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Thread: Empire Optimized Released

  1. #21

    Default Re: Empire Optimized Released

    Sounds good, Hope it works for me

    +rep

  2. #22

    Default Re: Empire Optimized Released

    how do you get rid of the low-res textures?

  3. #23

    Default Re: Empire Optimized Released

    KillzoneGB can explain how this exactly works and what kind of impact it has?
    Personally I'd like to know what kind of performance increase this thing is supposed to give. Maybe you could provide a couple of comparison screen shots or something like that?

  4. #24

    Default Re: Empire Optimized Released

    killzonegb i have the same graphics card as you do but i also have a dual processor and 4 gigs of ram. how come i can only select medium for all my graphics categories(grass,unit detail,ect)?? anyways im downloading your mod now to give it a try i just hope u can get back to me id love to use ultra if i can get it to work

  5. #25
    ♔KillZoneGB♔'s Avatar Ducenarius
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    Icon14 Re: Empire Optimized Released

    ToonTotalWar, only one way to find out, is to try it, i cant say for sure seeing i dont realy know your system.

    But i can confirm that i can now, america's seems to run 100% better.

    Good luck, i`m keeping my fingers crossed.

    Sas_Colfer how goes things, hope your machine is running better.


    Quote Originally Posted by Mortis View Post
    KillzoneGB can explain how this exactly works and what kind of impact it has?
    Personally I'd like to know what kind of performance increase this thing is supposed to give. Maybe you could provide a couple of comparison screen shots or something like that?
    Ok, both are the exact settings 1st one cause a memory error when exiting, not surprised and the fan came on Yikes.......









    2nd vast improvement, and smooth. please note this is on max AAx8 AFx16Q

    dougmadman, edit you preferences.empire_script, the make it Read Only so empire does not override you settings, this way you dont need to resart a campaign.

    here is mine, threads disabled due having a AMD Chip.

