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Thread: [Preview] new Bactrian Kingdom, part I

  1. #41
    AqD's Avatar 。◕‿◕。
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    Default Re: [Preview] new Bactrian Kingdom, part I

    from the gameplay/historical point of view of course. Because ferres' works are usually the most common types... I still added 3 though, for next version: Pontic Heavy Cavalry, Macedonian Peltasts (AOR), and Pergamon Elite Hoplites

  2. #42

    Default Re: [Preview] new Bactrian Kingdom, part I

    Oh, I thought you have found the hardcoded limit of the ATW DMB.

  3. #43
    AqD's Avatar 。◕‿◕。
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    Default Re: [Preview] new Bactrian Kingdom, part I

    testing now....


    confirmed. The DMB limit is 512 (I made 512, 513, and 599 )
    Last edited by AqD; August 13, 2009 at 10:00 PM.

  4. #44
    Quinn Inuit's Avatar Artifex
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    Default Re: [Preview] new Bactrian Kingdom, part I

    How did you get the hippeis to use both axes and spears? I've been trying to get cavalry to use a secondary melee weapon for awhile with no luck. Does that just work on Alex.exe?
    RTR Platinum Team Apprentice, RTR VII Team Member, and Extended Realism Mod Team Coordinator. Proud member of House Wilpuri under the patronage of Pannonian

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  5. #45
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    Default Re: [Preview] new Bactrian Kingdom, part I

    Just alt-attack? Make sure the unit is no longer in charge mode

  6. #46
    Quinn Inuit's Avatar Artifex
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    Default Re: [Preview] new Bactrian Kingdom, part I

    Ok, thanks, I'll try that. Maybe my problem was trying it with power charge cavalry. I'd like to get it working if possible.
    RTR Platinum Team Apprentice, RTR VII Team Member, and Extended Realism Mod Team Coordinator. Proud member of House Wilpuri under the patronage of Pannonian

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  7. #47
    Visarion's Avatar Alexandros
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    Default Re: [Preview] new Bactrian Kingdom, part I

    they still look good even if now is 2012!

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