You are using a non formatted modeldb, by the looks.
Check here for formatted versions
You are using a non formatted modeldb, by the looks.
Check here for formatted versions
Then what?
My original battlemodels looks exactly the same
i did sry
how do i send it :S
The easiest way will be to compress the files with WinZip or 7Zip. These are programs that are freely available, a little 'googling' will help you there.
You then click on the 'Go Advanced' button under the Quick Reply window'.
Below the reply window is now a window "Additional Options"
There you will see a button "Manage attachments". Clicking it opens a small window that lets you browse for the files you want to attach. Please note the list "Valid extensions" for extensions that your files can have.
sry about additional EDU
You had some line count problems, here is the corrected entry:
1 3
54 unit_models/_Units/new_folder/german_knights_lod0.mesh 121
54 unit_models/_Units/new_folder/german_knights_lod1.mesh 1225
54 unit_models/_Units/new_folder/german_knights_lod2.mesh 6400
1
3 hre
65 unit_models/_Units/new_folder/textures/gothic_knights_hre.texture
68 unit_models/_Units/new_folder/textures/gothic_knights_normal.texture
52 unit_sprites/milan_Dismounted_Italian_MAA_sprite.spr
1
3 hre
63 unit_models/AttachmentSets/Final Special Heads_hre_diff.texture
63 unit_models/AttachmentSets/Final Special Heads_hre_norm.texture 0
1
4 None
19 MTW2_Slow_Swordsman 0
2
18 MTW2_Sword_Primary
14 fs_test_shield 0
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
Omg its really working!! Thank you very much!!
i still have one little question for you if ur not too tired of me i made my unit of a mounted soldier whos secondary arm is sword.. how would i make it a primary if u can tell??
Last edited by Squid; October 10, 2009 at 08:21 PM. Reason: double post
Hi gigantus,
I need your help what I was triyng to do is to create a new unit for SS6.1 more exact...royal dismounted hasham...a mixture of dismounted hasham body and ...dismounted sipahi lancers shield and spear...took MESH file for sipahi dismounted_sipahi_lancers_ug2 from MTW2 and merged with dismounted hasham_ug1 to create my new unit MS3D..after I converted back in MESH file to have royal_dismounted_hasham_ug1_lod0-3...so far so good...howevr to edit EDU and Battle_models was a challenge...in EDU I used Dismounted Sipahi Lancers as core ( based on the fact that is a spear unit) and in Battle_models I used same thing..only that I left entry for only royal_dismounted_hasham_ug1 cause no upgrade for this unit...after all textures were copy paste in to the right place(some textures were missing in SS6.1 file but present into MTW2 one) (unit_model, _unit; me_mail_plate_hvy_mplate as per instructons in Battle_Models cause I used core from sipahi unit)...when double click on SS6.1 icon to start game it<s loding I see as the games start the uploading screenshot of the game and right after 2-3 sec CTD..I suppose is something with the MESH file or texture however after 2 days of checking I cant find the issue. If not to much to ask pls have a look on my attachements and let me know. Thank you
I am sorry, but there I don't really have much expertise. You might get better response in the
Skins, Models, and Animations forum
please can u tell me how i do that if u know??
@uurnammu
Same answer: I am sorry, but there I don't really have much expertise. You might get better response in the
Skins, Models, and Animations forum
Thank you ...I guess is a matter of texture cause I created only the mesh but i didnt create the texture and that must be the problem I will see the tutorials there. Thank you
oh... lol ok
Im having a problem here, im trying to add a unit to the DAC submod and not succedding any help would be appreciated.
I am having the same problem as uurnammu had. The game starts the loading screen and then exits. The M2TW log gives me this message:
Here is my unit:09:39:43.106 [script.err] [error] Script Error in mods/Bare_Kingdoms/data/export_descr_unit.txt, at line 2284, column 1
Could not find soldier battle model for unit type 'johanite_hospitallers'.
09:39:43.106 [data.invalid] [error] DATABASE_TABLE error found : error reading record from file mods/Bare_Kingdoms/data/export_descr_unit.txt.
modeldb:
export_descr_unit:1
5 Horse
13 MTW2_HR_Lance
13 MTW2_HR_Sword 2
21 MTW2_HR_Lance_Primary
14 fs_test_shield 2
17 MTW2_Mace_Primary
14 fs_test_shield
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
21 johanite_hospitallers
1 3
58 unit_models/_Units/johanites/knights_hospitaller_lod0.mesh 121
58 unit_models/_Units/johanites/knights_hospitaller_lod1.mesh 900
58 unit_models/_Units/johanites/knights_hospitaller_lod2.mesh 1225
1
7 denmark
72 unit_models/_Units/johanites/textures/en_lmail_hmail_hospitaller.texture
76 unit_models/_Units/johanites/textures/en_lmail_hmail_crusader_normal.texture
54 unit_sprites/denmark_Dummy_EN_Plate_Knights_sprite.spr
1
7 denmark
67 unit_models/AttachmentSets/Final Special Heads_denmark_diff.texture
67 unit_models/AttachmentSets/Final Special Heads_denmark_norm.texture 0
1
5 Horse
13 MTW2_HR_Lance
13 MTW2_HR_Sword 2
21 MTW2_HR_Lance_Primary
14 fs_test_shield 2
18 MTW2_Sword_Primary
14 fs_test_shield
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
25 johanite_hospitallers_ug1
1 3
62 unit_models/_Units/johanites/knights_hospitaller_ug1_lod0.mesh 121
62 unit_models/_Units/johanites/knights_hospitaller_ug1_lod1.mesh 1225
62 unit_models/_Units/johanites/knights_hospitaller_ug1_lod2.mesh 6400
1
7 denmark
74 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_denmark.texture
73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_normal.texture
58 unit_sprites/denmark_Dummy_EN_Plate_Knights_ug1_sprite.spr
1
7 denmark
67 unit_models/AttachmentSets/Final Special Heads_denmark_diff.texture
67 unit_models/AttachmentSets/Final Special Heads_denmark_norm.texture 0
Is there anything about this that looks wrong?type johanite hospitallers
dictionary johanite_hospitallers ; Johanite Hospitallers
category cavalry
class heavy
voice_type Heavy
banner faction main_cavalry
soldier johanite_hospitallers, 32, 0, 1
mount heavy horse
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight
formation 2, 4.4, 3, 6, 2, square, wedge
stat_health 1, 0
stat_pri 13, 8, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 14, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 7, 5, 4, metal
;stat_armour_ex 7, 8, 9, 0, 5, 4, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 5
stat_ground 0, -2, -4, 0
stat_mental 11, normal, highly_trained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 880, 250, 130, 100, 880, 4, 220
armour_ug_levels 3, 4, 5
armour_ug_models johanite_hospitallers, johanite_hospitallers_ug1
ownership denmark
era 1 denmark
era 2 denmark
;unit_info 13, 0, 16
"I have learned how to be a man.
And so I shall become the King of Men."
- Canute the Great, king of Denmark, Norway and England
@gigantus
Yes but when I change the number at the top the game doesn't even go to the loading screen. It just crashes.
"I have learned how to be a man.
And so I shall become the King of Men."
- Canute the Great, king of Denmark, Norway and England