    write_preferences_at_exit true; # write_preferences_at_exit <bool>, Write preferences at exit #
    app_multirun false; # app_multirun <bool>, Allow multiple instances of the application #
    x_res 1088; # x_res <int32>, Fixed window width #
    y_res 612; # y_res <int32>, Fixed window height #
    x_pos 0; # x_pos <int32>, Window position #
    y_pos 0; # y_pos <int32>, Window position #
    vfs_log_level 0; # vfs_log_level <int32>, 0 - off, 1 - mod-user, 2 - dev #
    unit_test false; # unit_test <bool>, unit test (for daily build) #
    campaign_unit_multiplier 0.5; # campaign_unit_multiplier <float>, Set default unit multiplier for campaign #
    gfx_first_run false; # gfx_first_run <bool>, First time application run #
    gfx_video_memory 0; # gfx_video_memory <int>, Override available video memory (bytes) #
    gfx_fullscreen true; # gfx_fullscreen <bool>, Run the application in fullscreen or not #
    gfx_vsync false; # gfx_vsync <bool>, vertical synchronization #
    gfx_hdr true; # gfx_hdr <bool>, Use high dynamic range rendering pipeline #
    gfx_low_quality_shaders false; # gfx_low_quality_shaders <bool>, Use SM2 pixel shader code with SM3 vertex shaders and instancing. #
    gfx_shadermodel 1; # gfx_shadermodel <int>, Set shader model, 0-2.0, 1-3.0 #
    gfx_aa 1; # gfx_aa <int>, Set antialiasing, 0-no, 3-8x #
    gfx_texture_filtering 0; # gfx_texture_filtering <int>, Set texture filtering, 0-bilinear, 5- anisotropic 16x #
    gfx_texture_quality 3; # gfx_texture_quality <int>, Set the quality of textures. 0 - lowest, 3 - ultra #
    gfx_volumetric_effect true; # gfx_volumemtric_effect <bool>, volumetric fog on sea battle #
    gfx_ssao true; # gfx_ssao <bool>, Enable Screen Space Ambient Occlusion buffer #
    gfx_distortion true; # gfx_distortion <bool>, Enable Distortion Effect buffer #
    gfx_depth_of_field true; # gfx_depth_of_field <bool>, Enable Depth of Field effects #
    gfx_hardware_shadows true; # gfx_hardware_shadows <bool>, Enable hardware shadow mapping #
    gfx_sky_quality 3; # gfx_sky_quality <int>, Set the quality of sky. 0 - lowest, 3 - ultra #
    gfx_unit_quality 3; # gfx_unit_quality <int>, Set the quality of units. 0 - lowest, 3 - ultra #
    gfx_ship_quality 2; # gfx_ship_quality <int>, Set the quality of ships. 0 - lowest, 3 - ultra #
    gfx_building_quality 3; # gfx_building_quality <int>, Set the quality of buildings. 0 - lowest, 3 - ultra #
    gfx_water_quality 3; # gfx_water_quality <int>, Set the quality of water. 0 - lowest, 3 - ultra #
    gfx_unit_scale 3; # gfx_unit_scale <int>, Set unit scale. 0 - lowest, 3 - ultra #
    gfx_shadow_quality 4; # gfx_shadow_quality <int>, Set unit scale. 0 - off, 4 - ultra #
    gfx_tree_quality 4; # gfx_tree_quality <int>, Set unit scale. 0 - off, 4 - ultra #
    gfx_grass_quality 4; # gfx_grass_quality <int>, Set unit scale. 0 - off, 4 - ultra #
    gfx_gamma_setting 2; # gfx_gamma_setting <float>, Set gamma correction #
    gfx_brightness_setting 1.2; # gfx_brightness_setting <float>, Set brightness #
    gfx_hardware_shadows true; # gfx_hardware_shadows <bool>, Enable hardware shadow mapping #
    gfx_disable_terrain_ao_gpu false; # gfx_disable_terrain_ao_gpu <bool>, Disable terrain ambient occlusion term. Supported only on ShaderModel 3.0 #
    gfx_screenshot_folder ./screenshots; # gfx_screenshot_folder <folder>, Folder to where save screenshots relative to Empire directory #
    gfx_fixed_env_map ; # gfx_fixed_env_map <filename>, cubemap for fixed env.map #
    camera_move_speed 100; # camera_move_speed <float>, Set camera movement speed #
    camera_turn_speed 5; # camera_turn_speed <float>, Set camera turn speed #
    default_camera_type 0; # default_battle_camera <card32>, default battle camera: 0-totalwar 1-rts 2-debug #
    enable_sound true; # enable_sound <bool>, enables all audio content (default = true). If disabled none of the database or sound pack files are loaded. #
    fix_res true; # fix_res <bool>, Forbid window resizing #
    fix_window_pos true; # fix_window_pos <bool>, Forbid window repositioning #
    mouse_wheel_sensitivity 50; # mouse_wheel_sensitivity <card32>, mouse wheel sensitivity: <0-100> default value = 50 #
    invert_cam_x_axis false; # invert_camera_x_axis <bool>, invert camera tilting up/down #
    invert_cam_y_axis false; # invert_camera_y_axis <bool>, invert camera panning left/right #
    local_player_name ; # local_player_name <name>, Name used to identify the local player on network and local battles #
    minimised_ui false; # minimised_ui <true|false>, show minimised ui #
    ui_order_button_mode 0; # ui_order_button_mode <0|1|2>, Only applicable with minimised ui. 0 = always, 1 = slide on, 2 = never #
    show_selection_markers false; # show_selection_markers <true|false>, Show the selection markers under the units #
    show_path_markers true; # show_path_markers <true|false>, Show paths in naval battles #
    show_target_zones true; # show_target_zones <true|false>, Show firing arcs etc #
    ui_order_button_mode 1; # ui_order_button_mode <0|1|2>, Only applicable with minimised ui. 0 = always, 1 = slide on, 2 = never #
    ui_card_mode 1; # ui_card_mode <0|1|2>, Only applicable with minimised ui. 0 = always, 1 = slide on, 2 = never #
    ui_radar_mode 0; # ui_radar_mode <0|1|2>, Only applicable with minimised ui. 0 = always, 1 = slide on, 2 = never #
    ui_land_unit_ids 2; # ui_land_unit_ids <0|1|2>, 0 = always, 1 = on mouse over, 2 = never #
    ui_naval_unit_ids 2; # ui_naval_unit_ids <0|1|2>, 0 = always, 1 = on mouse over, 2 = never #
    ui_mouse_scroll true; # ui_mouse_scroll <true|false>, Allow/disallow scrolling of the map by putting the cursor at the edge of the screen #
    battle_time_limit -1; # battle_time_limit <int>, Sets the time (in minutes) for each battle. -1 for unlimited #
    battle_difficulty 0; # battle_difficulty <int>, Sets the handicap for battles. Positive gives advantage. -2 is vhard, -1 is hard, 0 normal, 1 easy #
    autoresolve_difficulty 1; # autoresolve_difficulty <int>, Sets the handicap for battles that are autoresolved. Positive gives advantage. -2 is vhard, -1 is hard, 0 normal, 1 easy #
    campaign_difficulty -1; # campaign_difficulty <int>, Sets the handicap for campaigns. Positive gives advantage. -2 is vhard, -1 is hard, 0 normal, 1 easy #
    battle_advice_level 0; # battle_advice_level <int>, Sets advice level in the battle game #
    campaign_advice_level 0; # campaign_advice_level <int>, Sets advice level in the campaign game #
    campaign_time_limit -1; # campaign_time_limit <int>, Sets the time (in minutes) for each round of the campaign. -1 for unlimited #
    show_cpu_moves false; # show_cpu_moves <true|false>, Show/hide the movement of the ai pieces on the campaign map #
    automanage_regions true; # automanage_regions <true|false>, Let the AI manage taxes etc in players regions #
    limitless_ammo true; # show_cpu_moves <true|false>, Enable/disable Infinite ammo on battlefields #
    occupiable_building_markers true; # show_occupiable_building_markers <true|false>, Enable/disable occupiable building markers on battlefields #
    multithreaded_model_enabled false; # multithreaded_model_enabled <true|false>, Run the battle model on a separate thread #
    subtitles false; # subtitles <true|false>, Display subtitles during movies #
    sound_master_volume 100; # sound_master_volume <int>, master sound volume 0-100 #
    sound_music_volume 100; # sound_music_volume <int>, music sound volume 0-100 #
    sound_speech_volume 100; # sound_speech_volume <int>, speech sound volume 0-100 #
    sound_sfx_volume 100; # sound_sfx_volume <int>, sfx sound volume 0-100 #
    sound_master_enabled true; # sound_master_enabled <true|false>, master sound enabled #
    sound_music_enabled false; # sound_music_enabled <true|false>, music sound enabled #
    sound_speech_enabled true; # sound_speech_enabled <true|false>, speech sound enabled #
    sound_sfx_enabled true; # sound_sfx_enabled <true|false>, sfx sound volume enabled #
    sound_provider 0; # sound_provider <int>, sound provider index (0-?) #
    sound_file_caching true; # sound_file_caching <bool>, Sounds are preloaded at start of battle and campaign. increase performance. Default = true #
    sound_variations 1; # sound_variations <int>, Number of sound variations (0 == 2 or less, 1 = half variations, 2 = all variations. Fewer variations means fewer sounds but faster performance. #
    audio_memory_size_in_megabytes 200; # audio_memory_size_in_megabytes <int>, Audio memory size in megabytes. Default = (100MB). More memory means faster performance. #
    sound_channels 120; # sound_channels <int>, Number of sound channels. Fewer channels means fewer sounds but faster performance. #
    bink_use_thread false; # bink_use_thread <bool>, tells bink to use asynchronous update, increased performance on some systems, decreased on others. (default = true) #
    number_of_threads 0; # number_of_threads <int>, Set the number of threads <= 0 - automatic, >0 = explicit number #

