter europe.
    In 1080 which is our mod's start date, the Lithuanians had a little less territory than is encompassed by the modern Lithuanian nation.
    Under the proud patronage of the grand Tzar

  18. #278
    Murakawa
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    Default Re: Interactive Map Guide version 1

    Thats not wery true. We don't have "official" borders at that time because all other part of europe said that we are barbarians because we are not christians. And yes, it should be lots of rabels around. And do you know how our name was first time mentioned in documents (at 1009)?

  19. #279
    sumskilz's Avatar שדי
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    Default Re: Interactive Map Guide version 1

    Quote Originally Posted by Sharpis View Post
    Thats not wery true. We don't have "official" borders at that time because all other part of europe said that we are barbarians because we are not christians. And yes, it should be lots of rabels around. And do you know how our name was first time mentioned in documents (at 1009)?
    Just because there were not official borders does not mean that the approximate territory inhabited by Lithuanians is not known. Even in the time of Mindaugaus, the Kingdom of Lithuania was not much (if at all) larger than modern Lithuania. It was only later in our time period that Lithuania expanded significantly.

    And do you know how our name was first time mentioned in documents (at 1009)?
    I read it on the Wiki anyway.


    I'm no expert on Lithuanian history however, but it has been well-researched by other members of our team.
    Last edited by sumskilz; November 23, 2009 at 03:10 AM.
    Under the proud patronage of the grand Tzar

  20. #280
    Kirā
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    Default Re: Interactive Map Guide version 1

    When DotS begins, the state of Lithuania doesn't yet even exist. We've taken this into account in the game.

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