  6. #26

    Default Re: Empire Optimized Released

    Great ,i am downloading now,more test soon

  7. #27

    Default Re: Empire Optimized Released

    but is this mod reducing the graphic performance of the game?






  8. #28
    plissken3's Avatar Decanus
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    Default Re: Empire Optimized Released

    Sounds very good as I have Quad core phenom i can only get medium settings so if any mod/program improves this no matter how small I will be very happy, Thanks for sharing KillzoneGB I will download it now!
    & also +REP to you for your great find
    WHY NOT TRY MY MODS BELOW - FOR EMPIRE & NAPOLEON
    here:BetterMusicMod& here:SharpeThemeMod
    & here:WarpathPictureMod

  9. #29
    ♔KillZoneGB♔'s Avatar Ducenarius
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    Icon4 Re: Empire Optimized Released

    (HG)Super Enjoy the new lease of life, until the next patch.

    Quote Originally Posted by Preussen Gloria View Post
    but is this mod reducing the graphic performance of the game?
    Nope, Increasing performance and making it more fluid, less taxing, try the grand campaign.

    if you don't suffer from sudden drop in FPS, Jerkiness, out of memory errors or mouse lag you don't really need to download it.

    its for people who suffer from the demands of Empires.




    Cheer Plissken3, man i wish i had your system to work on/play on.

    one day i will get a new pc, just hope the MR`s doesn't find my secret stash of cash
    Last edited by ♔KillZoneGB♔; July 27, 2009 at 09:44 AM.

  10. #30

    Default Re: Empire Optimized Released

    silly me i misread your specs i have a 8600 gt thats why i can only run medium. i hope this helps my performance out

  11. #31
    ♔KillZoneGB♔'s Avatar Ducenarius
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    Icon14 Re: Empire Optimized Released

    Quote Originally Posted by dougmadman View Post
    silly me i misread your specs i have a 8600 gt thats why i can only run medium. i hope this helps my performance out
    np, i`ll be intrested to know if you can select ultra now? 512DDR?

  12. #32

    Default Re: Empire Optimized Released

    Could you be more specific HOW this program (by magic?) makes the game run faster?

    Cheers,
    Intel i5-2500K + 2x Gigabyte GTX 770 OC SLI + Dell 27" @ 2.560 x 1.440
    Asus P8 P67 Mainboard 8GB Kingston HyperX Genesis RAM 1600 MHz Creative SB Z-SeriesLogitech Z-5500 Digital 5.1 Corsair TX 850 W Power Supply

  13. #33
    ♔KillZoneGB♔'s Avatar Ducenarius
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    Icon1 Re: Empire Optimized Released

    Quote Originally Posted by PhallosMaximus View Post
    Could you be more specific HOW this program (by magic?) makes the game run faster?

    Cheers,
    Hi PhallosMaximus, by reducing the strain on the Bus, therefore more data can be processed else were

  14. #34

    Default Re: Empire Optimized Released

    My specs are Intel Pentium Processor E5200 (2) so it's running at 4.00 Ghz
    6DDR3 Memory
    Radeon Visiontek 4550
    I can run this game on high or ultra, but I have grass on low and anisotropic x8, and it's not slow at all. Is there a program to see how many FPS your getting?

  15. #35
    ♔KillZoneGB♔'s Avatar Ducenarius
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    Icon14 Re: Empire Optimized Released

    Quote Originally Posted by TheMightyCaesar View Post
    My specs are Intel Pentium Processor E5200 (2) so it's running at 4.00 Ghz
    6DDR3 Memory
    Radeon Visiontek 4550
    I can run this game on high or ultra, but I have grass on low and anisotropic x8, and it's not slow at all. Is there a program to see how many FPS your getting?
    Hi Caesar, yep.
    download fraps demo from http://www.fraps.com/

    If you get the demo you can also record up to 30sec of video.


  16. #36
    plissken3's Avatar Decanus
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    Default Re: Empire Optimized Released

    Hi killZoneGB- Taking a bit long too download but I think it will be well worth it & I'll let you know what has changed mate, by the way I would recommend at least a dual core, qaud cores are still good but games at the moment only use dual core( don't know about brand new games) I have quad core(as i stated) but very few games are designed to run for a quad if any, & I can only run Empire on medium setting, I'll be getting a better graphics card end of the year at moment mine is 9500 GT, plays other games fine but as I said Empire is a new game, so at least I can play it, thanks again!
    Last edited by plissken3; July 30, 2009 at 09:16 AM.
    WHY NOT TRY MY MODS BELOW - FOR EMPIRE & NAPOLEON
    here:BetterMusicMod& here:SharpeThemeMod
    & here:WarpathPictureMod

  17. #37

    Default Re: Empire Optimized Released

    Hey KillZoneGB!

    I Downloaded and installed the mod, i am very happy with it!

    I loaded an old Savegame which did run bad because of bad performance to i turned graphic down. With your Mod iu was able to switch back to the settings as i had them before and now it runs perfectly !!! Also the bad flickering of the Buildings finally stopped

    I just saw smaller Issues: (see Pictures below)

    1. the image showing strengh of an army changed
    2. My British Redcoats are now (at least Militia and Artillery) somehow frenchy

    Well not sure if this has to do with my settings, anyone else has this problems ?

  18. #38

    Default Re: Empire Optimized Released

    Quote Originally Posted by Croshy View Post

    1. the image showing strengh of an army changed

    Well not sure if this has to do with my settings, anyone else has this problems ?
    Croshy, I have the same issue with unit strength but I run it along the APETI1.05 mod so it might not be compatible.

    BTW I cannot go above Medium in my settings and my spec is:
    Lenovo T500 Laptop with:
    Core 2Duo T9400 2,53MHz CPU
    2GB RAM
    ATI Mobility Radeon HD 3650 Graphics card with 256MB RAM

    iutland

  19. #39

    Default Re: Empire Optimized Released

    i've got similar and after installing i could go up to ultra (but it lags like hell)

  20. #40

    Default Re: Empire Optimized Released

    Quote Originally Posted by Iutland View Post
    Croshy, I have the same issue with unit strength but I run it along the APETI1.05 mod so it might not be compatible.
    iutland
    Oh yes, i forgot to say, i am using APE aswell

    Anyone who uses DarthMod or Imperial Splendeur or else having this problem too ? or even someone that uses no mod ?
    Would like to know if its a compatibility or a general Problem ...
    Last edited by Croshy; July 27, 2009 at 12:06 PM.

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